gazes_also wrote:A bit off topic, but has anyone considered what might happen if Wanda gets croaked?
As a Croakamancer and bearer of the Archenpliers, could she auto-decrypt and become something ever scarier?
To unrelated quotes come to mind; "Strike me down and I will become more powerful than you can possibly imagine" and "I am become Death, Destroyer of Worlds"
Just throwing it out there.

gazes_also wrote:A bit off topic, but has anyone considered what might happen if Wanda gets croaked?
As a Croakamancer and bearer of the Archenpliers, could she auto-decrypt and become something ever scarier?
To unrelated quotes come to mind; "Strike me down and I will become more powerful than you can possibly imagine" and "I am become Death, Destroyer of Worlds"
Just throwing it out there.
fractal wrote:gazes_also wrote:A bit off topic, but has anyone considered what might happen if Wanda gets croaked?
As a Croakamancer and bearer of the Archenpliers, could she auto-decrypt and become something ever scarier?
To unrelated quotes come to mind; "Strike me down and I will become more powerful than you can possibly imagine" and "I am become Death, Destroyer of Worlds"
Just throwing it out there.
Yeah, that's been speculated ever since Wanda showed an interest in the Pliers (and certainly since she acquired them). Wanda, Lich Queen.
Once again... all you proved was power over turns... nothing more
just as Ansom could not tell instinctively that he was loosing siege units, the RCC leader would not instinctively know Jillian was adding units to her own forces
Jillian's forces are only useful if they are in the garrison... anywhere else and they can be avoided
You're comparing it to thinkamancy message? seriously?
how about comparing it to dittomancy which can quadruple the number of arrows you fire, double bonus, special, and even duplicate surviving units?
Tell me, how useful is the ability to teleport a small army a few hexes on a normally? Sure the masterclass mancer can teleport a small army of archons, but she might be limited to only moving them a few hexes... how often would moving a small army only a few hexes be useful? Normally moving them so few spaces would be pretty useless as you might aswell wait for the next turn and move them normally... no the primary usefulness of teleporting comes from teleporting a few units over a very long distance, such as getting a chief warlord or a caster from one battlefield to another (if you can't set up a rely system)... only reason Jillian finds use in teleporting many units over a few hex's is because she was not able to bring them into the hex with her from the begining because she wanted to set up an unforeseeable ambush... really it's less like this is a broken mechanic and more like charlie and jillian are exploiting a normally useless ability (teleporting many troops over a very short distance)
and teleporting uses no move so it does not violate the rule... that's why its called teleporting... that is the very nature of the magic and i am certain other turn based games have had it.
Plot Armour:
We've covered this in another thread. It's not my fault you don't understand English.
PlotArmour wrote:The point isn't that Jillian can't make any decisions, it's that decisions she would normally take are made by her alliance leader. It will come off as completely absurd if Jillian can secretly add another side to her/their forces, and sneak them in without telling anyone. It seems like an allied side if she's not paying them too, and Charlie giving money to pay them is little different (also, if they are her forces, she can just disband them at will, making them pretty useless to Charlie). This isn't meant to be a decisive point of logic (though some others which I will get to are), but it refutes the claims you were making earlier that alliances don't affect your decision making ability. They do.
No, they can be useful in a number of places, I've explained why already. But I'm getting tired of continually engaging you on a point that isn't terribly relevant, and was a side issue to begin with since you've conceded they share turns.
I assume you raise this as an example of gamebreaking moves available
If you can teleport an army into another person's hex during their turn then even if you can only do it from a few hexes away, the turn system is basically meaningless... because movement is only limited when you are in a hex with another side. By this logic Side A can transport an army from Unaroyal to GK in a turn using a relay, end turn several hexes away when the other side just finds out you're there and has to start gathering their forces, and then just teleport that army the remaining few hexes on their turn without giving them the ability to move any forces, or respond to what you've done in any way. It's impossible to defend against a move like this. Not to mention all the ways it would make it impossible to defend passes, or plan tactically on a battlefield. It forces every side to retreat to their capital with all their forces, and wait for an attack, which will come with no warning (if you spread out, they'll just circumvent your forces with a teleport, ridiculous). That's fine if you're GK, and have no cities left like in book 1, but it renders every other strategy useless (especially in a world where the enemy will disband if you kill their ruler). Clearly, this sort of "defend the capital only" plan will be useless as the other side keeps taking cities, and becomes more wealthy.
PlotArmour is banned. We have one rule in these forums: don't be a dick. PlotArmour violated it somewhere between 15 and 25 times, and was warned more than once. Hate to do this, but this is the last reactions thread that's going to be all about shouting him down. Carry on.


