

BLANDCorporatio wrote:Reclaimer wrote:Edit 2: This one seems pretty obvious now that I think about it: What are the odds Vurp's under an NDA re: Saline's death?
No. No, no-no-nonono-no.
Yeah, that's just me over-reacting. There's nothing wrong with having a character with very long, and very complicated, schemes that happen to influence or outright set in motion everything in your story.
It's just that, I don't like it at all how Charlie now gets the credit/blame for everything mysterious that happened in Erfworld. Who is this Charlie anyway, God?
OneHugeTuck wrote:That's not how chokepoints work, though.
You don't let the enemy PAST the chokepoint and then start fighting them...
asparagus wrote:gazes_also wrote:asparagus wrote:I don't understand why Ansom's forces were several feet away from the bridge. Where they Haggar can attack the front row from three sides.
It looks as if they are forming an arc around the end of the bridge - maybe to get as many pikes pointed at the attackers as possible?
What arc? I don't see one.
That's not how chokepoints work, though.
You don't let the enemy PAST the chokepoint and then start fighting them...
if you stay immediately after the chokepoint, you could surround them from 3 sides when they emerge from it, while they can only advance in narrow line (few on front to fight you).

gazes_also wrote:asparagus wrote:That's not how chokepoints work, though.
You don't let the enemy PAST the chokepoint and then start fighting them...
if you stay immediately after the chokepoint, you could surround them from 3 sides when they emerge from it, while they can only advance in narrow line (few on front to fight you).
Yes, you want a few of the attackers emerging at a time into an open space where you have room to take a full swing at them. You only occupy the choke point when you are significantly outnumbered.
BLANDCorporatio wrote:No. No, no-no-nonono-no.

The Black Hand wrote:gazes_also wrote:asparagus wrote:That's not how chokepoints work, though.
You don't let the enemy PAST the chokepoint and then start fighting them...
if you stay immediately after the chokepoint, you could surround them from 3 sides when they emerge from it, while they can only advance in narrow line (few on front to fight you).
Yes, you want a few of the attackers emerging at a time into an open space where you have room to take a full swing at them. You only occupy the choke point when you are significantly outnumbered.
Correct me if I'm wrong, but isn't this just the situation Ansom's ground troops are in?
The Black Hand wrote:gazes_also wrote:asparagus wrote:That's not how chokepoints work, though.
You don't let the enemy PAST the chokepoint and then start fighting them...
if you stay immediately after the chokepoint, you could surround them from 3 sides when they emerge from it, while they can only advance in narrow line (few on front to fight you).
Yes, you want a few of the attackers emerging at a time into an open space where you have room to take a full swing at them. You only occupy the choke point when you are significantly outnumbered.
Correct me if I'm wrong, but isn't this just the situation Ansom's ground troops are in?

Sammy won't turn, but he could certainly break alliance after he has done his fighting or something else nasty; Jillian apperantly just got Charlie force Sammy to throw troops away on a meaningless objective. Charlie won't attack Haggar if he honors his deal, and now Haggar has a excuse to say... sieze Jillian and hold her hostage against her kingdom. I wonder if they can drag Jillian across the bridge with out breaking alliance...For all those speculating that Sammy is going to join forces with GK, is there any single spec of evidence to point out that he has no loyalty to his side at all? Loyalty seems to be a pretty clear cut "stat" from everything I've seen, and it's not like it's something that can be ignored for the sake of expediency. Furthermore, if he joins forces with GK, he's done. GK's turn is done this day, so his turn will be done. Charlie will wipe out Haggar at the start of the day, since they go first in that battle space, and when Sammy/GK's turn starts he'll have no resources and his entire army will disband. It makes no sense at all.
SteveMB wrote:The question is getting Wanda to honor the offer. They could keep going back and forth: offer, honor, offer, honor....
Sorry*.
*no I'm not

OneHugeTuck wrote:That's not how chokepoints work, though.
You don't let the enemy PAST the chokepoint and then start fighting them...


1Luv wrote:Also, on another note. ANyone else notice how no one actually says 'Croak' Wanda. They sya they have to 'destroy' her. It seems a bit pointed when they talk about croaking other enemies, but Wanda is always 'Destroy', not kill. As if she wasn't a normal person anymore....
Lamech wrote:
And they now have a good reason to not want to work with Jillian; she apperantly strong armed Haggar into ignoring the archwitch, and going after a few insignificant ground units.
Dr Pepper wrote: What could Parson come up with? How about mixing a few axes into the pikes, hopefully upgrading the formation from phalanx to landsknecht?

pSycHOtic chICkeN wrote:Haggar has no equipment with which to attack Wanda. We have not seen any missile weapons or flying mounts, flying equipment or casters in Haggar's column. The column looks like a mob of concert fans wielding scavenged and improvised weapons. If they kill Gobwin Gnob's archery stacks they might be able to pick up the bows and then use them to shoot at dragons. Sammy could throw his ax and might injure one dragon (or maybe 4 if the dittomancer double doubles the axe), but the mob would still be useless.
Sammy wasn't worried that he might die if Wanda specifically targeted him.book 2 text update 7 wrote:No, despite Gobwin Knob's habit of targeting Royalty, the danger was not that they'd attack Haggar's column. It was that they wouldn't attack the city.
Lamech wrote:Sammy wasn't worried that he might die if Wanda specifically targeted him.

gazes_also wrote:Ansom's problem is that he cannot swap out deleted units as that would mean giving ground - once that cork is in the bottle you can't pull it out to stick in a new one. Withdrawal from the bridge, however orderly is not an option. he can only move units in to plug the gaps.
Sammy on the other hand can, if the first strike fails he can hit them again with fresh stacks.
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