zeekgenateer wrote:I believe to be able to retreat you need to have move available. If you used up all your move, you wouldn't be able to retreat. Since turns are days you'd have to consider rounds... so if unit A is attacked by unit B, and it has move left over it can retreat one hex. If unit B still has move to pursue, it can, and repeat until A can no longer retreat or B decides not to pursue.
Page 46, unit's move drops to zero at the end of the turn. But that still leaves the issue of what happens at the end of a battle.
a.) Battle rages until one side dies or retreats.
b.) Battle last for a certain number of rounds. Whoever wins the engagement, by some quantifier we haven't chosen, forces the other side's units out of the hex.
c.) Battle rounds take a move point, you can have as many rounds as you have move points to attack. Units CAN occupy the same hex, if they're unled they spend all their move points attacking, if led you can spend only the rounds you want.
I like option C, especially since it would help me reconcile the high move stats of some units we've seen. But I do like both of you guys' idea about not being able to retreat when it's not your turn. On page 69, Jillian attacks the wounded dwagon stacks, along with the uncroaked warlords in them. Parson didn't have them retreat, which he would've if he could've in my opinion. The only thing would be the fight at Gobwin Knob, when Parson et al. retreat from the courtyard... But since he'd already been reassigning units in different parts of the city that turn, and it doesn't take move points to move around your city I'm ready to write it off as a special case.
Also do we need the mechanics to move units while another battle rages? My main example would be Ansom filling the courtyard with units while the dance fight was still going on. It seems like for the unled units you could resolve one round per other move point you spend, since you could move a warlord into the hex during the battle.
Lastly... So it's unled STACKS that attack automatically? I know a warlord gives a bonus to other units in the hex, but I think the other stacks that they aren't leading specifically might automatically attack.
I'm workin' on my thinkin' and I'm thinkin' it's improving.