
sheepfly wrote: But if Wanda still hits the tower as soon as possible with everything she can--and there's no guarantee that she will--she can croak Slately and make the bridge hex forces disband.
sheepfly wrote:But this hardly changes anything. Opposing forces are still in the Jetstone hex, and we're not likely to see a repeat of the lake-hex 'wait for the slash-happy madwoman to move on' incident.

joosy wrote:sheepfly wrote: But if Wanda still hits the tower as soon as possible with everything she can--and there's no guarantee that she will--she can croak Slately and make the bridge hex forces disband.
She can't hit the Tower. She is stuck in Spacerock's airspace and cannot cross zones even to counter attack until GK's next turn. However, for defending units they can cross all of the zones of a city freely even when its not their turn.
Just like the Archons in chapter 1 were stuck in GK's airspace and could only attack enemy units in the same airspace. Even after Charlie had signed back up with the RCC they were limited in their assistance.
josh wrote:Wow. This post clearly has a lot of people worked up. Well, here's my two cents:
First of all, I liked this post! It featured an excited and unexpected event, and yet in retrospect was foreshadowed slightly. It leaves the reader wondering what will happen next. It shows that unpredictable things can happen in Erfworld, and that's good, it keeps things tense.
Secondly, I don't know where people get their sense of self-entitlement, to comment on what the authors have the "right" to do with their own material. I mean yes, if they somehow posted something so morally reprehensible that it made the reader gag, fine, go ahead and complain. For that matter, saying "personally, this didn't tickle my fancy, I think xyz would have been better", ok. But "I didn't like the plot twist they used, so it is *wrong*!"? Hey, this is a free medium. If you don't like it, don't complain, just move on and let everyone else enjoy it. Nobody ripped you off of the price of admission.
All that said, I think people are freaking prematurely, considering there is so much we don't know about Erfworld, turnamancy, etc. Sure, if a single caster could on any given turn, end any other side's turn, yes, that would be broken. So, given what we've seen of Erfworld's excellent writing so far, I think it's safe to say that it doesn't work that way. (and even if it does - WE DON'T KNOW THAT TO BE SO YET. So relax, and at least wait to see if there is anything to complain ABOUT.)
Realistically though, in the context of what we've seen, there's no reason to thing this type of thing is easily repeatable. Consider the spell that brought Parson himself to Erfworld - clearly a very powerful spell, but you notice that Wanda's not spamming it each turn to bring new warlords. It's never explicitly stated, but I think we can safely assume it was a one-use spell. What's to say that this isn't the same? (It's entirely possible that somebody just bankrupted their treasury just to pay for this single spell casting.) Similarly, we've seen hints of various other limitations - the caster is specifically in the tower because it gives her huge bonuses, she's linked, etc etc. (Other people have made lots of comments on this front, so I won't bother repeating them.) The point being, there are lots of reasons to think this is *not* an easily repeatable trick, and no particular reason to think that it is. So why the fuss?
So let's just lean back and enjoy the ride, hey?
Ditto wrote:Finally jumping in from the GITP boards...
'No casting on another's turn' I think is pretty straightforward, based upon the Thinkagrams etc. that float around in direct contravention of a strict reading of that rule. You cannot cast in a way that substantively alters other units. The links atteSmythe provided spell this out well. Jack could have veiled *himself* while in a stack of dragons when Jillian arrived in that panel, but not floated illusory duplicates or hidden dragons as trees. A Shockmancer could not have fired a bolt at Jillian, but could perhaps have cast a spell on himself to the tune of 'If anyone touches me, blast with a stun discharge'. Healomancer, surrounded himself with a 'Healing aura for myself or anyone who touches me'.
The Turnamancy trick here obviously has some major mitigating factors going on here. It does seem consistent with the outlined speculation on the wiki.
I expect Parson & co. will begin to piece together the conditions necessary to accomplish this gimmick over the next few turns, and they might even be in line with my chain of reasoning here.
But I certainly wouldn't expect a trick like this to work regularly - or even have been seen before - because it would necessitate having an enemy King proximate to an enemy Turnamancer on the King's turn while in the Turnamancer's hex/city. As Slately said, Jillian's conduct is quite unseemly - side leaders *rarely* leave their capitals due to the extreme risk their vulnerability levies on their side.
dan2178 wrote:If Charlie (or his casters) are responsible for the link, why does Vanna reference the action as "KingWorld". Of course, King World productions used to produce Wheel of Fortune but there's also the probablity of it being associated with Don King.
multilis wrote:The problem is losing peoples credibility, what is point of cleverness if you win by with crazy super powers? Eg Superman Movie, he goes back in time to save the day when he couldn't stop both missiles.
In this case, it seems pretty hard to defeat a ruler who can end your turn when you try to attack him. What limits are there to this power?
Mancers here are *hired* rather than owned, so it sounds like anyone can hire 3 from magic kingdom for a turn, pop them through portal and give random big surprise to whoever is attacking their capital.

