Erfworld Empires 1.3 Game Thread

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Erfworld Empires 1.3 Game Thread

Postby LTDave » Mon Jan 25, 2010 11:10 pm

This thread is for player in the Erfworld Empires 1.3 Game - Orders and Combat only.

Please post discussion of the rules, etc, in the other thread for this game.


Players registered to play are:

Sinrus
turbler
Charlie
crovius
LTDave

Turn 0 begins now.

Please perform the following steps:
1. Choose an Empire Name, Leader Name, Colour, etc.
2. Choose one of the starting locations (1 to 5) on the map for your capital.
3. Choose a location for a level 3 and a level 2 City. They must be within two hexes of at least 1 other city of yours.
4. Choose and deploy six units within 2 hexes of your capital.
THIS IS TURN 0.
Cities and Units may not be built, nor cities upgraded this turn.
Unit upkeep must be paid.
Empires start with 0 schmuckers, but will earn 100 schmuckers at the start of the turn.


Spoiler: show
Image
Last edited by LTDave on Mon Feb 01, 2010 8:49 pm, edited 1 time in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Tue Jan 26, 2010 1:11 pm

Any Specific order you want us to go in?

Edit: If no one else is gonna post, I'll just put this up.

Empire: Celestia
Colour: Black
Player: The Crow
Turn: 0
Starting Schmuckers: 0
Total Income from Cities: 100
Upgrade Costs: 0
Cities
I7 Sorrowtan Lv 5
J6 Deppressander Lv 3
G8 Quagmire Clip Lv 2

Units
Pop units in: None popped
Before Movement
Location :
G6 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
G8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
J6 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -18
Ending Schmuckers: 82
COMBAT: No Combat this round

Details on new unit, Crow-kin
Crow-kin: Infantry unit for the kingdom of Celestia. Black-feathered humanoids that resemble large wingless crows or ravens. They have talons on their legs and arms and often where grey colors with splashes of red and naturaul gems. The Infantry unit usually fights with a small shield and short spear.

*Edited to fit the format of everyone else
Last edited by Crovius on Wed Jan 27, 2010 12:10 pm, edited 2 times in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby Charlie » Tue Jan 26, 2010 5:31 pm

1. Empire - Charlescomm, Leader - Charlie, Color - Light Blue
2. Start at location 2 (Eagle's Nest)
3. Level 3 City at G1 (Vanguard), Level 2 City at H4 (Overwatch)
4. Two Burning Man Units in each city, G1, I2, and H4

The Charlescomm Infantry Unit, Charlie hired a stuffamancer, a shockamancer, and a thinkamancer to create a construct unit that would tear into not only the bodies of his enemies, but also their hearts. This being, comprised of wood, enveloped by flame, has stood guard of Charlie's capital for many turns. Now, it looks to gain new ground for it's master.
Last edited by Charlie on Tue Jan 26, 2010 7:01 pm, edited 1 time in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Tue Jan 26, 2010 5:42 pm

Crovius, I'm pretty sure you can't put a city at H8 since it borders another city. But here's my turn:

Empire: Draviston
Colour: Gold
Player: Lord Sinrus
Turn: 0
Starting Schmuckers: 0
Total Income from Cities: 100
Upgrade Costs: 0
Cities
F10 Animus Lv 5
H10 Templum Lv 3
E8 Vita Lv 2
Units
Pop units in:
Before Movement
Location :
F10 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
H10 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
E8 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -18
Ending Schmuckers: 82
COMBAT:

I would like to extend an offer of an alliance to Celestia. By alliance I don't expect any new rules, just an agreement between players not to attack each other. It can, of course, be broken at will.

*EDITED TO LOOK LIKE LTDAVE'S*

New unit: Sword Prophet (infantry)
These legions are made up entirely of tall, muscular men. They are inevitably bald and wear bulky gold armor, sans helmet, and wield broadswords. The interesting feature of these weapons is their flat, blunt tip. This gives the weapon the appearance of a steel cross when it is held blade down. The Sword Prophets are zealous and fanatical to a ridiculous degree, and will do anything to increase the glory and territory of the Holy Empire of Draviston.
Last edited by Sinrus on Sat Jan 30, 2010 4:16 pm, edited 2 times in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Tue Jan 26, 2010 10:51 pm

Empire: Whiteboard
Colour: Grey
Player: Marker the Impermanent
Turn: 0
Starting Schmuckers: 0

Total Income from Cities: 100
Upgrade Costs: 0
Cities
C6 Whiteboard Lv 5
D5 Bulldog Lv 3
A5 Paper Clip Lv 2
Units
Pop units in:
Before Movement
Location :
C6 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
D5 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
A5 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
B8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
C8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -18
Ending Schmuckers: 82
COMBAT:



Crovius,
Sinrus is correct - Cities may not be adjacent. In my map for turn 0 I've put it at G8 instead of H8, but you might prefer it go to another hex (J9?).


