Forum text game - Lords of Creation [Over(see last page)]

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Forum text game - Lords of Creation [Over(see last page)]

Postby Crovius » Thu Feb 04, 2010 6:18 pm

Ok, so this game really has very little to do with erfworld. It does not use erfworld's game mechanics, setting, or anything like that.

Now that I've got that cleared up let me explain Lords of Creation. LoC is essentially a world-building game, where the players are all immortal beings of significant power, divine beings some would say. These immortals are placed in the world to shape it to their desire. They take whatever form they wish and alter the lands, building a place to bring sentient beings into life. The game is broken down into 3 stages: World's Creation, Dawn of Civilization, End of Days.

World's Creation
Spoiler: show
This stage should only last for a week or two, where the immortals will mold the young world to their will. They draw on large amounts of power during this stage, raising mountains, digging oceans and growing forests. Plants and animals are brought into existance with ease, and an immortal could create an entire forest with all its creatures with little difficulty. All creatures made are of very basic intelligence, nothing smarter than a regular animal. More intelligent and remarkable creatures (dragons, fey, magical beasts, etc) require more energy as the immortal must bend the rules of the universe slightly to allow such a thing to exist. Once all the immortals are satisfied with the world and are ready to bring intelligent beings to life to worship the immortals will the second stage of the game begins.


Dawn of Civilization
Spoiler: show
After the world is ready and the immortals have decided to make mortal beings to be worshipped by, the amount of divine power the immortals must spend to create the mortal races is much greater than making large forests or populating a valley with plants and beasts. Each immortal can decide to create their own race of mortals, or immortals can work together, even steal templates of a race from one another. This is by far the longest fo the three stages, lasting several months before the End of Days arrives. After each immortal has created a race, whether it is their own race or they made a race with another, they can do as they wish. The amount of divine energy they gain every week is decreased and most of this energy will be used to inspire their races with knowledge and power. An immortal can choose to leave his mortals alone, watching over them and intervening to save them from disaster but otherwise letting them develop on their own. Every week all races will grow in some way, an immortal can encourage spurts of growth if they wish. Immortals can also challenge the worth of another's race, using power to set challenges on a race. An immortal can move among their people, either as another form to simply observe and interact, possibly using motes of power to create great heroes, or appear before their race as they truely are, ruling their race and directly shaping them. An immortal can treat their race in any way they wish. After a few months the End of Days will come and all the races will battle for their creator, as the immortals battle eachother - either on the battlefield surrounded by their children, or in the divine realms.


End of Days
Spoiler: show
This is the last couple of weeks of the game, and a lot of what will happen during this time has been planned out ahead of time. The immortals will pick sides and battle, and their races will do the same. The world will be thrown to chaos as the immortals struggle causes war, disease, and natural disasters. The various civilizatiosn will battle and the immortals will each fall, one by one, either at the hand of a hero that had risen from another immortal (or even a hero who is the immortal's own bloodline) or at the hands of another immortal. Eventually the game climaxes with the Omniscent - a powerful over-diety who is supposedly responsible for creating all the immortals - cleansing the world, deciding he'll start over.

The End of Days CAN be avoided. Mainly it depends on how active everyoen is. If the majority of the races are relatively peaceful and plenty of immortals still have their presence felt, the End of Days will not come as war, but instead the Omniscent will decide to test the immortals and see if they will work together to save the world from a great threat, which can be anything. If they succeed the world is safe and the Omniscent chooses to move on and begin a new world. If they fail then the world is destroyed, the immortals defeated by the threat, and the Omniscent will start over.



The Player's stats
Spoiler: show
The game uses some statistics for the immortals, but it is all very broad in range. The Omniscent is essentialyl the GM, determining how much divine power an action costs, making rulings on what an immortal can and cannot due, and establishing what the basic features of the world are when it first is created. The Omniscent has no stats and does not create things like the other immortals do. He/she can make up random events, like natural disasters or a plague of monsters to test races and immortals, or give gifts should he choose. It's all up to the Gm's decision on how this over-deity hopes this world will turn out.

The players, which its best to have at least 4 and could play with as many as 10 players, have total freedom with how their immortal looks, acts, etc. The profile for an immortal has only 5 numerical stats: Divine Rank (DR), Power, Presence, Potence, and Perception. Divine Rank is similar to what a level would be in most games. It increases by 1 every two weeks (So by the end of the World's Creation all immortals that started already should reach Rank 2). It can also be increased by spending a good portion of the divine power to gain a rank. This is really only possible early on as it requires more divine power later on. At DR 4 and every 4 DR's after all stats increase by 1. Every time an immortal gains a rank they also gain two growth points to spend on their stats.

