Setting
Spoiler: show
The setting of the game is best surmized by a webcomic I'm reading called Freakangels. Very interesting stuff. Anyway, its a post-apocolyptic world and the players are a group of teenagers gifted with incredible power. Some call is psychic, some would call it the force, others thing it's plain f***ing awesome. Whatever it is all of you discover you can do things with your mind: read thoughts, move objects, influence animals, break stuff and people, alter the basic levels of reality even... when you're strong enough. Individually you are all pretty impressive, able to mess with a person's mind, create a barrier that can at the least stop bullets and small explosives, move objects and do other things. The power seems based on your morality, creativity, and possibly a bit of your sanity. Really crrazy advanced stuff takes a lot fo practice to perform.
The catch is, the end of the world was caused by you. Theres only a specific number of you (however many people join) and you were all born at the same moment so all of you are the same age (we'll say 19) and the governments wanted to capture you and experiment, and none of you were having that. You all learned that working together you could do some amazing stuff. Three fo you could put up a wall that would stop a speeding humvee. All fo you together decided to make them afraid to keep chasing you, by using your powers and smashing them against the world so hard you all drained yourself and caused widespread weather changes, destroyed a large section of Europe, and wiped out practically all technology. The force of your combined exertion also killed, as far as you know, 80% of the people on the planet. Your powers had to reset themselves and recover, so it'll take time to work up to some of the things you were doing before. Other than focusing your minds to push the boundaries of your powers, you aren't sure what you can do to speed up your growth. What you have recognized is each fo you is skilled with a specific sort of 'talent' that makes you good at something, better than others.
The catch is, the end of the world was caused by you. Theres only a specific number of you (however many people join) and you were all born at the same moment so all of you are the same age (we'll say 19) and the governments wanted to capture you and experiment, and none of you were having that. You all learned that working together you could do some amazing stuff. Three fo you could put up a wall that would stop a speeding humvee. All fo you together decided to make them afraid to keep chasing you, by using your powers and smashing them against the world so hard you all drained yourself and caused widespread weather changes, destroyed a large section of Europe, and wiped out practically all technology. The force of your combined exertion also killed, as far as you know, 80% of the people on the planet. Your powers had to reset themselves and recover, so it'll take time to work up to some of the things you were doing before. Other than focusing your minds to push the boundaries of your powers, you aren't sure what you can do to speed up your growth. What you have recognized is each fo you is skilled with a specific sort of 'talent' that makes you good at something, better than others.
Character creation
Spoiler: show
The first step of course is character creation. Regardles of race all character have pale skin, as if they were albino, and purple eyes, but hair color seems to be regular, though some of you might also have odd colored hair. You all can speak pretty much any language you'd ever heard, and have soom good skills to begins with thanks to photographic muscle memory. Nothing crazy of course but you're smarter than anyone, even if the smarts is just potential. The 9 scores are in 3 groups, Physical, mental, and social. Physical includes Strength, Dexterity, and Stamina. Mentla includes Intelligence, Wits, and Resolve. And Social includes Presence, Manipulation and Composure.
Strength includes the raw power and physical might your character possesses. Dexterity includes hand-eye coordination and response timing. Stamina includes a character's physical toughness; both a measure of how much punishment he can take and how long he can endure it. Intelligence includes the characters ability to process, understand, and remember information. Wits keep your character sharp and ready for anything. It keeps you from losing your cool and keeps you on your feet when it really counts. Resolve is the mental focus, determination and stamina. It is the mental stamina that keeps you on target and allows you to see clearly through all the distractions around you. Presence includes the sense of command and leadership skills a character has. Manipulation includes charm and a character's power to coerce others through more subtle means. Composure includes self control and a character's emotional fortitude.
All players start with 1 in every stat. They are given points to spend on each group, 4 points for one group, 5 for a second group, and 6 for a third. After points are placed they can also pick one mental stat and automatically gain 1 extra point for free. The 5th dot in a stat is worth 2 points.
Now you can give your teenager a background abotu what happened to you leading up to the goverment learnign abotu you and trying to obtain you, possibly catching you. All of you learned about eachother around the time your powers manifested (puberty) and one of the powers allows you to send mental messages to eachother any time, unless someone is blocking themselves out. You can even Mass send these messages so all of the others hear you, but again anyone that is blocking out their mind won't get the message. You all eventually found eachother, even though it took years due to some of you being in distant countries. Everything led up to the military hunting you after you'd grouped together and forcing you to go all out, which caused the world as everyone knew it to sop. Nature returned to normal but many cities are in ruins, and everyone that survived lives in varying degrees of success, some barely surviving, other isolated and doing just fine.
