Erfworld Game - Alpha Session Discussion.

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Re: Erfworld Game - Alpha Session Discussion.

Postby Ehbobo » Thu Feb 25, 2010 11:52 pm

Okay, everybody has reached turn 10. Turbler and Bland, send orders to me. Crovius and Sinrus, send orders to Kaed. Azgrut is still on hold.
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Re: Erfworld Game - Alpha Session Discussion.

Postby Kaed » Fri Feb 26, 2010 4:22 am

Ehbobo wrote:Okay, everybody has reached turn 10. Turbler and Bland, send orders to me. Crovius and Sinrus, send orders to Kaed. Azgrut is still on hold.


Wait a moment, you get Sinrus and BLAND. xD I'll take Turbler and Crovius. xD
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Re: Erfworld Game - Alpha Session Discussion.

Postby Azgrut » Fri Feb 26, 2010 6:40 am

For the one hundreth and seventeenth time Prince Hadriël orders a unit popped and moved towards him. Just right before the units arive, the Titans created timeloop spell lets him reset the turn.

"Why Titans, do you mock me so?"

:D
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Re: Erfworld Game - Alpha Session Discussion.

Postby Kaed » Fri Feb 26, 2010 7:50 am

The Titans shall release you xD

But, it make take a bit. Henceforth the game is going to proceed forward only when every player has made their turn. So you have 11 turns to go Az xD
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Re: Erfworld Game - Alpha Session Discussion.

Postby Azgrut » Fri Feb 26, 2010 8:33 am

11 turns to wait you mean. :P

Prince Hadriël orders his stack to attack each other just for fun of it. He croaks his own troops, but his turn is reset afterwards. In one of these jokes he gets croaked himself. Luckely his turn is once again reset.

:P I'll wait though.
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Re: Erfworld Game - Alpha Session Discussion.

Postby Azgrut » Fri Feb 26, 2010 9:20 am

I suppose links above here are placed by a spam bot. I have not clicked them and I advise all others not too either and warn a moderator.
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Re: Erfworld Game - Alpha Session Discussion.

Postby BLANDCorporatio » Fri Feb 26, 2010 9:30 am

Azgrut,

those "joke" turns that you are getting* reset are an invaluable source of information on battle ability that you would be getting. Use it well.

*: this assumes of course that you can actually issue orders for a turn, see the results, then reset the turn. It would be hella cool. But I suppose that when you talk about joke turns, you're joking :lol:
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Game - Alpha Session Discussion.

Postby Azgrut » Fri Feb 26, 2010 10:17 am

Indeed I am :P. My "you are on hold" pm said that the titans created some sort of retcon timeloop. Thus I could never end the turn because it'll start over. So too bad. Hadriël will not remember the outcomes of all the battles against his own troops. :P
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Re: Erfworld Game - Alpha Session Discussion.

Postby Crovius » Fri Feb 26, 2010 11:51 am

Mine simply said that my side was 'frozen'.
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Re: Erfworld Game - Alpha Session Discussion.

Postby Kaed » Fri Feb 26, 2010 2:52 pm

Everyone has completed Turn 10 as far as I know. So, we can move on to turn 11 ;D
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Re: Erfworld Game - Alpha Session Discussion.

Postby Crovius » Fri Feb 26, 2010 3:14 pm

Sweet, level 2 city. Now to design all my new unit types. Sticking with my theme. Ask if you aren't sure what a unit might look like.
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Re: Erfworld Game - Alpha Session Discussion.

Postby Kaed » Fri Feb 26, 2010 7:36 pm

Crovius wrote:Sweet, level 2 city. Now to design all my new unit types. Sticking with my theme. Ask if you aren't sure what a unit might look like.


Sure, I'd like to know what they all look like :D
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Re: Erfworld Game - Alpha Session Discussion.

Postby Crovius » Fri Feb 26, 2010 8:12 pm

Hmm... debating on if I want to give my usualy short paragraph descriptions, google images of each one, or both... Not sure how well finding pictures would be while at work anyway...
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Re: Erfworld Game - Alpha Session Discussion.

Postby Azgrut » Sun Feb 28, 2010 8:01 am

Wait wait... When was it decided that dance fighting gave a +6 bonus??? (I just saw that in the other topic). That is kind of redonculus. That would mean a stack of normal pikers with a dancing warlord would be able to destroy anything but a full stack of D's with a warlord leading it...

Imagine a D stack with a dance fighting warlord...

Or did I miss something for not knowing the exact rules of dance fighting?
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Re: Erfworld Game - Alpha Session Discussion.

Postby Ehbobo » Sun Feb 28, 2010 12:42 pm

In order for a dancefight to take place, the units involved need to have the dance-fighting special and have a commander who also knows it.
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Re: Erfworld Game - Alpha Session Discussion.

Postby Azgrut » Sun Feb 28, 2010 2:50 pm

Then still... A +6 bonus is like... Real powerful :P. A side with dance units and a dancing commander would have an ultimate powerful combination at his disposal.

Maybe the bonus should be reduced to half commander level?
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Re: Erfworld Game - Alpha Session Discussion.

Postby Ehbobo » Sat Mar 06, 2010 7:49 pm

The first contact between player sides has just taken place. I will say no more.
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Re: Erfworld Game - Alpha Session Discussion.

Postby Crovius » Tue Mar 09, 2010 12:36 pm

Gee, I wonder who it could be that amde this contact...
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Re: Erfworld Game - Alpha Session Discussion.

Postby BLANDCorporatio » Tue Mar 09, 2010 2:10 pm

No idea.

Meanwhile, shouldn't I have resumed play? Where's my turn status update?
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Game - Alpha Session Discussion.

Postby Crovius » Tue Mar 09, 2010 2:25 pm

I think we're all just waiting for Kaed to update us. He is managing several players, a job usually left for a computer program.
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