yeah did AO, just not enough pixels in a 1024x1024 to catch it all. i've only mapped one side so that doubled my detail. but still falls short. the AO has been used for the texture though, i like to use it twice, one for a colour burn layer to addsome pseudo SSS and once as a multiply blend to add the ambient occlusion effect
it's all being rendered by XSi for now. torque has some math problems for calculating the tangents for normalmaps in my release. the fix was posted in the torque forums but it requires compiling. visual studio scares me, so i'll wait for the next release.
nice portfolio as well, you make my stuff look as pathetic as i keep telling people it is.
the original purpose was to be the worlds pack animal, for a fantasy themed fps, however the game design may be changing. if that does happen the creature will probably become an enemy.


