Tiny Magical Beast (Earth)
HD: 2d10 (12 hp)
Initiative: +4
Speed: 20 ft. (4 squares), climb 20 ft, burrow 20 ft., fly 40 ft. (good)
Armor Class: 20 (+2 size, +4 Dex, +2 natural, +2 deflection), touch 18, flat-footed 16
Base Attack/Grapple: +2/-11
Attack: Bite +3 melee (1d4-1)
Full Attack: Bite +3 melee (1d4-1)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Spell gem
Special Qualities: Darkvision 60 ft., low-light vision, gem deflection.
Saves: Fort +2, Ref +7, Will +5
Abilities: Str 8, Dex 18, Con 10, Int 18, Wis 14, Cha 8
Skills: Climb +12*, Listen +3, Spot +3
Feats: Great Fortitude
Environment: Any underground
Organization: Solitary, unit (2-4) or colony (1 queen and 20 warriors and 100 workers)
Challenge Rating: 2
Treasure: Standard (gem and stone only)
Alignment: Usually neutral
Advancement: 3-5 HD (Tiny)
Level Adjustment: --
1 Devourer at Full Strength Fully powered
Size/Type: Large Undead (Extraplanar)
Hit Dice: 12d12 (78 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 24 (-1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple: +6/+19
Attack: Claw +15 melee (1d6+9)
Full Attack: 2 claws +15 melee (1d6+9)
Space/Reach: 10 ft./10 ft.
Special Attacks: Energy drain, trap essence, spell-like abilities
Special Qualities: Darkvision 60 ft., spell deflection, spell resistance 21, undead traits
Saves: Fort +4, Ref +4, Will +11
Abilities: Str 28, Dex 10, Con Ø, Int 16, Wis 16, Cha 17
Skills: Climb +24, Concentration +18, Diplomacy +5, Jump +24, Listen +18, Move Silently +15, Search +10, Sense Motive +11, Spot +18, Survival +3 (+5 following tracks)
Feats: Blind-Fight, Combat Casting, Combat Expertise, Improved Initiative, Weapon Focus (claw)
Environment: Any
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always neutral evil
Advancement: 13-24 HD (Large); 25-36 HD (Huge)
Level Adjustment: —
... You know, since each ant has only +3 to hit, they HAVE to roll 20 to hit and they can't make criticals since its undead... So... yeah. I'm perfectly ok with doubling the number of workers. Especialyl since he can hit them on a 6, and will kill them in 2 hits, he has spell resitance of 21(