The other 4 stats, Power, Potence, Presence, and Perception are mostly to gauge how powerful an immortal is in one stat compared to other immortals. All immortals with a DR of 1 start with 1 point in all four stats and have 4 growth points to place in any of the stats. The maximum of any stat is 99, which obviously is very unlikely any immortal will ever reach a 99 in any stat. There are no "average" stats, as its more about "how high is my stat compared to everyone else". If all the immortals try putting a lot of their growth points into Power, than all of them are greatly more powerful than any mortal being, but compared to each other they are of similar strength. If one immortal decides instead to place all his/her stats in Potence, then while he/she isn't as powerful as the other immortals, he/she is greatly more potent than any of them.

Power is simple, it is the raw strength, not just physically, but mentally and "magical" (an immortal can call it magic, psionics, or whatever they feel like, that's not what's important) as well. It's the blunt force of their abilities. Forcing the land to rise up suddenly in a jagged mountain range is easy with power. Crafting a single natural formation of beauty and power is not.

Potence determines the "to-what-extent" an immortal can perform certain actions. A high potence allows for a larger possible amount of change. In other words, an immortal can "make more" of something for the same amount of divine motes that a less potent immortal used for making only some of something. Immortal A has Potence 2 and the Omniscent determine they can cover a region about the size of Nevada with forest for 2 motes of power. Immortal B has a Potence of 4 and the Omniscent decides that for two motes Immortal B could cover an are the size of Texas with forest.

Presence will make an immortal's simple existance allow them to do things without spending much divine power. Immortals with high presence can easilly affect mortals emotions and eventually physically change them simply by them being near the immortal. Presence will also determine how ackknowledged an immortal is by races outside their own. While all races will acknoledge the immortals another race worships, unless that immortal is part of their pantheon of worship they will not give much thought to them.

Perception has meaning beyond the 5 senses. Immortals with a Perception of 1 can hear, see, smell, tase, and feel better than any mortal, but that's it. Higher presence allows enhanced senses, using senses at a distance, and eventually alternate sense, like percieving alternate forms of energy and even seeing the past and future. Immortals DO NOT know everything that is going on everywhere all the time. Even among their creations they can miss things. The GM determines to what extent an immortal's perception would allow them to know things in game.


Turns and points
Spoiler: show
Turns are measured by week. At the beginning of each week the Omniscent determines how many points of divine power each immortal gains. Through out the week the immortals can roleplay interacting with eachother and post actions they would like to perform. Just roleplaying can be done freely but when posting any actions that involve spending power, the GM must read the actions an immortal wishes to perform and determines how many points it will cost, which the immortal involved will then subtract. Changes to the world are not considered to have happened until the GM approves.

The amount of points that will be spent are based on what the immortal wants to accomplish and what their stats are. The GM should always take into account that high stats makes changing the world cheaper. Also when the second stage begins, the cost for creating a race increases the more powerful an immortal makes them. A generic race of humanoids that would one day become the base humans of the world will be very cheap, requiring only a few motes of power. Small advantages as well as balancing a race by giving it weaknesses to compensate for strengths can help keep the cost low.


Immortal Profile
Spoiler: show
Name: (Be creative please)
Concept: (What are your immortal's goals, hopes, fears? Is there a theme for your immortal? How will your immortal be worshipped?)
Personality: (Likes, dislikes; Emotions; How does your immortal act/think/speak?)
Appearance: (How does you immortal appear to other immortals? To mortal beings? Any disguises?)
Divine Rank: 1 (All immortals start with DR 1)
(all four stats start at 1, and at DR 1 have 4 growth points to place however you want)
Power:
Potence:
Presence:
Perception:
Symbolic: (Symbols for your immortal? Ideas: Favoured weapons, Iconic Image, Favoured animal/plant/element)


This thread is for posting interest, characters, and conversation about how the game will work. I love feedback!
Last edited by Crovius on Mon Apr 19, 2010 6:46 pm, edited 1 time in total.
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Re: Forum text game - Lords of Creation

