Erfworld Empires 1.3 Game Thread

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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Tue Feb 16, 2010 4:40 pm

Just a couple of issues:

1. Units stop movement once they enter a hex with opposing forces - you can't say fight in F6 then move to G5.

2. Units can't move in open and wood hexes in the same turn. It's (for Infantry) 2 hexes of open, or 1 of woods - no combination.

3. We haven't formally agreed on any alliance rules about stacking units together - technically the 3 Infantry you sent to Vitus should be attacking the city...

To change the rules you need to propose a change, then call for a vote - 2/3rds of active players must agree.

Otherwise, cool. Bring it on!
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Re: Erfworld Empires 1.3 Game Thread

Postby Charlie » Tue Feb 16, 2010 5:50 pm

The only problem with stacking units of two sides in a city is what happens to them when some have to die. How do we decide which units are killed?
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Tue Feb 16, 2010 7:23 pm

Um, we discussed that actually, to my knowledge, almost two turns ago. I remember, you even agreed that you liked my rules of how allies could work together. And really allied units in the same hex can either divide casualties up equally, or the player in charge of them (in this case Sinrus) chooses which units die.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Thu Feb 18, 2010 8:29 pm

By hiring a turnamancer from the magic kingdom, Draviston is able to force Charlescomm and Egyptalon to miss their turns. "Kingworld! Kingworld!"

Empire: Draviston
Colour: Gold
Player: Sinrus
Turn: 4
Starting Schmuckers: 58
Total Income from Cities: 160
Upgrade Costs: 0
Cities
F10 Animus lv5
H10 Templum lv4
E8 Vita lv3
G1 Vanguard lv4
Units
Pop units in: E8: 3 infantry G1: 4 siege F10: 1 character (healomancer) H10: 4 fliers
Before Movement
Location :
E8 0 Flyers, 3 Cavalry, 10 Infantry, 0 Siege, 0 Characters
G1 0 Flyers, 0 Cavalry, 5 Infantry, 4 Siege, 0 Characters
F10 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 2 Characters
H10 4 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
Movement
From F10 to E8 via E9 2 characters
From H10 to F10 via G9 1 flier
From H10 to E8 via G9, F9 3 fliers
Location After Movement:
E8 3 Flyers, 3 Cavalry, 10 Infantry, 0 Siege, 2 Characters
G1 0 Flyers, 0 Cavalry, 5 Infantry, 4 Siege, 0 Characters
F10 1 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
H10 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
UPKEEP COSTS: -125
Ending Schmuckers: 93
COMBAT: None
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Thu Feb 18, 2010 10:43 pm

Empire: Whiteboard
Colour: Grey
Player: Marker the Impermanent
Turn: 4

Starting Schmuckers: 8.5
Total Income from Cities: 207
Upgrade Costs: -20 {Upgrade Desk Lamp to Level 2}
Cities
C6 Whiteboard Lv 5
D5 Bulldog Lv 4
A5 Paper Clip Lv 4
B8 In Tray Lv 2
A9 Out Tray Lv 2
F5 Desk Lamp Lv 2

Units
Pop units: 2 Flyers in Whiteboard, 3 Infantry in Bulldog

Before Movement
Location :
C6 Whiteboard 2 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton", Warlord Level 1 "Duster the Improbable"
D5 Bulldog 0 Flyers, 0 Cavalry, 6 Infantry, 0 Siege, 0 Characters
A5 Paper Clip 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
D7 1 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
G5 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
E6 0 Flyers, 1 Cavalry, 0 Infantry, 0 Siege, 0 Characters
F5 Desk Lamp 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
D8 "Muster Point" 1 Flyers, 5 Cavalry, 15 Infantry, 3 Siege, 0 Characters

Movement
From D5 to F5 via E4 4 Infantry
From C6 to E8 via D7, D8 2 Flyers
From A5 to C6 via B6 1 Infantry
From C6 to D5 via C5 1 Infantry
From D7 to E8 via D8 1 Flyer, 1 Cavalry
From E6 to E8 via D7, D8 1 Cavalry
From D8 to E8 1 Flyer, 5 Cavalry, 15 Infantry, 3 Siege
From G5 to F5 1 Infantry

Location After Movement:
C6 Whiteboard 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
A5 Paper Clip 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
F5 Desk Lamp 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
D7 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
E8 "Vita" 4 Flyers, 7 Cavalry, 15 Infantry, 3 Siege, 0 Characters


UPKEEP COSTS: -193
Ending Schmuckers: 2.5
COMBAT: At Vita, E8
4 Flyers, 7 Cavalry, 15 Infantry, 3 Siege, 0 Characters
Attack
2 Flyers, 3 Cavalry, 10 Infantry (7 from Sinrus, 3 from Crovius) 0 Siege, 2 Characters Level 3 Warlord Heal-O-Mancer

ROLLING!
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Thu Feb 18, 2010 10:50 pm

