THE ARKENHAMMER wrote:Quick question regarding bodies:
"Corpses which aren't uncroaked or moved just disappear at the start of the next turn."
Bobby Archer wrote:whom's
Arkenputtyknife wrote:I know everyone hates grammar cowboys and I don't care. This is too much:Bobby Archer wrote:whom's
No, No, No! "Whose", for boop's sake!
Continuing my crusade against the growing abuse of "whom" and "whomever".
Pax wrote:Further, the original owner has an opportunity to uncroak his own units - hence, Stanley's entire command corps is comprised of Uncroaked warlords, when Parson has first arrived. So "at the start" must not mean "at the instant the Turn begins". It's probably just during an early phase of the turn. (Which itself implies that some actions within your own turn are order-of-operation limited ... another place Parson might be able to stick a wedge into the rules of Erfworld, and "cheat" a little bit.)
Note the significance of this.raphfrk wrote:From the wiki, the rule is that they disappear at the start of their side's next turn. Thus Ansom would disappear at the start of Jetstone's turn. It is unclear how they handle units of sides where their alliance status changes. However, the RCC's turn was after GK, so GK should get a turn with the corpses.
Maldeus wrote:Uncroaking/decrypting appears to be intended primarily for use on enemy corpses. This is odd, though. It means you have to bring the Croakamancer to the front lines...And don't you usually keep casters at the back? Every rule has an exception, I suppose.
Kreistor wrote:Guys, don't forget that all it takes is for someone to claim the corpses to retain them, and then they do not disappear. Ansom and co. did not disappear because Sizemore, Maggie, and Wanda returned to GK before Turn started at dawn, and so would have been able to say, "We claim all of the corpses in GK this Turn." That's enough to prevent de-pop.
Kreistor wrote:WoT and look it up in the Wiki.
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