Postby Sinrus » Thu Feb 04, 2010 7:09 pm

Sounds like fun. You can count me in.
Name: Lux Lucis
Concept: Lux Lucis is not a god in the usual sense. He was a normal person from a different world, and only now is a Lord of Creation because of a spectacular coincidence. He lived during the End of Days, at the end of the Last Day. Caught in the crossfire between a battle of two immortals, his location was the colliding point of two blasts: a tsunami aimed at his home city and a power drain that deviated from its immortal target. Because of this his body was infused with divine power and he was allowed by the Omniscent to pass on to the next world. Having been a mortal himself, he respects his subjects and is a kind god. He demands only respect for him and kindness for each other, but those who disobey are doomed to be sacrificed. Not being 'born' a god, he feels as if he must compensate by making himself incredibly powerful and potent in a way similar to a Napoleon Complex.
Personality: Due to his mortal birth, Lux Lucis has the same emotions and range of likes as any other mortal. His infusion of power also has affected him, however, and he is more calm than most, like the sea. But the attack was a tsunami after all, and he also possesses the fury of a storm.
Appearance: Lux Lucis's preferred form is how he appeared in life: tall and dark with spiked hair. When trying to make an impression he grows himself to 12 feet tall, acquires the head of a ram, and his eyes glow violet.
Divine Rank: 1
Power: 3
Potence: 2
Presence: 1
Perception: 2
Symbolic: Lux Lucis was a simple man and isn't much for symbolism. However, his presence is usually indicated by a ram's head.
Last edited by Sinrus on Tue Feb 16, 2010 10:56 am, edited 1 time in total.
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Re: Forum text game - Lords of Creation

Postby Azgrut » Thu Feb 04, 2010 7:42 pm

Sounds nice. I'll give it a try :).

Okay... an immortal...

Name: Zorëa
Concept: Zorëa is created by the Omniscent an brought to life to become a lord of creation. She herself feels she must honour and worship the Omniscent for it is he who decides how the world will turn in the end. As an immortal she desires a peacefull settlement. One where she can expand her civilisation and rule in peace.
Her servants will at all times see her true self. When she walks through the lands she created, she will do so in her own divine form. Showing all who see her that she is immortal and she is to be feared in the end.
Personality: Zorëa has a lust for knowledge and desires to learn about the world the immortals change. She wants to learn about the powers she wields and wishes to know more about the Omniscent. For this knowledge she might become violent. Violence in other forms is something that is not preferable but unavoidable in most circumstances.
Appearance: Zorëa walks the world as how she is. A long (ten feet tall) female creature seemingly more bird than human. Two great wings on her back and a mighty beak. Her feathers show mostly blue, white and yellow colours. She wears no clothes apart from her feathers.

Divine rank: 1
Power: 1
Potence: 4
Presence: 2
Perception: 1
Symbolics: Zorëa is symbolised by a birds head holding an eye in its beak. The eye is looking forward.
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Sun Feb 07, 2010 5:58 pm

This sounds like a really cool little thing... I would love to join in on it.

Name: The Parasite
Concept: A Parasite which was formed by an immortal in a previous plane grew to manipulate and control that plane. In the struggles to do so, the Parasite became a sentient being, perhaps due to the actions of a different immortal. The Parasite grew to be a champion of the immortal, and yet, in part due to his beginnings, despised the controlling hand of the immortal who created him. The Parasite grew to hate the immortals for warring with each other in the end of days, and did battle with each of them. Eventually the last day was spent in mourning by the parasite over the waste which the immortals had manufactured. The Parasite sought the help of the Omniscent, and was granted the powers of the immortals. It now only seeks to create peace, and to prevent others from abusing their immortality.
Personality: The Parasite loathes waste, and will seek the destruction of an immortal who chooses to throw the lives of their creations away. The Parasite has great patience, and even though his name is Parasite he does not seek to leach from other immortals.
Appearance: The Parasite appears as a small two foot mass of flesh and tentacles in the presence of other immortals. In the presence of mortals the parasite will reduce itself to the size of a small pea, and reside inside their bodies, commanding the body of a mortal as needed. The Parasite may choose to grow to be a seven foot large hulking semblance of a man, though only when called to do battle does he assume this terrifying form. When occupying a mortals body, and at the same time being called upon to enter combat, the mortal grows into a mixture of their own form and the avatar of The Parasite. While not in combat, the mortal who is under the control of The Parasite looks healthier and more powerful than normally. The mortal would also exhibit a small amount of shadow, hiding him from prying eyes should that be his wish.
Divine Rank: 1
Power:2
Potence:2
Presence:3
Perception:1
Symbolic: The Parasite is usually represented with a silver hand, holding a small levitating orb of white.
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Re: Forum text game - Lords of Creation

Postby Crovius » Sun Feb 07, 2010 7:56 pm

These profiles all look very good! I love the detail you all are putting into them. If I can get just 2 or 3 more applications we can get started on a trial run.
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Sun Feb 07, 2010 8:48 pm

Is there any other details you wanted in the profiles?

and can we get like racial creation things and other stuff such as landmass planning/creation...
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Re: Forum text game - Lords of Creation

Postby Crovius » Sun Feb 07, 2010 9:40 pm

Daemonwelsh wrote:Is there any other details you wanted in the profiles?

and can we get like racial creation things and other stuff such as landmass planning/creation...


