moose o death wrote:i'm still more inclined to believe charlie is a single erf unit, moneymancer barbarian perhaps with thinkamancy arkentool, occupying a city and needing constant inflow of upkeep to keep the side afloat. the purse would run dry very fast (purse = unitlevel x 1000) but it neatly ties up all the loose information in ways the others do not.
To support a 200k + per turn fleet, with any margin for error, he would need to be able to hold at least 500k+ Shmuckers. Even then, he is likely to run into mass disbands, if he has a few slow turns.
That would require him to have a level of 500 or more.
I think it is making things over complex, but maybe he could distribute the money amoung his archons' purses. They are presumably commander level units, or at least the ones with leadership are.
moose o death wrote: i feel the same way about the purse thing but it was apparantly explained in the OOTS forum before i started reading. i've never seen it personally. just have a good memory occasionally.
It is covered on the wiki. This
is Balder's version of the page.
however we know a caster based city is possible IE. the magik kingdom. there is no known overlord to MK, the city runs on barbarian casters.
We don't know who is Ruler of the MK. It might be a special city created by the Titans, or there could be a Ruler who keeps a low profile; He provides a safe place for barbarian casters, and in exchange, they help him protect the city.
so it's entirely possible a caster can occupy a city. dollamancers and units with fabrication can repair the city. charlie can pop said units using the dish.
Has it been confirmed that casters can't claim cities. Granted, the only Rulers we know of we either Kings/Queens or promoted Chief Warlords.
Lord Kasavin wrote:Like I stated earlier, I don't think you're on solid ground with a max purse size providing a rational explanation Charlie's behavior.
The max purse size is related to barbarian warlords who don't have any cities. Jillian uses money in her purse to pay for her units' upkeep (and to store any income).
Cities seem to be able to hold much more. Even with GK dropped to a level 1 (or 0?), the treasury was no affected.
However, there might still be a cap dependent on the level of the capital city.
Maybe for a level 5, it is 4,294,967,295
. What would be even funnier would be if it wraps around. Charlie on his quest to get 5 billion Shmuckers ends up wrapping around to 0. Think of the psychological damage it would cause. Kind of like Haley
in the OOTS when the gold was destroyed.
Ofc, that would mean the disbandment of his entire Archon fleet, so maybe no so funny.
BLANDCorporatio wrote:What dismisses, IMHO, your arguments, is the complex thing that is Loyalty. In our world, which is also a wargame really, you don't have a "super" (as in, only) side, and never had. "Super-powers", sides more powerful than others, sure, and Erfworld has those too. (Arguably Jetstone > most anyone else).
Well, loyalty is the same kind of effect. In fact, that is arguably what corruption in civ games models. The leadership of "far away" cities is less loyal to the centre than nearby cities.
The main point is that doubling your cities doesn't make you twice as strong.
And your last example, the preaching of Toolism for allies, is consistent with the simple interpretation that, as GK's territory increased, it is harder to defend and it is less useful to add another city to it. Also, fracturing what looks like a dangerous foe is always a good idea.
This isn't technically true. In fact, as your territory expands, your border increases with the square-root of the number of cities. When you have a large empire, only the cities near the border need to be heavily defended (and your capital). The average defence per city actually drops.
That assumes a circular empire. If you drive in one direction, then you end up with a set of cities in a line and thus all cities are part of the border. This may be the case for GK, since all cities that were captured were part of a single drive. It might be worth trying to make the side more circular.