Spoiler: show
Image
Last edited by LTDave on Mon Feb 01, 2010 8:50 pm, edited 1 time in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Wed Jan 27, 2010 11:45 am

No, it's fine where it is, please just move the infantry in I6 ro G6 and the Infantry in I8 to J9.
Last edited by Crovius on Wed Jan 27, 2010 12:10 pm, edited 1 time in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Wed Jan 27, 2010 12:08 pm

One of the robed emissaries of the Crow-kin arrives at the front gates of Animus, calling up to the guards to open the gates and speak with Lord Sinrus on important diplomatic matters. The emissary had no weapons or defenses and he knew the guards could croak him in a moment but The Crow had assured him he was to speak with this Lord Sinrus and speak of the possible alliance between the two empires. The emissary had complete faith in the "All-Seer".
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Wed Jan 27, 2010 7:26 pm

Although slightly repulsed by the Crow-kin's appearance, a guard leads him into Lord Sinrus's chambers. The Holy King of Draviston inquires as to whether or not The Crow has seen fit to ally with him.
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Re: Diplomacy

Postby LTDave » Wed Jan 27, 2010 10:06 pm

A 2B Ambassador arrives on a flying post-it note, and knocks very politely at the gates.

"An alliance between the Holy Empire and the Crow-kin is of concern to the whole world. You ally together, but against whom?"
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Wed Jan 27, 2010 10:13 pm

Meh, I shoot you down. Just kidding! :lol:

But you have no place in our discussion. If you would like to form an alliance with the Holy Empire of Draviston, you are welcome to do so... but unless that is the case, I demand that your ambassador exits my city.

And now that the two of us are in Lord Sinrus's soundproof chambers, all diplomatic discussions will move to the private chat.
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Re: Erfworld Empires 1.3 Game Thread

Postby Charlie » Thu Jan 28, 2010 12:35 am

"Hello, is this Marker the Impermanent? Hi, my name is Charlie. I'd like to interest you in a business proposition..."
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Thu Jan 28, 2010 4:10 pm

Turbler is going to feel left out of the diplomatic loop.
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Fri Jan 29, 2010 12:33 pm

Only because he hasn't posted anything yet. It's only been 3 days since we all placed our units so I think he has till Monday before round 1 starts, am I right in that assumption?
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Fri Jan 29, 2010 4:05 pm

Monday at 10 EST, yeah.
Last edited by Sinrus on Sat Jan 30, 2010 4:18 pm, edited 1 time in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby turbler » Sat Jan 30, 2010 12:17 am

Ahh! I swore I posted my turn... Really...
The hour grows too late fo such a thing now, I think... But As I can, I will Edit this post, with the power of Change-A-Mancy it will become Jai's Turn 0
1. Jai, Turbler, and Purple, respectively
2. Location 1 Hex B3, Capital Name: Jai
3. Level 3 at D3, level 2 at D1
4. 2 cavalry at B3. 3 more at D3, and 1 flier at D1.
5. 61 Shmuckers after upkeep.
Last edited by turbler on Sat Feb 06, 2010 10:31 pm, edited 3 times in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Mon Feb 01, 2010 6:12 pm

I'm pretty sure I'm allowed to go now. If not, I'll just delete this post.

Empire: Draviston
Colour: Gold
Player: Lord Sinrus
Turn: 1
Starting Schmuckers: 82
Total Income from Cities: 100
Upgrade Costs: 0
Cities
F10 Animus Lv 5
H10 Templum Lv 3
E8 Vita Lv 2
Units
Pop units: 2 infantry and 3 siege in F10, 3 infantry in H10, and 2 infantry in E8.
Before Movement
Location :
F10 0 Flyers, 0 Cavalry, 3 Infantry, 3 Siege, 0 Characters
H10 0 Flyers, 0 Cavalry, 6 Infantry, 0 Siege, 0 Characters
E8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
Movement:
From F10 to G10 3 siege
From H10 to G10 5 infantry
Location After Movement:
F10 Animus 0 Flyers, 0 Cavalry, 3 infantry, 0 siege, 0 characters
H10 Templum 0 Flyers, 0 Cavalry, 1 infantry, 0 siege, 0 characters
E8 Vita 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
G10 0 Flyers, 0 Cavalry, 5 Infantry, 3 Siege, 0 Characters