No, those details are good for now.

What do you mean by racial creation things? There isn't really an overall chart of "these abilities will cost this many points" or "creating this landmass costs such number of points". There are no numerical values attached to the size of land. I'll make a map showing what is already ocean and what is landmass and that's what you'll have to work with.
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Sun Feb 07, 2010 9:46 pm

I mean something like:

Race
Description
Appearance
Special
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Re: Forum text game - Lords of Creation

Postby Crovius » Sun Feb 07, 2010 10:00 pm

Ok, like a profile for when you make races. Yeah, somehting like:

Race: (place the name here, if they're based on a regular race mention it in parenthesis)
Physical Appearance: (the average physical description of these creatures, height, weight, body shape, number of parts, any differecne between male and female)
Life Span: (include how long they live on average, maximum age they can reach before death by natural causes, and age when they reach adulthood)
Personality: (list the basics of how they think and act, just simple stuff; are they curious? brave? superstitious? etc)
Structure: (how does your race organize itself? who's in charge: a group of eldars? the biggest, meanest warrior? or is it run by the smartest, or by popularity, or lineage?)
Attributes: (how strong, fast, smart, durable, etc? these'd essentialy be what the base stats for a lv 1 commoner of this race woudl be)
Abilities: (special powers your race mights have. List everything from special senses (low light, darkvision, scent, telepathy, etc) to innate magic/spell-like abilities, or special training or something else they can do that another race probably can't)
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Fri Feb 12, 2010 3:36 am

So, It doesn't seem like we will get many more people... So did we want to start it now and maybe attract people at a second run-through?
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Re: Forum text game - Lords of Creation

Postby Crovius » Fri Feb 12, 2010 4:39 am

I'd prefer having at least 4 immortals, and if you guys want to, discuss among eachother aspects each of you might fall under. The immortals start out vague themselves, they basically will decide what they want to do witht he world as they spend more time creating. You are fully formed and understand how things work as soon as you create something. All the laws of the universe will be present, and every element and substance technically "exists" as a building block that cna be called into being to be used at will, but the immortals can all mutually agree on something they want to change a fundemental thing like the planet's gravity, atmosphere makeup, etc. and if every single one of them has agreed then it will be changed.

So yeah, I'd prefer at least 4 people.
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Re: Forum text game - Lords of Creation

Postby Azgrut » Fri Feb 12, 2010 2:26 pm

How long do we wait for them? Else I would like to start too :).
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Fri Feb 12, 2010 3:40 pm

Just have one of the immortals be run by you or someone else.

And for a world, I would prefer to be the Earth-type elemental god.
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Re: Forum text game - Lords of Creation

Postby turbler » Fri Feb 12, 2010 5:33 pm

I'm in, I will read the rules then edit this post as my sheet.

Name:Xeras
Concept: As latent energy from immortals shaping the world to their whim sat, it eventually gathered, into a ball. This ball grew and grew, and the Omniscient granted it Sentience and the status of an immortal. The Omniscient created a device to gather any more latent energy, to prevent this from becoming a problem
Personality: A Calm immortal, however he enjoys being an immortal, and appreciates it. He believes in treating all of his subjects well, as he believes that even though being an immortal is fun, it also has responsibility attached. Ironically in other matters he wishes there wasn't quite so much responisbility attached. He hopes for a challenge rather than a war, in the inevitable end of days
Appearance: When appearing to immortals, he takes the form of a white ball, four feet in diameter, who can change his size, shape, and colour as needed. When appearing to mortals, he fades his colour to more of a cream, and takes on a more humanoid form. In battle (which he tries to avoid) he grows to about 7 feet in diameter, and changes shape as needed to be able to adapt to any situation.
Divine Rank: 1
Power: 2
Potence: 2
Presence: 2
Perception: 2
Symbolic: represented by an open book, with a tree on one page, a sea on the other, a smaller version of himself (as a ball) superimposed in front of each, in the center.
Am I... too late? I swear I did this all before -_- then the internet froze :S. Ah well. I hope I'm in, at least. . .
Last edited by turbler on Sun Feb 14, 2010 11:41 pm, edited 5 times in total.
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Re: Forum text game - Lords of Creation

Postby Crovius » Fri Feb 12, 2010 8:19 pm

Here's the map before any changes. The landmasses are plain flatlands and the waters are all shallow oceans (2 miles down at the deepest point, and around landmasses they are shallow). The Immortals create other kinds of land and populate the lands and seas with animals and plants in the first two weeks, and can name landmasses, readying the land for an race they plan on creating. The smallest islands is about as big as california, so the two large landmasses are about the size of North America each.