COMBAT!
Battle is joined in hex: F8
TIME OF POST (minutes and seconds): 4354
Attacker: 4 Fliers
7 Cavalry
15 Infantry
3 Siege
0 Level Warlord
Total Combat Factors: 26
Random Number: 3
Tactical Bonus Result: 2
Total Combat: 5
Combat Result: SUPERIOR
Hits Inflicted: 9 (WAS 18 before the HEALAMANCER)

Defender: 3 Fliers
3 Cavalry
10 Infantry
0 Siege
1 Defence Factor (City Level less Siege - minimum of 1)
3 Level Warlord
Total Combat Factors: 16
Random Number: 3
Tactical Bonus Result: 1
Total Combat: 4
Combat Result: INFERIOR
Hits Inflicted: 5

VICTORY TO: ATTACKER

Whew! I was only up by 1 in the tactical bonuses - that was a close run thing.

Whiteboard loses 5 Infantry, The Holy Empire and Draviston take 9 losses, and the survivors retreat to F9.

Spoiler: show
Image
Last edited by LTDave on Thu Feb 18, 2010 11:14 pm, edited 1 time in total.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Thu Feb 18, 2010 11:08 pm

Dang, thought I had saved myself there. Nice job though, didn't see that coming until last turn. I lose 2 fliers, 2 cavalry, and 5 of my infantry.
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Re: Erfworld Empires 1.3 Game Thread

Postby Charlie » Thu Feb 18, 2010 11:24 pm

Side: Charlescomm
Color: Light Blue
Player: Charlie
Turn: 3
Starting Schmuckers: 12
Total Income from Cities: 110
Upgrade Costs: 30 Upgrade Fort Chaos to level 3

Cities
F3 - Fort Chaos
H4 - Overwatch
I2 - Eagle's Nest

Units
Pop units in: 3 Burning Men (Infantry) in F3, 3 Skywreckers (Seige) in I2, 2 Burning Men (Infantry) in I2

Starting Position
F3 0 Flyers, 0 Calvalry, 6 Infanty, 0 Siege, 0 Characters
I2 0 Flyers, 0 Cavalry, 7 Infantry, 3 Siege, 1 Characters
H4 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters

UPKEEP COSTS: -82
Ending Schmuckers: 0

Movement
3 Siege from I2 to H2
3 Infantry from F3 to H2
2 Infantry from I2 to H2

Ending Position
F3 0 Flyers, 0 Calvalry, 3 Infanty, 0 Siege, 0 Characters
I2 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 1 Characters
H4 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
H2 0 Flyers, 0 Cavalry, 5 Infantry, 3 Siege, 0 Characters

No Combat
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Thu Feb 18, 2010 11:46 pm

Charlie, it's Crovius's turn.
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Fri Feb 19, 2010 1:51 am

No, it won't be Crovius' turn again until either:
1. Six days have passed since his last turn OR
2. All the other players have had a turn since his last turn.
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Re: Erfworld Empires 1.3 Game Thread

Postby Azgrut » Fri Feb 19, 2010 4:35 am

Empire: Egyptalon
Colour: Red
Player: Azgrut
Turn: 3
Starting Schmuckers: 44
Total Income from Cities: 140 * 1.15% = 161
Upgrade Costs: 20 upgrade Babylon (D3) to level 2, Total cost: 20.
Smuckers left after Upgrade: 185

Cities
B3 - Sethalon
A1 - Anubilon
C1 – Horutalon
D3 - Babylon

Units
Pop units in: 4 Siege in Horutalon (C1), 2 Infantry and 3 Cavalry in Sethalon (B3), 2 Infantry in Babylon (D3), 4 Cavalry in Anubilon (A1)

Upkeep: 21 Infantry (-63), 7 Cavalry (-42), 4 Siege (-24), 2 Characters (-20), -149
Ending Smuckers: 36

Movement
4 Cavalry from A1 to D1
4 Siege and 5 Infantry from C1 to D1
2 Infantry from B3 to D3
3 Cavalry and 1 Warlord from B3 to D1
2 Infantry from D3 to D1

Location :
A1: 0 Flyers, 0 Calvalry, 4 Infanty, 0 Siege, 0 Characters
C1: 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
B3: 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 1 Characters
D3: 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
D1: 0 Flyers, 7 Cavalry, 7 Infantry, 4 Siege, 1 Characters

COMBAT: None.

I think this is all.
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Fri Feb 19, 2010 5:29 pm

Now it's Crovius' turn - then Sinrus, LTDave, Charlie, Azgrut - unless somone doesn't post, then we have to wait another six days.
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Mon Feb 22, 2010 8:51 pm

I'm bowing out of this. I can't stand such a small map. That and I'm finding the other couple of erfworld games much more in depth and creative. The fluff in this is... well, just fluff. I like the fluff of the other games. That... and I'm managing my LoC game.

Thnaks Dave for letting me test this out with you guys. Maybe next time!

