A PbP Strategy Game for Erfworld

Your new games, homebrews, mods and ideas. Forum games go here.

Re: A PbP Strategy Game for Erfworld

Postby LTDave » Thu Dec 03, 2009 5:26 pm

Daemonwelsh wrote:UPKEEP COSTS: -28


I think this number isn't quite right.
User avatar
LTDave
 
Posts: 1976
Joined: Sun Aug 23, 2009 7:53 pm

Re: A PbP Strategy Game for Erfworld

Postby LTDave » Tue Dec 08, 2009 5:47 pm

Empire: 28.35 Grams
Colour: Emerald
Player: The Great and Mighty 28.35 Grams


Turn: 9

Starting Schmuckers: 727.2
Total Income from Cities: 407 {includes +10% from Wizz-A-Mancy}
Upgrade Costs: 0

Cities
A1 [28.35 Grams] Level 5
A2 [MunichLand] Level 4
A3 [AppleBurg] Level 4
B2 [Whichville] Level 4
B3 [Sleepy Meadows] Level 4
C3 [EastWhichVille] Level 4
D2 [Empire] Level 4
D3 [JasperCity] Level 4
D5 [Captured] Level 4

Units
Pop Flyers in A1, A2, A3, B2, B3, C3, D2, D3, D5.

Before Movement
Location : Aeronautical Apes, L,T, & B, OM!, Haymen, & TN Men.
A1 [28.35 Grams] 1 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
A2 [MunichLand] 1 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
A3 [AppleBurg] 1 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
B2 [Whichville] 1 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
B3 [Sleepy Meadows] 1 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
C3 [EastWhichVille] 1 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
D2 [Empire] 9 Flyers, 0 Cavalry, 1 Infantry, 0 Siege.
D3 [JasperCity] 1 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
D5 [Captured] 2 Flyers, 4 Cavalry, 12 Infantry, 4 Siege.
D6 5 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.


Movement
From D6 to E9 via e7, e8 5 Flyers
From D5 to C5 2 Flyers, 4 Cavalry, 12 Infantry, 4 Siege
From A2, A3, B2, B3, C3, D3 to C5 via lots of places 6 Flyers
From A1 to D2 via b2, c2 1 Flyer

Location After Movement: Aeronautical Apes, L,T, & B, OM!, Haymen, & TN Men.
A1 [28.35 Grams] 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
A2 [MunichLand] 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
A3 [AppleBurg] 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
B2 [Whichville] 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.
B3 [Sleepy Meadows] 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
C3 [EastWhichVille] 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
D2 [Empire] 10 Flyers, 0 Cavalry, 1 Infantry, 0 Siege.
D3 [JasperCity] 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege.
C5 8 Flyers, 4 Cavalry, 12 Infantry, 4 Siege.
E9 5 Flyers, 0 Cavalry, 0 Infantry, 0 Siege.

UPKEEP COSTS: -275.4 (90% of maintenance due to Provisions)

Ending Schmuckers: 858.8



Develop-A-Mancy

Invest 5 A-Mancy Points in Studied Insult Daemonwelsh 8, GeeFresh 1, Crovius 1, Average = 3.33, 12 Points to completion
Studied Insult 10 /12

Under Development
Warlord 4 /16

Already Developed
Wizz-A-Mancy 16 /16 Developed {+10% Gold per turn}
Hero 8 /8 Developed {Gain +1 to one attack per turn}
Provisions 4 /4 Developed {Pay 90% of maintenance costs}

Rating Other Players:
Daemonwelsh: NA
telva: NA
turbler: NA
GeeFresh: NA
Crovius: NA

TWO COMBATS
First in C5 - 8 Flyers, 4 Cavalry, 12 Infantry, 4 Siege attacking Gee Fresh's Capital City

Second in E9 - 5 Flyers + my Hero attacking Telva's Capital City.

Rolling for Combat 1.
User avatar
LTDave
 
Posts: 1976
Joined: Sun Aug 23, 2009 7:53 pm

Re: A PbP Strategy Game for Erfworld

Postby LTDave » Tue Dec 08, 2009 5:49 pm

COMBAT!
Battle is joined in hex: C5
TIME OF POST (minutes and seconds): 4727
Attacker: 8 Fliers
4 Cavalry
12 Infantry
4 Siege
Total Combat Factors: 24
Random Number: 5
Tactical Bonus Result: 6
Total Combat: 35
Combat Result: VICTOR
Hits Inflicted: 16