Spoiler: show
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Re: Forum text game - Lords of Creation

Postby Crovius » Sat Feb 13, 2010 3:21 am

Here's an immortal I'll use if we can't find more players.

Name: Teserath
Concept: Teserath is an immortal of knowledge. He seeks to find out how things work and what he can do to change them. He often creates experiments, then throws them aside, and will one day be associated with forbidden magics as he is worshipped as the one responsible for horrible monstrosities and abominations. He rarely even pays his worshipers any notice, though he may grant them power and encourages the twisted experimentations they perform.
Personality: Teserath is a logical being without morality. He does not really have emotions to speak of beyond curiosity. He doesn't love or hate, and whether an experiment fails or succeeds he simply acknowledges this fact and moves on to the next experiment. He is considered cold, and often over analysis others, making them uncomfortable by how bluntly he sees them.
Appearance: Teserath appears the same to immortal and mortal alike, as he sees no point in needing to change his own form. He appears as a pale humanoid with an almost featureless face. He stands over 6 ft tall but is very thin, almost skeletal. His eyes are small black dots and his nose is mere slits. His ears are flat against his head and his small, lipless mouth is filled with sharp teeth. He often has a pair of large spectacles, and is completely hairless. He wears a rope with a hood, and his hand ends in unkept nails.
Divine Rank: 1
Power: 1
Potence: 4
Presence: 1
Perception: 2
Symbolic: Teserath does not care for symbolism, but his priests will attribute symbols to him anywya. He doesn't care enough to tell them differently. They attribute the dagger as his Favoured weapon, as it can be used as a tool as well as a weapon. His favoured animal is a toad, and there are two symbols used by his followers to represent him. The first is a toad with a dagger cutting it down the back. The second symbol is a gnarled hand with an eye in the palm, the iris is swirled.
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Sun Feb 14, 2010 3:30 pm

The Parasite wishes to convert the bottom left most Landmass into heavily mountainous land, with a numerous amount of caverns and caves. A heavy network of tunnels spreads throughout the landmass, linking each mountain. The tunnels are devoid of life to start, save for fungus and underground caverns filled with fish and other fresh water beings. A number of massive deposits of rare metals fill the mountains, and crystals fill parts of the caverns. It would be a maze to any but the most intrepid of explorers, a god, or a species with a unique sense of rock.
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Re: Forum text game - Lords of Creation

Postby Crovius » Sun Feb 14, 2010 4:05 pm

Oh right, if everyone wnats we can start. I'm giving everyone (rolls a dice in real life and adds some numbers) 12 motes of power to start. There is no particular order of play, anyone cna go whenever they want. We'll say this is the start of the week. It is exactly noon Pacific time right now. So the week will end at 11:59 am next Sunday.

The Parasite feels the divine power granted by the Overdiety surge through him as the mountains rose up and the tunnels and caverns were carved inside. The fungi and simple lifeforms filling pools of water are easy enough to form. The preciosu metals and crystals take a small amount of power, and some of the metals and crystal are imbued with the divine energy, int he deepest caverns, far from the surface.

2 motes to make the mountains, 2 to carve the caverns and tunnels, 1 to make fungi and simple fresh water lifeforms, and 2 for the metals and crystals. Parasite has spent 7 motes of power to create all that and the map will be updated soon*.

*I plan to update the map every 3-4 days
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Re: Forum text game - Lords of Creation

Postby Sinrus » Sun Feb 14, 2010 4:23 pm

Lux Lucis extends his power over the ocean in the northeast. In the channels between the mountains he creates huge masses of coral and barriers to ships, filled practically to overflowing with rich sea life, mostly small fish and crustaceans. The islands themselves are given sandy beaches, and are made completely flat. On the rich grasslands, multitudes of wild animals spawn especially massive herds of buffalo.
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Re: Forum text game - Lords of Creation

Postby Daemonwelsh » Sun Feb 14, 2010 10:10 pm

_deleted_
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