Erfworld Empires 1.3 Game Thread

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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Fri Feb 12, 2010 5:32 am

Alright, let's give this a go.

Empire: Draviston
Colour: Gold
Player: Sinrus
Turn: 3
Starting Schmuckers: 58

Total Income from Cities: 70
Upgrade Costs: 0
Cities
E8 Vita lv3
G1 Vanguard lv4
Units
Pop units in: E8: 3 infantry G1: 4 infantry
Before Movement
Location :
E8 0 Flyers, 3 Cavalry, 7 Infantry, 0 Siege, 0 Characters
G1 0 Flyers, 0 Cavalry, 15 Infantry, 0 Siege, 1 Characters (Warlord lv2)
Movement
From G1 to F10 via G10 5 infantry, 1 character (warlord level 2)
From G1 to H10 via G10 5 infantry
Location After Movement:
E8 0 Flyers, 3 Cavalry, 7 Infantry, 0 Siege, 0 Characters
G1 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
F10 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
H10 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
UPKEEP COSTS: -70
Ending Schmuckers: 58
COMBAT: Coming right up. I redownloaded the spreadsheet, so I think it'll work this time.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Fri Feb 12, 2010 5:34 am

COMBAT!
Battle is joined in hex: F10
TIME OF POST (minutes and seconds): 3204
Attacker: 0 Fliers
0 Cavalry
5 Infantry
0 Siege
2 Level Warlord
Total Combat Factors: 5
Random Number: 1
Tactical Bonus Result: 2
Total Combat: 3
Combat Result: INFERIOR
Hits Inflicted: 2

Defender: 1 Fliers
0 Cavalry
0 Infantry
0 Siege
5 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 5
Random Number: 3
Tactical Bonus Result: 1
Total Combat: 4
Combat Result: SUPERIOR
Hits Inflicted: 3

VICTORY TO: DEFENDER

I'm pretty sure that we're still playing in a way that gives me the city?
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Fri Feb 12, 2010 5:38 am

COMBAT!
Battle is joined in hex: H10
TIME OF POST (minutes and seconds): 3433
Attacker: 0 Fliers
0 Cavalry
5 Infantry
0 Siege
0 Level Warlord
Total Combat Factors: 5
Random Number: 6
Tactical Bonus Result: 0
Total Combat: 6
Combat Result: SUPERIOR
Hits Inflicted: 3

Defender: 0 Fliers
1 Cavalry
0 Infantry
0 Siege
4 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 4
Random Number: 3
Tactical Bonus Result: 1
Total Combat: 4
Combat Result: INFERIOR
Hits Inflicted: 1

VICTORY TO: ATTACKER

Okay, I'm reasonably sure that that all worked right, tell me if I'm wrong.
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Re: Erfworld Empires 1.3 Game Thread

Postby turbler » Fri Feb 12, 2010 5:29 pm

ok.... I've apparently missed a LOT... could somebody make a map, so I know where we are?
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Sat Feb 13, 2010 12:14 am

Sinrus - Looks good to me. Thanks.

turbler - Get with the program.




Empire: Whiteboard
Colour: Grey
Player: Marker the Impermanent
Turn: 3

Starting Schmuckers: 23.5
Total Income from Cities: 184
Upgrade Costs: -30 {Upgrade Out Tray to Level 2, Build Desk Lamp in F5, Level 1}
Cities
C6 Whiteboard Lv 5
D5 Bulldog Lv 4
A5 Paper Clip Lv 4
B8 In Tray Lv 2
A9 Out Tray Lv 2
F5 Desk Lamp Lv 1

Units
Pop units: Pop 2 Infantry in In Tray, 5 Infantry in Whiteboard, 4 Cavalry in Bulldog, 1 Infantry and 1 Cavalry in Paper Clip

Before Movement
Location :
C6 Whiteboard 0 Flyers, 0 Cavalry, 8 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
D5 Bulldog 0 Flyers, 4 Cavalry, 3 Infantry, 0 Siege, 0 Characters
A5 Paper Clip 0 Flyers, 1 Cavalry, 4 Infantry, 0 Siege, 0 Characters
B8 In Tray 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
C8 1 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
D7 0 Flyers, 0 Cavalry, 4 Infantry, 3 Siege, 0 Characters
G5 1 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
F6 0 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
F5 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
D8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters

Movement
From C6 to D8 via D7 8 Infantry
From D5 to D8 via D6,D7 4 Cavalry
From A5 to C6 via B6 1 Infantry
From A5 to D7 via B6, C6 1 Cavalry
From B8 to D8 via C8 2 Infantry
From C8 to D8 1 Flyer, 1 Cavalry
From D7 to D8 4 Infantry, 3 Siege
From G5 to D7 1 Flyer
From F6 to E6 1 Cavalry
From F5 to G5 1 Infantry
From F5 to F6 1 Infantry

Location After Movement:
C6 Whiteboard 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
A5 Paper Clip 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
D7 1 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
G5 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
F6 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
E6 0 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
F5 Desk Lamp 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
D8 "Muster Point" 1 Flyers, 5 Cavalry, 15 Infantry, 3 Siege, 0 Characters

UPKEEP COSTS: -169
Ending Schmuckers: 8.5
COMBAT: None.