BLANDCorporatio wrote:The volcano incident was set up as a last-last-last ditch attempt, and it was clear from the get-go that it is something that can only be tried sparingly. That should never be tried at all.
This new thing will need some explaining for why it can't be repeated at will anytime.
So no, not enough cost, or set-up.

In the first case, we do not know that Charlie isn't a caster. But we do have another caster, Wanda, as the attuned owner of an Arkentool. So I'm seeing no reason Charlie can't be a caster also. There is nothing except his position as Overlord which differentiates Charlie from Wanda. In the second case, I'd have to ask why do you feel this maters? If Charley isn't a caster, but still has "an unmatched command of thinkamancy", is there a functional difference? If so, I'm not seeing it. If his unmatched command of thinkamancy allows him to cast unlimited thinkagrams per turn, why do you find this to not count as casting?Welf von Ehrwald wrote:Charley is not a caster (presumably). He is attuned to an arkentool and using its abilities. So he does not cast and is not bound to the normal rules for casters.
This is simply not even close to being correct. Firstly, Vanna the turnamancer just cast Time Warp while it was not her turn. Remember that?Welf von Ehrwald wrote:The rule that casters can't cast out of turn has so far been only violated by thinkamancers, when they contact units, relay orders or ask for status.
I've given counter arguments previously to why it is indeed game breaking. And I see no reason why anyone would think that it is a purely defensive tactic. Vanna cast the spell on an entire side, no matter where they were, how far they were from her, and what activities they were engaged in. I see no reason to invent limitations such as "the enemy must attack the hex with the caster." There was no fighting going on, remember? It was a parley.Welf von Ehrwald wrote:And while the spell used is extremely powerful and changed the game, it's not gamebreaking. The spell can only buy time and only if the enemy makes a mistake. Without additional reinforcements from the whole gambit would have been less useful. It's also a sheer defensive tactic and can only be used on another turn, and only if the enemy attacks the hex with the caster.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Do you read much fantasy? There are a huge number of authors of fantasy settings who have very well defined rules for the magic systems in those settings. Once those rules are known, then the author can make an interesting story out of a character who has magic powers but can not, for example, simply snap their fingers to have any conceivable desire take place. So no, it is not even close to accurate to say that anything is possible in a world where magic exists. That claim is refuted by a great many good authors.MarbitChow wrote:And can we PLEASE stop referring to "Deus Ex Machina" in a world with MAGIC?
By definition, anything is possible in a world where magic exists.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:Do you read much fantasy? There are a huge number of authors of fantasy settings who have very well defined rules for the magic systems in those settings. Once those rules are known, then the author can make an interesting story out of a character who has magic powers but can not, for example, simply snap their fingers to have any conceivable desire take place. So no, it is not even close to accurate to say that anything is possible in a world where magic exists. That claim is refuted by a great many good authors.MarbitChow wrote:And can we PLEASE stop referring to "Deus Ex Machina" in a world with MAGIC?
By definition, anything is possible in a world where magic exists.
Take LE Modesitt, Jr. and his Recluse novels as but a single example. He has split casters into two types: Chaos and Order. Chaos, as the name suggests, deals primarily with destructive forces. Most chaos mages can not heal a wound, for example, but can hurl balls of fire around. Order mages, on the other hand, can heal wounds, but they also physically feel any death that they cause. Kill enough and they go blind, or fall unconscious, or die. And all mages spend a portion of their own energy when casting. A few spells and they are hungry. A few more and they are weak from the stress. A few more and they can fall unconscious, or die.
This seemingly simple set of rules has been used in 15 novels to date. Many where the characters use their capabilities in inventive ways to overcome adversity. Practitioners of magic are all main characters in these books, and the use of magic is a huge factor on the plot of the novels.
Tolkein, in contrast, didn't explain his magic at all. Nowhere in LotR is any kind of limitation or restriction on casting detailed. And so to keep Gandalf from being a walking deus ex machina Tolkien just kept his powers simple and not a terribly impacting effect on the plot.
The author of Erfworld, however, has chosen to keep most of the rules of magic his own secret, while also showing them to be very potent. And this does not allow for the readers to accept a great many things that the casters do as being natural and expected consequences of either the way that the laws of magic have been explained, or of the natural limitations revealed by the way the characters use their magic. Instead we have the worst combination: Potent magic which are hugely plot impacting but also almost entirely unexplained. Or worse yet, explained poorly or inaccurately or incompletely.
This tends to lead, demonstrably I think anyone reading even just this reaction page must agree, to the confusion of the reader and a failure by the author to suspend the disbelief of the reader. What the reader is being asked to accept is that since nothing (very, very little) is known about the limits of magic that it's cool for magic to do anything at all and that this makes it plausible. And that could not be further from the truth.
Oberon wrote:On a different subject, it just occurred to me that Jack just died. When Wanda was injured to the point of incapacitation, it was said that without healing magic before the Jetstone turn (the active turn in which she was injured) ended that she would die. Jack was similarly injured to the point of incapacitation, and he wasn't healed, or he'd be with the fliers now. And the GK turn just ended. So Jack is dead. RIP Jack.

