Going back to this old strip, I noticed the coordinates in Jillian's note again, and realized they weren't really discussed in any forum posts at the time. And if they have been mentioned since, that is not coming up in the GitP search.
Those seem to be coordinates for the hex Jillian is in, on a standard X-Y grid. This implies a number of things:
* It's possible to determine which specific hex you are in. This raises the question of how. Jillian's obviously not particularly educated, and I doubt she has enough of a head for math and numbers to derive her position based on direction and movement from an official record kept by Ansom's scribes, so that can't be it. Maybe it's part of "warlord vision," or maybe it's an innate sense all erfers (or warlords) have, or maybe it's scribed in the stars above each hex, or maybe something else is going on, but it's clearly possible to determine this fact without magic. (I bet Parson can't, though.)
* The world is flat. Those coordinates are integers, not degree coordinates like you'd see in a longitudinal system. Though there is the possibility that it could be shorthand mapping to degree coordinates, Occam's razor would suggest not.
* There is a center of the world (hex 0,0). What do you want to bet something awfully special is in that hex? That there is a center hex also implies that the world is finite, and is not an infinite plane like AD&D's outer planes, because there can be no objective center point in an infinite plane - only a subjective center as defined from a point of interest by a given civilization.
It's the sort of thing that strikes me as a very well hidden Chekhov's Gun.