The last thing to do for character creation is select your 'talents' which determines what you're best at. You can choose 3 Talents total. That's it, tehy never change, they are permanent. Try being varied becase some talents can be redundant. And remember, there is no list of powers. Basically all of you know how to do some basic stuff (send messages to eachother, create personal shields, telekinetic pushes, simple healing tricks, reading thoughts, influencing normal person's actions, blocking the other psychics from finding you) and other things can be added with practice. Talents give an extra talent or makes an existing talent very strong. Choosing from the list of talents is simply picking oen you like. Oh, and first come first serve. I'll try and cross tlaents off the list as they are picked. I'm making 20 talents so you should at least have some variety even if several people have already gone before you.
Strength includes the raw power and physical might your character possesses. Dexterity includes hand-eye coordination and response timing. Stamina includes a character's physical toughness; both a measure of how much punishment he can take and how long he can endure it. Intelligence includes the characters ability to process, understand, and remember information. Wits keep your character sharp and ready for anything. It keeps you from losing your cool and keeps you on your feet when it really counts. Resolve is the mental focus, determination and stamina. It is the mental stamina that keeps you on target and allows you to see clearly through all the distractions around you. Presence includes the sense of command and leadership skills a character has. Manipulation includes charm and a character's power to coerce others through more subtle means. Composure includes self control and a character's emotional fortitude.
All players start with 1 in every stat. They are given points to spend on each group, 4 points for one group, 5 for a second group, and 6 for a third. After points are placed they can also pick one mental stat and automatically gain 1 extra point for free. The 5th dot in a stat is worth 2 points.
Now you can give your teenager a background abotu what happened to you leading up to the goverment learnign abotu you and trying to obtain you, possibly catching you. All of you learned about eachother around the time your powers manifested (puberty) and one of the powers allows you to send mental messages to eachother any time, unless someone is blocking themselves out. You can even Mass send these messages so all of the others hear you, but again anyone that is blocking out their mind won't get the message. You all eventually found eachother, even though it took years due to some of you being in distant countries. Everything led up to the military hunting you after you'd grouped together and forcing you to go all out, which caused the world as everyone knew it to sop. Nature returned to normal but many cities are in ruins, and everyone that survived lives in varying degrees of success, some barely surviving, other isolated and doing just fine.
The last thing to do for character creation is select your 'talents' which determines what you're best at. You can choose 3 Talents total. That's it, tehy never change, they are permanent. Try being varied becase some talents can be redundant. And remember, there is no list of powers. Basically all of you know how to do some basic stuff (send messages to eachother, create personal shields, telekinetic pushes, simple healing tricks, reading thoughts, influencing normal person's actions, blocking the other psychics from finding you) and other things can be added with practice. Talents give an extra talent or makes an existing talent very strong. Choosing from the list of talents is simply picking oen you like. Oh, and first come first serve. I'll try and cross tlaents off the list as they are picked. I'm making 20 talents so you should at least have some variety even if several people have already gone before you.
Talents
Spoiler: show
The following is the list of 20 talents and their basic descriptions. These include an extra power you can do thanks to some extra part of your brain being used (maybe do to trauma), skills or certain fields that you excel at because you've absorbed a significant amount of knowledge if that area, or an exceptional handle on a power that simply comes second nature to you. Talents with 'x's aroudn them are already taken.
1)Skilled Mechanic - The character is an expert with their hands and has learnd everything their is to know about mechanical engineering. Machines almost speak to them. With the right resources and enough time they can potentially reinvent many machines that stopped working after the big event. They understand how to make radios, solar panels, engines, etc. Most important is their knowledge to create sources of energy, especially clean energy like water, wind and solar.
2)Medical Genius - The character can examine the injuries and illnesses of an individual by touch, and with extensive knowledge on all forms of medical practice they can apply their knowledge as if they were a trained doctor with years of experience. They are also much more skilled at healing injuries and removing a sickness with their powers than the others.
3)Natural Biologist - The character has absorbed volumes of information on plants and animals, and seems naturally gifted with growing plants and handling any kind of animal. They are better than the others at controlling animals.