Oberon wrote:This is simply not even close to being correct. Firstly, Vanna the turnamancer just cast Time Warp while it was not her turn. Remember that?The volcano was uncroaked out of turn also. Several casters have been seen casting defensive magics out of turn, not just thinkagrams. It happens all the time, I'm surprised anyone holds to the supposed restriction anymore. It just isn't correct, even as retro-actively justified by the author, and it would take a half page of exceptions and mitigating circumstances to allow the amount of casting out of turn that we have seen.
I've given counter arguments previously to why it is indeed game breaking. And I see no reason why anyone would think that it is a purely defensive tactic. Vanna cast the spell on an entire side, no matter where they were, how far they were from her, and what activities they were engaged in. I see no reason to invent limitations such as "the enemy must attack the hex with the caster." There was no fighting going on, remember? It was a parley.
On a different subject, it just occurred to me that Jack just died. When Wanda was injured to the point of incapacitation, it was said that without healing magic before the Jetstone turn (the active turn in which she was injured) ended that she would die. Jack was similarly injured to the point of incapacitation, and he wasn't healed, or he'd be with the fliers now. And the GK turn just ended. So Jack is dead. RIP Jack.
The author of Erfworld, however, has chosen to keep most of the rules of magic his own secret, while also showing them to be very potent. And this does not allow for the readers to accept a great many things that the casters do as being natural and expected consequences of either the way that the laws of magic have been explained, or of the natural limitations revealed by the way the characters use their magic. Instead we have the worst combination: Potent magic which are hugely plot impacting but also almost entirely unexplained. Or worse yet, explained poorly or inaccurately or incompletely.

josh wrote:Wow. This post clearly has a lot of people worked up. Well, here's my two cents:
First of all, I liked this post! It featured an excited and unexpected event, and yet in retrospect was foreshadowed slightly. It leaves the reader wondering what will happen next. It shows that unpredictable things can happen in Erfworld, and that's good, it keeps things tense...So let's just lean back and enjoy the ride, hey?

sheepfly wrote:But this hardly changes anything. Opposing forces are still in the Jetstone hex, and we're not likely to see a repeat of the lake-hex 'wait for the slash-happy madwoman to move on' incident.


Oberon wrote:The author of Erfworld, however, has chosen to keep most of the rules of magic his own secret, while also showing them to be very potent. And this does not allow for the readers to accept a great many things that the casters do as being natural and expected consequences of either the way that the laws of magic have been explained, or of the natural limitations revealed by the way the characters use their magic. Instead we have the worst combination: Potent magic which are hugely plot impacting but also almost entirely unexplained. Or worse yet, explained poorly or inaccurately or incompletely.
This tends to lead, demonstrably I think anyone reading even just this reaction page must agree, to the confusion of the reader and a failure by the author to suspend the disbelief of the reader. What the reader is being asked to accept is that since nothing (very, very little) is known about the limits of magic that it's cool for magic to do anything at all and that this makes it plausible. And that could not be further from the truth.
Alexei P wrote:MonteCristo wrote:I think one tip off that this is not a normal Turnamancer trick would be Parson's calculation.
He was giving wanda a range on her chances of victory, a range which was largely dependent on the unknown caster... meaning his bracer likely would have taken into the possibility of a masterclass turnamancer...
Ah, but the bracer never actually predicted 100% odds. Seventy to ninety percent doesn't mean no chance of defeat. The idea that they'd destroy the tower and be back before breakfast was all Wanda's personal assumption.
@MarbitChow: very true indeed.
Dr Pepper wrote:My prediction: Wanda has an extra trick of her own in reserve. It won't counteract the effect of the End Turn spell, but it will greatly reduce the advantage the RCC just gained.

MonteCristo wrote:I think one tip off that this is not a normal Turnamancer trick would be Parson's calculation.
He was giving wanda a range on her chances of victory, a range which was largely dependent on the unknown caster... meaning his bracer likely would have taken into the possibility of a masterclass turnamancer...
However, what the bracer would not consider is something like a long range link up by the arkendish to augment the turnamancer's power... Unfortunately for Wanda, Parson did not take charlie (or any other unknown elements) into account when he calculated Wanda's chances of victory

Oberon wrote:On a different subject, it just occurred to me that Jack just died. When Wanda was injured to the point of incapacitation, it was said that without healing magic before the Jetstone turn (the active turn in which she was injured) ended that she would die. Jack was similarly injured to the point of incapacitation, and he wasn't healed, or he'd be with the fliers now. And the GK turn just ended. So Jack is dead. RIP Jack.


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