by LTDave » Sun Nov 01, 2009 7:19 pm
Empire: 28.35 Grams
Colour: Emerald
Player: The Great and Mighty 28.35 Grams
Turn: 1
Starting Schmuckers: 82 (Gold left after turn 0 income and maintenance of units)
Total Income from Cities: 100
Upgrade Costs: -90 (Build city in C3 (10), Upgrade to 2 (20), Upgrade to 3 (30). Build City in A3 (10), Upgrade to 2 (20).)
Cities
Location Name Level
A1 "28.35 Grams" Level 5
A2 "MunichLand" Level 2
A3 "AppleBurg" Level 2
B2 "Whichville" Level 3
C3 "EastWhichVille" Level 3
Units
Pop 1 Infantry each in A1, A2, B2.
Before Movement
Location
A1 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege.
A2 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
A3 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege.
B2 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
C3 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege.
Movement
From A1 to B2 1 Infantry
From B2 to C3 1 Infantry
From A2 to A3 1 Infantry
From A2 to B3 1 Infantry
Location After Movement
A1 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
A2 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
A3 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
B2 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
B3 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege.
C3 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
UPKEEP COSTS: -27
Ending Schmuckers: 65
Develop-A-Mancy
Proposal: Wizz-A-Mancy
Rated: 4 by crovius, 5 by tevla, 3 by Daemonwelsh, 4 by turbler
Average: 4
Cost to Develop: 16 A-Mancy Points
4 A-Mancy Points invested this turn. 4 /16 Developed
1 A-Mancy Point spent on new Proposal:
Proposal: Hero
Effect: The Player nominates 1 combat each turn. The Player recieves +1 to the Combat Result.
Fluff: A single hero can make a difference in battles, large and small.
Rating Other Players:
TelvaBoats: 1
Provisions: 2
Rush: 3
Cover-A-Mancy: 3
NO COMBAT
END OF TURN
Last edited by
LTDave on Sun Nov 01, 2009 7:27 pm, edited 1 time in total.