by Azure Sepulchre » Fri Nov 20, 2009 4:32 pm
I signed up hoping to get in on the strategy game, but - considering it's still in testing - I would like to join this game instead.
Also, considering I have absolutely nothing else to do today (or, for that matter, the entire weekend), I'd like to offer my services to the GM, if only to help speed things up a bit. I'll do as much of the Elves as I can, although I'll have to leave parts blank:
Woodsy Elves: Slim, brown-skinned humanoids as tall as giants with small heads and large, pointed ears. Have an advantage in Forest terrain and can be Natural Allies. Despise Goblins, Hobgoblins, Witches and Daemons.
Description: Archer Humanoid
Move: 8 Hits: 5 Combat: 4 Defence: 3 Upkeep: 4 Schmukers: 12
Abilities: Light, Forest Fighting, Can Hit Flying, + 2 Attack + 1 Defence in Forest
Shady Elves: Medium-sized humanoids with pale skin, pointed ears and clothed in dark, gothic regalia. Can be Natural Allies, yet they will refuse to fight with Goblins, Hobgoblins, Witches or Daemons.
Description: Archer Humanoid
Move: 7 Hits: 4 Combat: 3 Defence: 2 Upkeep: 3 Schmukers: 9 (6 if without Naughtymancy)
Abilities: Light, Can Hit Flying, Novice Naughtymancy - Rare (suggested ability - excluding Retcon, of course)
Eager Elves: Medium-sized humanoids with pointed ears dressed in brightly coloured tunics and caps. Can be Natural Allies, yet they will refuse to fight alongside Goblins, Hobgoblins, Witches or Daemons.
Description: Infantry Humanoid, Stabber Swordsmen
Move: 8 (they are EAGER Elves)
Hits: 3 Combat: 3 Defence: 1 Upkeep: 2 Schmukers: 8
Abilities: Light, + 1 Attack if Unit Enters Battle in First Turn, - 1 Attack if Unit Enters Battle in Third Turn or More
Description: Archer Humanoid
Move: 8 Hits: 2 Combat: 2 Defence: 1 Upkeep: 1 Schmukers: 7
Abilities: Light, + 1 Attack if Unit Enters Battle in First Turn, - 1 Attack if Unit Enters Battle in Third Turn or More
(there's a few other potential Eager Elf types, but I can't be bothered to create them as they'll probably end up redundant)
Lofty Elves: Tall humanoids that are close in physical appearance to Woodsy Elves. Can be Natural Allies, yet they will refuse to fight alongside Goblins, Hobgoblins, Witches or Daemons.
Description: Infantry Humanoid, Melee Healer
Move: 7 Hits: 2 Combat: 1 (0?) Defence: 1 Juice: ? Upkeep: 2 Schmukers: 10
Abilities: Light, Novice Healing, Novice Moneymancy - Rare (suggested ability)
(I'll leave the 'Juice' system up to Crovius, as I don't know how he would prefer it work)
Altruist Elves: Plump medium-sized humanoids that share physical traits with other Elves, but wear plain white nurse uniforms. Can be Natural Allies, yet they will refuse to fight alongside Goblins, Hobgoblins, Witches or Daemons.
Description: Infantry Humanoid, Melee Healer
Move: 5 Hits: 2 Combat: 0 Defence: 1 Juice: ? Upkeep: 2 Schmukers: 8
Abilities: Light, Novice Healing
Superfluous Elves: Slim, medium-sized humanoids with pale skin and floppy fringes often spotted wearing t-shirts and tight jeans. Can be Natural Allies, yet they will refuse to fight alongside Goblins, Hobgoblins, Witches or Daemons.
Description: Infantry Humanoid, Melee
Move: 7 Hits: 1 Combat: 1 Defence: 0 Upkeep: 1 Schmukers: 4
Abilities: Light, ?
Schlemiel Elves: Small humanoids with pointed ears and thin, reedy comb overs. Can be Natural Allies, yet they will refuse to fight alongside Goblins, Hobgoblins, Witches or Daemons.
Description: Infantry Humanoid, Melee
Move: 7 Hits: 1 Combat: 1 Defence: 0 Upkeep: 0 Schmukers: 3
Abilities: Light, ?
Luckless Elves: Small humanoids with pointed ears and long, curled hair. Can be Natural Allies, yet they will refuse to fight alongside Goblins, Hobgoblins, Witches or Daemons.
Description: Infantry Humanoid, Melee
Move: 5 Hits: 1 Combat: 1 Defence: 0 Upkeep: 0 Schmukers: 2
Abilities: Light, ?
Tardy Elves: Well-built, medium-sized humanoids (dunno what to make 'em look like... >.>). Slim, medium-sized humanoids with floppy fringes often spotted wearing t-shirts and tight jeans. Can be Natural Allies, yet they will refuse to fight alongside Goblins, Hobgoblins, Witches or Daemons.
Description: Infantry Humanoid, Stabber Swordsmen
Move: 2 Hits: 6 Combat: 4 Defence: 2 Upkeep: 2 Schmukers: 5
Abilities: ?
Take or don't take whatever you like. It's up to you. Sorry I couldn't hae been of more help.