Promethea can produce the following units. They all appear as humanoids and they do not use mounts.
- Ulgan Stabber Class - upkeep 30 each. - HP 6, Attack 4, defense 2, Move 4, Special - Mountain Capable
The youngest Ulgan are used as the core attack force. They use their claws to tear apart the enemy and without a Warlord to direct them act like little more than large packs of wolves. But while led they fight with coordination, and are thrilled by the hunt of fleeing enemies. Ulgan have a shaky relationship with the Renders, and without a warlord to keep them all behaved this can result in some squabbles. Against a common enemy though they work together.
- Tammuz Piker Class - pops as garrison unit. Upkeep 20 each, can be promoted to normal unit for 50 Schmuckers, but upkeep raises to 30. - HP 8, Attack 3, Defense 4, Move 3, Special - Mountain Capable
The hardy Tammuz enjoy their times of peace, many never upgrading to regular Infantry because they prefer not fighting. But when the time comes they are stalwart defenders, giving their lives if they must, knowing that at least they will find peace. Their bodies appear to be made of clay, often making them confused for crap golems, but they are not golems at all, and are popped instead of being made. Referring to them as a golem often results ina chuckle on their part.
- Galateid Scout - 30 upkeep. - HP 4, Attack 1, Defense 1, Move 6,Special - Mountain Capable, Scout(8)
The youngest of the 'Muses' are used as scouts for the Promethean empire. They are beautiful beings, but their beauty is unnatural and disturbing. Their scouting movements are often slow curves or random circular patterns, often looking as if they are wandering aimlessly. They enjoy sins of the flesh and like to show themselves off in risque attire.
- Nepri (Special Unit A) - 50 upkeep, HP 9, Attack 4, Defense 3, Move 4, Special - Water Capable
The Prometheans associated mostly with water are haughty beings who consider anyone below them to be "inferior". They are capable swimmers and take advantage of sources of water to surprise the enemy. They usually carry a pair of daggers and wear simple cloth that ripples as they move through the water.
- Renders (Special Unit B) - 40 upkeep, Hp 6, Attack 6, Defense 3, Move 11(+8 from Fast), Special - Mountain Capable, Fast
Renders resemble larger, disfigured Ulgan. Each claw is as long as a short sword, with the index fingers sometimes growing to equal a longsword in length. Renders are shock trropers, charging at the enemy with amazing speed. Sometimes they are used like an aggressive scout, given an unexplored region and told to charge that way. Engagements with individual Renders, while brief, spread stories fo their ferocity.
Torch-Born (Infantry, Archer Class) - pops as garrison unit. Upkeep 30 each, can be promoted to normal unit for 50 Schmuckers, but upkeep raises to 40. HP 6, Attack 6, Defense 1, Move 3, Special - Archery, Mountian Capable (free since they're infantry)
The Torch-Born appear somewhat disfigured, like their body parts don't all match. They are the more tomrented versions of the Wretched, and favour using their strength to fire large compisite bows.
The Wretched (Special Unit C-Heavy) - 75 Upkeep. HP 10, Attack 7, Defense 4, Move 3, Special - Mountain Capable (cost 1 cause you said so), Siege
The Wretched are similar to the Torch-Born in appearance but slightly more noble. They are towering beings who prefer using they massive strength to tear down barriers. They resemble the Frankesntein monster from the real world.
Pyros Vessel (Ship B) - 100 Upkeep HP 18, Attack 7, Defense 5, Move 5, Cargo 16 Specials - Water Capable
The Pyros Vessel is manned by fearless Prometheans looking to cause some trouble. They enjoy combat on the high seas and will eagerly charge a well defended soreline to drop off troops, able to take a beating.
Ishtari (Infantry, Knight-Class) - 120 upkeep. 12 HP, Attack 4, Defense 8, Move 5, Special - Heavy, Mountian Capable (free cause they're infantry), Natural Dirtamancy (4 points, do I pick a spell they use? Wanted Yes we can), Builder (costs 2 as second ability)
The Ishtari were mockeries of the Tammuz, often tasked with guarding prisoners. They are amazing with contructing buildings and it is noted they even have a natural ability to use Dirtamancy to contruct impressive stone structures. They are powerful defenders on top fo that, able to hold fortifications they make.