UPKEEP COSTS: -57
Ending Schmuckers: 125
COMBAT:

New unit: Ram of God (siege)
This heavy siege unit is a disconcerting mixture of biology and technology, primitive as it is. A frame formed of two triangular arches on wheels is pushed by a stack of unarmed units who have no purpose but to do that. Between the arches hangs a tree suspended by thick ropes, stripped of bark and painted gold. The end that is used on enemy fortifications is a golden-fleeced ram's head, but through the power of the Titans who watch over Draviston it is alive an sentient but requires no food or other nourishment. It has the ability to do only two things: bay loudly and swing itself and its curled horns at the enemies' gates.
Last edited by Sinrus on Mon Feb 01, 2010 11:32 pm, edited 4 times in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Mon Feb 01, 2010 8:58 pm

Sinrus - yes, you are right to go. Two hours till I can post.

I think there's an error in your upkeep costs - it should be -54, not -68.

And since turbler did not complete his turn 0 by the cut-off time, his forces are arrayed as follows:

Capital in B3, Level 2 in C1, Level 3 in A1. 2 Infantry in each to start.

Turbler - you are last in our turn order, which means you have to wait for the other four players to post turn 1 before you can do so. Can I urge you to be timely in your posts, or we may have to remove and replace you.
Last edited by LTDave on Mon Feb 01, 2010 10:45 pm, edited 1 time in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Mon Feb 01, 2010 9:47 pm

Thanks, I fixed that error. A bit of a bad omen for it to happen first turn though :?
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Mon Feb 01, 2010 10:56 pm

Empire: Whiteboard
Colour: Grey
Player: Marker the Impermanent
Turn: 1

Starting Schmuckers: 82
Total Income from Cities: 100
Upgrade Costs: -80 {Upgrade Bulldog to Level 4, Upgrade Paper Clip to Level 3, Build In Tray in B8, Level 1}
Cities
C6 Whiteboard Lv 5
D5 Bulldog Lv 4
A5 Paper Clip Lv 3
B8 In Tray Lv 1
Units
Pop units: 1 Character (Econ-O-Mancer) in C6, 3 Infantry in D5, 2 Infantry in A5.
Before Movement
Location :
C6 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
D5 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
A5 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
B8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
C8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
Movement
From D5 to C6 via C5 1 Infantry
From B8 to A9 via A8 1 Infantry
From A5 to C6 via B6 1 Infantry

Location After Movement:
C6 Whiteboard 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
A5 Paper Clip 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
A9 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
C8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
UPKEEP COSTS: -43
Ending Schmuckers: 59
COMBAT: None.



Here's the Map:
Spoiler: show
Image
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Mon Feb 01, 2010 11:12 pm

Empire: Celestia
Colour: Black
Player: The Crow
Turn: 1
Starting Schmuckers: 82
Total Income from Cities: 100
Upgrade Costs: 10 New City (Kawkaw) in G6, 10 New City (Ravenred) in J9, 30 upgrade Quagmire to level 3, 40 upgrade Deppressander to level 4, Total upgrade cost 90

Cities
I7 Sorrowtan Lv 5
J6 Deppressander Lv 4
G8 Quagmire Clip Lv 3
G6 Kawkaw Lv 1
J9 Ravenred Lv 1

Units
Pop units in: 1 Character (Think-A-Mancer) in I7, 3 Infantry in G8, 4 Fliers in J6

Before Movement
Location :
G6 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
G8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters
J6 4 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

Move 2 Flyers from J6 to G6
Move 2 Infantry from G8 to F7

After Movement
Location :
F7 0 Flyers, 0 Calvalry, 2 Infanty, 0 Siege, 0 Characters
G6 2 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
G8 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters
J6 2 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -82
Ending Schmuckers: 10
COMBAT: No Combat this round

New Unit: Sky Raider - These massive black birds carry a pair of Crow-kin warriors into battle. They throw spears down upon their enemies and their mounts can use talons and beak to tear at enemy fliers and ground units alike. Sky Raiders are revered as the reincarnation of great warriors that fell in battles many turns ago, and are treated with great respect. They are kept well groomed and feed on spiced meat, usually from fallen enemies.
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