balder wrote:PlotArmour is banned. We have one rule in these forums: don't be a dick. PlotArmour violated it somewhere between 15 and 25 times, and was warned more than once. Hate to do this, but this is the last reactions thread that's going to be all about shouting him down. Carry on.
Dr Pepper wrote:I hereby request that PlotArmour be decrypted after Book 2 is done, so that they can say whether or not their dire predictions about the direction of the narrative were fullfilled/

PlotArmour wrote:A few things to quickly respond to:Once again... all you proved was power over turns... nothing more
The point isn't that Jillian can't make any decisions, it's that decisions she would normally take are made by her alliance leader. It will come off as completely absurd if Jillian can secretly add another side to her/their forces, and sneak them in without telling anyone. It seems like an allied side if she's not paying them too, and Charlie giving money to pay them is little different (also, if they are her forces, she can just disband them at will, making them pretty useless to Charlie). This isn't meant to be a decisive point of logic (though some others which I will get to are), but it refutes the claims you were making earlier that alliances don't affect your decision making ability. They do.
PlotArmour wrote:2) Sizemore did that with a 3 casters link (at least one of whom was a master caster aside from Sizemore). That's fine, because it was a pre-established thing, which you can only do in unique circumstances. Sizemore couldn't have done it to the enemies capital, hexes away, just to his home base, where he was familiar with the structures. Also, it killed GK too... they only got out of it due to the portal, and then Wanda attuning to an Arkentool that let them resurrect everybody... it would not work under any other conditions. Hardly game breaking.
balder wrote:PlotArmour is banned. We have one rule in these forums: don't be a dick. PlotArmour violated it somewhere between 15 and 25 times, and was warned more than once. Hate to do this, but this is the last reactions thread that's going to be all about shouting him down. Carry on.
MonteCristo wrote:[EDIT]PlotArmour is banned. We have one rule in these forums: don't be a dick. PlotArmour violated it somewhere between 15 and 25 times, and was warned more than once. Hate to do this, but this is the last reactions thread that's going to be all about shouting him down. Carry on.
well there' goes the point of my reply =/


balder wrote:PlotArmour is banned. We have one rule in these forums: don't be a dick. PlotArmour violated it somewhere between 15 and 25 times, and was warned more than once. Hate to do this, but this is the last reactions thread that's going to be all about shouting him down. Carry on.


Not a disagreement, just a factual correction: GK had 5 casters at the start. The three members of the tri-mancer link - Misty, Jack, and Maggie - plus Sizemore and Wanda. But your point still holds, casters are rare and valuable, and something like this would be a great one-time stunt for hiring MK casters to pull off, but not likely to be a "standing orders" type tactic. Maybe Charlie or Parson could orchestrate something like this, if it is even possible at all.MonteCristo wrote:First off, do you realize how hard it would be in erfworld to actually set up a relay like that? caster's are rare to pop and expensive to hire on... to create a relay system that can get you from FAQ to GK, would require DOZENS master class casters of that particular type... and thus far we have yet to see a side with more than 4 casters.
I beg to differ. Charlie is the type to use the amount of force required. Remember "How many Archons would it take to beat the GK garrison?" And then POP, there they are, Charlie's private archon zerg army.ftl wrote:(Though I do hope that "hidden archon army" isn't what changes around this battle. Yeah, it's possible, but it seems like such a blunt instrument - Charlie does finesse and manipulation, not zerging with archons. I could buy one or two archons that help somehow, but not the "army appears and overwhelms Wanda via numbers" option...)
I've never been a fan of the archons. They are just too potent a unit, and in Book 1 they revealed their powers by using them whenever they were needed. And whether or not this potency comes as a combination of their own innate abilities with Charlie and the Arkendish (which by the way would not be unique to Charlie given that anyone else with the dish would be able to produce archons), it is still just too over the top for my tastes.PlotArmour wrote:If Charlie has 200 Archons committed to the battle, that's fine. What's ridiculous, and what makes it a Dues Ex Machina, is them turning up in the middle of the battlespace when logic to date tells us they can't, and winning the battle.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
learly, plot armour does not provide high enough defense to deflect a ban-hammer.
The Warlord Formerly Known as Prince Ossomer wrote:Royalty is Obsolete.

Users browsing this forum: Krennson and 18 guests