
ftl wrote:Really? I would have definitely thought that GK is a single hex, and so would any other city.
After all - to try to cross a hex boundary, Parson had to try to leave the city. He never encountered a hex boundary otherwise.

Sinrus wrote:I personally agree, but your logic is flawed. Garrison troops can across city zones (hexes?) without expending move.



Miment wrote:BTW, are you sure that the lake from the Siege Raids is only three hexes?

doran wrote:I'm pretty sure city areas are not Hexes, since they're not in the shape of a regular Hexagon

ftl wrote:In nearly all board games, "hexes" are regular hexagons. Erfworld is a world with game-like physics. Why would it be any different?
ftl wrote:I think it's most likely that hexes are just what they sound like to most gamers - regular hexagons, like Parson had in the game he was running.

Sinrus wrote:If that was the reason, why didn't they use octagons then, or dodecahedrons?


Sinrus wrote:If that was the reason, why didn't they use octagons then, or dodecahedrons? Both of those allow more realistic movement. The answer is because hexagons are far more simple. Erfworld is a comic, yes, but it takes place in a game world. And you said yourself, most games use hexagons.
Drascus wrote:Hexagons have the advantage of not leaving any missing space between the movement areas.


Drascus wrote:Sinrus wrote:If that was the reason, why didn't they use octagons then, or dodecahedrons? Both of those allow more realistic movement. The answer is because hexagons are far more simple. Erfworld is a comic, yes, but it takes place in a game world. And you said yourself, most games use hexagons.
Hexagons have the advantage of not leaving any missing space between the movement areas.
pSycHOtic chICkeN wrote:Drascus wrote:Sinrus wrote:If that was the reason, why didn't they use octagons then, or dodecahedrons? Both of those allow more realistic movement. The answer is because hexagons are far more simple. Erfworld is a comic, yes, but it takes place in a game world. And you said yourself, most games use hexagons.
Hexagons have the advantage of not leaving any missing space between the movement areas.
I have seen a real soccer ball that did not have any holes in it. It had both white hexagons and black pentagons. It was air tight even when kicked.

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