Spoiler: show
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Re: Erfworld Empires 1.3 Game Thread

Postby turbler » Sat Feb 13, 2010 1:52 am

turbler - Get with the program.
according to that map... I have no side...
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Re: Erfworld Empires 1.3 Game Thread

Postby Azgrut » Sat Feb 13, 2010 10:27 am

turbler wrote:
turbler - Get with the program.
according to that map... I have no side...


I guess there is no easy way to say this...

King Turbler has been depopped. Converted back to the essence of the Titans. Brought to Erfworld Utopia. Decrypted to air and dust. Removed at the start of the turn...

Turbler has been assassinated by me. Your inactivity led the other players to kick you this round and gave me control of your side.

Thus your side is now my side.
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Re: Erfworld Empires 1.3 Game Thread

Postby turbler » Sat Feb 13, 2010 3:29 pm

I've been. . . Retconjurated?? :shock: :o :( Well I was unusually inactive. I suppose I deserved that :| Next time though, Next time I'll have a real side :!: :mrgreen:
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Re: Erfworld Empires 1.3 Game Thread

Postby Azgrut » Sun Feb 14, 2010 5:57 am

/insert deep booming voice "NEXT TIME GADGET! NEXT TIME!!!"
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Sun Feb 14, 2010 3:58 pm

Shit, I can't get on for long enough to post a full turn, and the combat spreadsheet hates my computer. So I'm gonna ask that Sinrus plays my turn for me. Sorry guys, but really busy studying for End of Course test, work in the military, and managing three other games.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Sun Feb 14, 2010 5:38 pm

If that's allowed, then I will. Is it, though?
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Re: Erfworld Empires 1.3 Game Thread

Postby Azgrut » Sun Feb 14, 2010 5:44 pm

To keep THE game running? Fine by me.
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Sun Feb 14, 2010 8:53 pm

Sure - go to it.
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Re: Erfworld Empires 1.3 Game Thread

Postby Charlie » Sun Feb 14, 2010 11:31 pm

I don't care (even though I'll probably eat those words), go ahead.
Your battlespace solutions provider
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Mon Feb 15, 2010 12:27 am

Maybe if Crovius is out for a while, turbler can fill in...
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Mon Feb 15, 2010 12:31 am

No, cause he doesn't know how I want to be played. Sinrus does, AND Sinrus is my actual ally.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Tue Feb 16, 2010 11:51 am

Empire: Celestia
Colour: Black
Player: The Crow
Turn: 3
Starting Schmuckers: 6
Total Income from Cities: 170
Upgrade Costs: 30 to upgrade Kawkaw to level 3

Cities
I7 Sorrowtan Lv 5
J6 Deppressander Lv 4
G8 Quagmire Clip Lv 3
G6 Kawkaw Lv 2
J9 Ravenred Lv 2

Units
Three Infantry popped in Kawkaw, Three Infantry popped in Quagmire Clip, 4 infantry popped in Depressander

Before Movement
Location :
F7 0 Flyers, 0 Calvalry, 5 Infanty, 0 Siege, 0 Characters
G6 3 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 1 Characters
G8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters
J6 1 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

Move 3 Infantry from G8 to E8
Move Warlord from G6 to F7
Move 5 infantry, 1 Warlord from F7 to G5 via F6

After Movement
Location :
F7 0 Flyers, 0 Calvalry, 5 Infanty, 0 Siege, 0 Characters
G6 3 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
G8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
I7 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters
J6 1 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
J9 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -140
Ending Schmuckers: 6
COMBAT: With Whiteboard. The units sent to E8 join Vita's garrison to defend.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Tue Feb 16, 2010 11:52 am

COMBAT!
Battle is joined in hex: F6
TIME OF POST (minutes and seconds): 5126
Attacker: 0 Fliers
0 Cavalry
5 Infantry
0 Siege
1 Level Warlord
Total Combat Factors: 5
Random Number: 1
Tactical Bonus Result: 2
Total Combat: 3
Combat Result: INFERIOR
Hits Inflicted: 2

Defender: 0 Fliers
0 Cavalry
1 Infantry
0 Siege
1 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 1
Random Number: 4
Tactical Bonus Result: 1
Total Combat: 5
Combat Result: SUPERIOR
Hits Inflicted: 1

VICTORY TO: ATTACKER
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Tue Feb 16, 2010 11:53 am

COMBAT!
Battle is joined in hex: G5
TIME OF POST (minutes and seconds): 5252
Attacker: 0 Fliers
0 Cavalry
4 Infantry
0 Siege
2 Level Warlord
Total Combat Factors: 4
Random Number: 3
Tactical Bonus Result: 2
Total Combat: 5
Combat Result: INFERIOR
Hits Inflicted: 1

Defender: 0 Fliers
0 Cavalry
1 Infantry
0 Siege
1 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 1
Random Number: 4
Tactical Bonus Result: 1
Total Combat: 5
Combat Result: SUPERIOR
Hits Inflicted: 1

VICTORY TO: DEFENDER
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Tue Feb 16, 2010 12:01 pm

And map. I hope I didn't do anything you didn't want, Crovius.

Spoiler: show
Image
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