And if you ever convert to GM rules let me know, I can be a great help with GMing.
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Re: Erfworld Empires 1.3 Game Thread

Postby Charlie » Tue Feb 23, 2010 6:05 pm

Can I have your cities? Or should we just divvy them up equally based on proximity?
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Re: Erfworld Empires 1.3 Game Thread

Postby Azgrut » Tue Feb 23, 2010 6:08 pm

I guess this basicly means end game :P. Sinrus will never be able to defeat us three.

Maybe its better to call for an erf peace and look for improvements.
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Re: Erfworld Empires 1.3 Game Thread

Postby Crovius » Tue Feb 23, 2010 6:22 pm

Or my ally Sinrus can have all my cities, since that'd even the fight.
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Re: Erfworld Empires 1.3 Game Thread

Postby Sinrus » Tue Feb 23, 2010 7:06 pm

Sorry, but I don't think so. Taking a turn is too long a process with 4 cities.
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Thu Feb 25, 2010 10:57 pm

Empire: Whiteboard
Colour: Grey
Player: Marker the Impermanent
Turn: 5

Starting Schmuckers: 2.5
Total Income from Cities: 253
Upgrade Costs: -60 {Upgrade Desk Lamp to level 3, Upgrade Out Tray to Level 3}
Cities
C6 Whiteboard Lv 5
D5 Bulldog Lv 4
A5 Paper Clip Lv 4
B8 In Tray Lv 2
A9 Out Tray Lv 3
F5 Desk Lamp Lv 3
E8 Vita Lv 3

Units
Pop units: Pop Character in Whiteboard. Warlord "Vincent"

Before Movement
Location :
C6 Whiteboard 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 2 Characters Econ-O-Mancer "Milton", Warlord Level 1 "Vincent"
D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
A5 Paper Clip 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
F5 Desk Lamp 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
D7 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
E8 Vita 4 Flyers, 7 Cavalry, 10 Infantry, 3 Siege, 0 Characters


Movement
From E8 to F10 via E9 5 Infantry, 3 Cavalry, 1 Flyers
From E8 to G8 via F8 2 Infantry, 4 Cavalry, 3 Flyers
From C6 to F5 via D6, E5 1 Warlord
From E8 to F8 3 Siege





Location After Movement:
C6 Whiteboard 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 1 Characters Econ-O-Mancer "Milton"
D5 Bulldog 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
A5 Paper Clip 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
B8 In Tray 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
A9 Out Tray 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters
F5 Desk Lamp 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 1 Characters Warlord Level 1 "Vincent"
D7 0 Flyers, 0 Cavalry, 0 Infantry, 0 Siege, 0 Characters
E8 Vita 0 Flyers, 0 Cavalry, 3 Infantry, 3 Siege, 0 Characters
F10 1 Flyers, 3 Cavalry, 5 Infantry, 0 Siege, 0 Characters
G8 3 Flyers, 4 Cavalry, 2 Infantry, 0 Siege, 0 Characters
F8 0 Flyers, 0 Cavalry, 0 Infantry, 3 Siege, 0 Characters

UPKEEP COSTS: -188
Ending Schmuckers: 7.5
COMBAT: in F10 and G8.

F10 First. Rolling!
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Thu Feb 25, 2010 11:00 pm

COMBAT!
Battle is joined in hex: F10
TIME OF POST (minutes and seconds): 5726
Attacker: 1 Fliers
3 Cavalry
5 Infantry
0 Siege
0 Level Warlord
Total Combat Factors: 9
Random Number: 3
Tactical Bonus Result: 1
Total Combat: 4
Combat Result: SUPERIOR
Hits Inflicted: 6

Defender: 1 Fliers
0 Cavalry
2 Infantry
0 Siege
5 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 15
Random Number: 1
Tactical Bonus Result: 0
Total Combat: 1
Combat Result: INFERIOR
Hits Inflicted: 5 (I lose 5 Infantry)

VICTORY TO: ATTACKER

Animus is taken.

Now I roll for G8 -
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Re: Erfworld Empires 1.3 Game Thread

Postby LTDave » Thu Feb 25, 2010 11:02 pm

COMBAT!
Battle is joined in hex: F10
TIME OF POST (minutes and seconds): 20
Attacker: 3 Fliers
4 Cavalry
2 Infantry
0 Siege
0 Level Warlord
Total Combat Factors: 9
Random Number: 1
Tactical Bonus Result: 2
Total Combat: 3
Combat Result: SUPERIOR
Hits Inflicted: 6

Defender: 0 Fliers
0 Cavalry
1 Infantry
0 Siege
3 Defence Factor (City Level less Siege - minimum of 1)
0 Level Warlord
Total Combat Factors: 3
Random Number: 2
Tactical Bonus Result: -1
Total Combat: 1
Combat Result: INFERIOR
Hits Inflicted: 1 (I lose 1 Infantry)

VICTORY TO: ATTACKER


Quagmire Clip is taken.

Yes, I realise at least two of the players have dropped out, but I like to play things to the end.

Azgrut, Charlie - want to try and stop me from winning?
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