4)Zen Teacher - The character can instill inner and out peace into a person, calming emotions and helping them deal with pain, both physical and mental. They can heal trauma scars from the past and ease the pain caused by present injuries. They can heal no better than the others as far as fixing the actual injury.
5)Socialite - Everyone, even other psychics, feel comfortable around the Socialite and are willing to trust him/her. They are amazingly charismatic and can use this to command attention, interact with someone as if they were best friends, and be very convincing that they are correct.
6)Librarian - The character catalogues every sensation, everything they see, smell, touch, hear or taste. They can instantly recall any of these sensations with perfect clarity and share the sensations with others. They remember everything. Putting what they remember to practice is not as easy.
7)Super Computer - The character can calculate numbers better than any computer that man had created before the end fo the world as we know it. They can perform complicated calculas and physics equations in their head, taking only seconds to do.
8)Pyromaniac - The character knows how to speed up molecules to cause objects, and even people, to burst into flame. Objects that are not necessarily 'flameable', such as metals, will heat up to the point until they begin to melt. This power takes a lot of energy and the character would do well to stick to small uses when possible. Used on non-flameable liquids can cause them to boil.
9)Scavenger - The Character has an amazing knack for knowing exactly where to look for something he/she needs to find. With this power the character could conceivibly find a needle in a haystack without much effort. Only works with inanimate objects.
10)Bullet Time - The character can slow down the perception of time, allowing them to react faster. They do not actually move faster just from this ability, but can make seconds pass like minutes. This ability can be turned on and off, and anyone touching the character with this ability can gain some of the inmproved time perception.
11)6th Sense - The character has a sort of 6th sense that allows them to sense danger right before it happens and hopefulyl react accordingly. This is passive and does not discriminate how dangerous something would be. Someone aiming a gun at the character registers just as dangerous as the character about to get hit with a stray soccerball. Can lead to being annoying.
12)Psi Dampener - In a strange twist the character can downgrade the psychic powers of everyone near him. When doing so he also weakens his own powers. This also makes the character harder to find or send a message to when he activates his power.
13)Mental Multitasker - The character is able to concentrate on any number of mental tasks, thinking about several different things, talking one on one with different characters and performing multiple mental tasks without more than simple concentration, which is not easilyl broken.
14)Unbreakable Barrier - The character's barrier could potentially allow the character to survive anything, including a nuke, being hurled into space, falling from incredible heights, and even can black psychic powers. However the barrier can only become large enough for personal use.
15)Puppeteer - The character is an expert at manipulating regular humans, able to make several do whatever the character wishes. Doing this is an immoral act at best.
16)Mental Cage - The character can place a non-psychic's mind in an induced coma, which can be lifted any time the character decides. This is a traumatizing event and even after pulling the target back out they could be greatly disturbed, possibly even insane, or they could have no recollection of what happened. Trying to place a mental cage on another psychic requires both characters to compete ina battle of the mind. If the cager wins the other character is only placed in the coma for a minute, but it is terrifying and often can leave the other psychic in tears. Using this power on another character is considered against the established rules for the group.
17)Superior Push - The character's telekinetic push has twice the force, all the time. So their maximum push is twice as powerful as the others, but they have a harder time 'softening' such a blow. Channeling other psychics also doubles the power, but if they channel the character's mind they do not double the strength of a push.
18)Insomniac - Character does not need any sleep. They merely spend a minute in concentration and all their mental fatigue disappears. Physical tiredness can also be solved, but takes 10 minutes to give the body the equivalent of 8 hours of restful sleep.
19)Slow Metabolism - Character does not require food or water as often as others. They can go without either for roughly 6 months before it starts to affect them.
20)Teleport - The character can teleport simply by thinking of where they want to go. They vanish and instantly appear at the destination. Others cna be taken along as long as their is physical contact. The teleporter can move as much inanimate objects as they and each person in the chain can carry.
1)Skilled Mechanic - The character is an expert with their hands and has learnd everything their is to know about mechanical engineering. Machines almost speak to them. With the right resources and enough time they can potentially reinvent many machines that stopped working after the big event. They understand how to make radios, solar panels, engines, etc. Most important is their knowledge to create sources of energy, especially clean energy like water, wind and solar.
