multilis wrote:Parson apparently *isn't* too heavy to fly... it just takes at least 3 archons and a net. (And those archons might need to be heavy lifters/high level) -> Book 1 Charlie asking him to turn.
gameboy1234 wrote:multilis wrote:Parson apparently *isn't* too heavy to fly... it just takes at least 3 archons and a net. (And those archons might need to be heavy lifters/high level) -> Book 1 Charlie asking him to turn.
I don't think we know that Parson was going to be flown out, just captured. Look at the Archons dragging Ossomer away in book 2. And capture is probably something you can only do to enemy unit. Three Archons with a net can't carry Parson because he's on their side.
suryasm wrote:Eh, I dunno about you guys, but this update struck me as so much filler. We got practically nothing new other than the fact that bats have a limited broadcast range and Don can't fly.
Sinrus wrote:stanley never ordered him healed. He only forbade Wanda to decrypt him.
Firkraag wrote:Don King is on the wrong side of the war.
First of all, vampires should be with the evil & undead guys. Second, Mafia-style bloodsuckers are too awesome to be with Jetstone.
Every update makes me wish there was an Erf strategy game to play.
badninja wrote:I found this update interesting. Don King is growing on me and if RCC II fails he should switch over to GK's side. Stanly needs someone to show him how to be a ruler and Don King is the perfect choice. It would give Ansom's tactic some more power. Plus I want to see Jillian's face when she must work with Stanly as an ally.
On a side note I want to learn more about King Country and how he ran things. This bat is either really old because he knows when Don King was popped or he knows is sides history really well. Don King took over at 15 turns, he and Parson could share stories about sudden leadership and how to be an effective leader, because I got a hunch they would both like each other if they got to know each other.
Dr Quest DFA wrote:I would put forth that we are seeing Jillian forming up because she knows toruble is heading her way. GK has probably decided to still go through with the decapitation strike (unless the turnamancer can muck with move actions as well). Should be a fun fight.
Django wrote:I disagree totally.
1) If RCC II fails and Transilvito switches there would basically be no opposition left, that would be quite boring. Besides Jillian would never ever work with Stanley as an ally. She would first break with Transilvito.
2) The whole Don King goes Royal because of Queen Bea's suicide would have been only a ruse, which would lower his character in my opinion. He is using his wits working against GK but he is doing it out of principle and emotion. Much more dramatic tension this way.
Krennson wrote:so... the KING of transylvito can't fly, but his warlords CAN. that's.... very interesting.
I wonder what the game-logic of something like that is? are all royals members of the same root 'tribe', and thus incapable of flying, unlike some sort of subordinate translyvitan tribe that pops 'noble' or 'common' warlords?
I wish we knew more about tribes... most of the erfwiki entries about 'human' tribes seems to be speculation that isn't backed up in the comic text evidence. I'm still not convinced that 'human' tribes as such actually exist.
Dr Quest DFA wrote:How do tribes/sides/factions hire out -mancers? Most units disband when they go through the portal to the Magic Kingdom (is there even a king there, though?). Is there some 800 number they can call to place an order?
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