Defender: 0 Fliers
2 Cavalry
5 Infantry
0 Siege
1 Defence Factor (City Level less Siege - minimum of 1)
Total Combat Factors: 7
Random Number: 10
Tactical Bonus Result: 0
Total Combat: 17
Combat Result: LOSER
Hits Inflicted: 2


VICTORY - NOW ROLLING FOR COMBAT 2
User avatar
LTDave
 
Posts: 1976
Joined: Sun Aug 23, 2009 7:53 pm

Re: A PbP Strategy Game for Erfworld

Postby LTDave » Tue Dec 08, 2009 5:52 pm

COMBAT!
Battle is joined in hex: E9
TIME OF POST (minutes and seconds): 4910
Attacker: 5 Fliers
0 Cavalry
0 Infantry
0 Siege
Total Combat Factors: 5
Random Number: 1
Tactical Bonus Result: 3 +1 for Hero
Total Combat: 10
Combat Result: LOSER
Hits Inflicted: 2

Defender: 0 Fliers
0 Cavalry
1 Infantry
0 Siege
5 Defence Factor (City Level less Siege - minimum of 1)
Total Combat Factors: 5
Random Number: 8
Tactical Bonus Result: 1
Total Combat: 14
Combat Result: VICTOR
Hits Inflicted: 3


Okay, so that didn't work.
It didn't help that I rolled a 1 and telva rolled an 8.

Such is life.

I lose 3 Flyers, and retreat with two flyers to E6.
User avatar
LTDave
 
Posts: 1976
Joined: Sun Aug 23, 2009 7:53 pm

Re: A PbP Strategy Game for Erfworld

Postby LTDave » Tue Dec 15, 2009 9:42 pm

Ok, so no one has taken a turn since my last one.

In this turn I will finish the "Studied Insult" A-Mancy, and occupy Daemonwelsh's undefended capital with the Flyers I have in range.

So I have three capitals, and win the game.

Any objections?

No? Cool.

So I declare this game over, and won by me.

I have someideas for version 1.3, but I will wait until the New Year to post them, and see if anyone is interested in playing again.

Thanks to all the Players who took part - in the six weeks the game took to run we learnt quite a lot, and the 1.3 version will benefit from this.

Cheers
User avatar
LTDave
 
Posts: 1976
Joined: Sun Aug 23, 2009 7:53 pm

Re: A PbP Strategy Game for Erfworld

Postby turbler » Tue Dec 15, 2009 11:38 pm

Great game, dave, can't wait for the next version (well I can, but I'd rather not :P).
Last edited by turbler on Fri Dec 18, 2009 8:01 pm, edited 2 times in total.
turbler
 
Posts: 262
Joined: Fri Aug 28, 2009 12:04 am

Re: A PbP Strategy Game for Erfworld

Postby Sinrus » Thu Dec 17, 2009 6:41 pm

I'll play when it comes along.
User avatar
Sinrus
 
Posts: 824
Joined: Thu Dec 03, 2009 5:00 pm

Re: A PbP Strategy Game for Erfworld

Postby Daemonwelsh » Fri Dec 18, 2009 8:22 pm

Dave, hate to break it to ya but when you finished studied insult I had a flier in your capital. And there was nothing else there.
but yes I would prefer if the game was over.
More Dakka
Daemonwelsh
 
Posts: 282
Joined: Sat Oct 10, 2009 1:01 am

Re: A PbP Strategy Game for Erfworld

Postby Sinrus » Tue Dec 22, 2009 7:24 pm

Hello? Is anything going to happen here?
User avatar
Sinrus
 
Posts: 824
Joined: Thu Dec 03, 2009 5:00 pm

Re: A PbP Strategy Game for Erfworld

Postby LTDave » Wed Dec 23, 2009 6:42 pm

Daemonwelsh - I would have popped some units in the Capital and surrounds to defeat that flyer.

Sinrus - sometime in 2010. I'm moving house, etc.
User avatar
LTDave
 
Posts: 1976
Joined: Sun Aug 23, 2009 7:53 pm

Re: A PbP Strategy Game for Erfworld

Postby Sinrus » Wed Dec 23, 2009 10:43 pm

Oh alright, I know how hectic that is.
User avatar
Sinrus
 
Posts: 824
Joined: Thu Dec 03, 2009 5:00 pm

Re: A PbP Strategy Game for Erfworld

Postby Daemonwelsh » Sat Dec 26, 2009 6:18 pm

but ya didn't...
either way, hope the move goes well
More Dakka
Daemonwelsh
 
Posts: 282
Joined: Sat Oct 10, 2009 1:01 am

Previous

Return to Your Games

Who is online

Users browsing this forum: GJC and 2 guests