2)Medical Genius - The character can examine the injuries and illnesses of an individual by touch, and with extensive knowledge on all forms of medical practice they can apply their knowledge as if they were a trained doctor with years of experience. They are also much more skilled at healing injuries and removing a sickness with their powers than the others.
3)Natural Biologist - The character has absorbed volumes of information on plants and animals, and seems naturally gifted with growing plants and handling any kind of animal. They are better than the others at controlling animals.
4)Zen Teacher - The character can instill inner and out peace into a person, calming emotions and helping them deal with pain, both physical and mental. They can heal trauma scars from the past and ease the pain caused by present injuries. They can heal no better than the others as far as fixing the actual injury.
5)Socialite - Everyone, even other psychics, feel comfortable around the Socialite and are willing to trust him/her. They are amazingly charismatic and can use this to command attention, interact with someone as if they were best friends, and be very convincing that they are correct.
6)Librarian - The character catalogues every sensation, everything they see, smell, touch, hear or taste. They can instantly recall any of these sensations with perfect clarity and share the sensations with others. They remember everything. Putting what they remember to practice is not as easy.
7)Super Computer - The character can calculate numbers better than any computer that man had created before the end fo the world as we know it. They can perform complicated calculas and physics equations in their head, taking only seconds to do.
8)Pyromaniac - The character knows how to speed up molecules to cause objects, and even people, to burst into flame. Objects that are not necessarily 'flameable', such as metals, will heat up to the point until they begin to melt. This power takes a lot of energy and the character would do well to stick to small uses when possible. Used on non-flameable liquids can cause them to boil.
9)Scavenger - The Character has an amazing knack for knowing exactly where to look for something he/she needs to find. With this power the character could conceivibly find a needle in a haystack without much effort. Only works with inanimate objects.
10)Bullet Time - The character can slow down the perception of time, allowing them to react faster. They do not actually move faster just from this ability, but can make seconds pass like minutes. This ability can be turned on and off, and anyone touching the character with this ability can gain some of the inmproved time perception.
11)6th Sense - The character has a sort of 6th sense that allows them to sense danger right before it happens and hopefulyl react accordingly. This is passive and does not discriminate how dangerous something would be. Someone aiming a gun at the character registers just as dangerous as the character about to get hit with a stray soccerball. Can lead to being annoying.
12)Psi Dampener - In a strange twist the character can downgrade the psychic powers of everyone near him. When doing so he also weakens his own powers. This also makes the character harder to find or send a message to when he activates his power.
13)Mental Multitasker - The character is able to concentrate on any number of mental tasks, thinking about several different things, talking one on one with different characters and performing multiple mental tasks without more than simple concentration, which is not easilyl broken.
14)Unbreakable Barrier - The character's barrier could potentially allow the character to survive anything, including a nuke, being hurled into space, falling from incredible heights, and even can black psychic powers. However the barrier can only become large enough for personal use.
15)Puppeteer - The character is an expert at manipulating regular humans, able to make several do whatever the character wishes. Doing this is an immoral act at best.
16)Mental Cage - The character can place a non-psychic's mind in an induced coma, which can be lifted any time the character decides. This is a traumatizing event and even after pulling the target back out they could be greatly disturbed, possibly even insane, or they could have no recollection of what happened. Trying to place a mental cage on another psychic requires both characters to compete ina battle of the mind. If the cager wins the other character is only placed in the coma for a minute, but it is terrifying and often can leave the other psychic in tears. Using this power on another character is considered against the established rules for the group.
17)Superior Push - The character's telekinetic push has twice the force, all the time. So their maximum push is twice as powerful as the others, but they have a harder time 'softening' such a blow. Channeling other psychics also doubles the power, but if they channel the character's mind they do not double the strength of a push.
18)Insomniac - Character does not need any sleep. They merely spend a minute in concentration and all their mental fatigue disappears. Physical tiredness can also be solved, but takes 10 minutes to give the body the equivalent of 8 hours of restful sleep.
19)Slow Metabolism - Character does not require food or water as often as others. They can go without either for roughly 6 months before it starts to affect them.
20)Teleport - The character can teleport simply by thinking of where they want to go. They vanish and instantly appear at the destination. Others cna be taken along as long as their is physical contact. The teleporter can move as much inanimate objects as they and each person in the chain can carry.
The actual gameplay will be more or less free form. For the most part you will interact with eachother and go abotu your new daily lives. Once enough people join I'll choose a country and city that the group will arrive in and we'll go from there.



