




Mikalyaran wrote:That could be an explanation for the characters with real world eyes. Perhaps they are the characters meant for Parson's gaming group before he got plotted away. But if that were the case you think he would have recognized them. So for this theory to be right they "PC's" would have had to be created after Parson was plotted away. Interesting...how wierd would it be if his gaming group were playing and the actions he was taking in erfworld were still playing out on the table top. If one of the players is Wanda. Intersting idea yes?

Darkside007 wrote:Doesn't work. There wouldn't be fog of war for Ansom's side if it were tabletop, and FoW almost cost him the battle (and his life) at the very beginning of the game.




Mikalyaran wrote:There is no evidence for it either way really. Its just a wild guess which I particularily like. Any number of explanations, for which their would still be no evidence that I've noticed, could explain the fog of war issue. For instance, if erfworld is actually an entity capable of fulfilling its own wishes it could make the map back in Parson's basement start functioning like an eyemancer table but with the apprioprate fog of war. More simply you could say that the players are choosing to act in character and ignoring any ooc info they have. Besides, Ansom doesn't have earthworlder eyes so how does does this theory impact him and fog of war?
Mikalyaran wrote:Oh, heres a thought, This idea sort of makes Erfworld the GM doesn't it? They could be supported, though only in a teeny tiny way, by Parson declaring himself a player rather than a GM like he would have been were he not plotted away.

Darkside007 wrote:If he could see the table, then he could see the nest was a ruse. I think the Jumanji is way out there.
Darkside007 wrote:GMs are totally players too, man.


Darkside007 wrote:GMs are totally players too, man.



Maldeus wrote:However, in this case, who's playing Ansom and why are they playing him with fog of war?


kwotski wrote:Hi,
There's a few posts here and on the giantitp forum dwelling on the similarity between GK and Parson's tabletop setup. Just a personal opinion here (and I'm prepared to be proved wrong!) but I think the causality runs this way:
While Wanda is busy trying to cast the summoning spell in #17, Stanley is laying on all sorts of extra conditions. Apart from his initial demand for dashing and handsome physical appearance, etc. in panel two, which he relinquishes later in panel 8 ("Just make him BIG, okay"), Stanley pretty much gets his demands catered for.
Panel 4: Parson's gaming obsession, and his eating habits shown in #15. Stanley's specification that the warlord "kills his foes for fun" is backfiring on him a little, perhaps. The spell/Wanda takes him quite literally and picks a gamer rather than a "real" warlord (who presumably will pretty much have other reasons for killing foes).
Panel 5: "someone who wants to be summoned" - Parson soliloquizes on his desire to "be summoned" in #16, 6-7.
Panel 6: Here's the rub. Stanley wants someone to whom "Everything should seem familiar and safe". Out of all the available universes in which there's a gaming obsessed guy who eats "marbits", and wants to teleport into a turn-based universe, it seems maybe there's just Parson who is primed up on his own table-top game scenario based on a defensive position in the caldera of an extinct volcano packed with twisty little tunnels underneath, just like Gobwin Knob. In #23 panels 9, 10 and 11, we see Parson guess the volcano and tunnels based on this similarity, as is explained in the start of #24.
So it's the (coincidental) similarity between Parson's tabletop model and GK that selects Parson as the one to be summoned, rather than some eerie pre-summoning connection between Erfworld and Parson's game creating the similarity. That's how I see it, anyway.

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