Personally I will not play a game without, at least, a battle map. Too many times has a GM had a villain run through what was a wall when the scene was originally described. It breaks me from character. I'm focused on the mechanics
For those of you who play Tabletop RPGs with maps (I know some games do not use them), I was just wondering what all of you prefer to do for battle maps. Squares? Hexes? Tactical Tabletop (i.e. Warhammer 40k)?
Do you use 2d drawings for your maps, or make 3d models?
Do you take facing into account?
Personally I like to go Tactical Table top (closest thing to not using a battle map, but you're still using it simply to keep "who is where?" straight.). When possible I like to have 3d models (at least general shapes, squares and rectangles). It makes LoS much easier to determine.
I'd like to take facing into account for combat, but turn based strategy, to me, cannot possibly take into account everything that is going on around you *because* it is turn based. Would you see that dwarf charging you with his battle axe? Yes. Would you react? Yes. Turn to face him? yes. Have you already acted on your initiative? Yes. Well then: too bad. What happens in a round may all happen within 6 seconds, but turns are not taken at the same time so your opponents can flank you, or get behind you before you have any say so. To me that's exploitable and wrong.
I do take it into account if it's a vision based challenge. (i.e. sneak past the guards)

