Lamech wrote:I would assume that if the archers fire on Wanda and Co. then Wanda and co. can fire back. If they can't then Parson would have shot the archons out of the sky as soon as they ended turn, and if the dwagons can already fire Wanda would have blasted the tower down already.
I'd assume that Archons or Dwagons with ranged attacks could fire at any unit on the ground, but if so why didn't Charlie attack Parson's troops in the courtyard back in book 1? It has me a bit confuzzled. Maybe a unit can only attack on their opponent's turn if attacked first? Would make some sense but... not as much sense as I'd like.
Anyway, I got a plan. Since everyone else is speculating I'll toss mine out too:
1. Wanda's advantage is: she has the Arkenpliers. The other side doesn't have an Arkentool at all. That's the most important objective in support of her goal. (See book 1 for that quote.)
2. I'm going to assume that the pliers could decrypt a unit on the ground (in the same hex as Wanda), even if normal ranged attacks would not reach the ground. So even if Wanda for some reason can't counter-attack archers, she has an "attack" on the ground for any dead units.
3. Assume for the moment that Wanda's force have NO attacks which can reach archers.
3. A. Make a stack of best Dwagons. Use them to screen incoming attacks.
3. B. Eventually the Dwagons be used up. And die. And fall. To the ground.
3. C. Bonus points if you can kill a few on the ground by getting a dwagon to fall on top of the ground units.
3. D If an important unit is loosing it's mount due to archery attacks or whatever, have them switch out like Parson had the warlords switch mounts in Book 1.
3. E. Eventually there will be several dead Dwagons on the ground. NOW decrypt them. They'll have effectively crossed the sub-zone boundary, since I doubt a unit will start flying right away with 0 move. Now you have a "cheat" just like Parson cheated in book 1. Using the Pliers to get dead units to go from flying to on the ground.
4. Now stuff on the ground is just tactics. Kill as much as possible to give Wanda fodder. Go for the archers first. Bubble pop the Doublemancer so he can't double up the arrows any more. Take out warlords to neutralize their bonus. Etc.
5. Eventually Jetstone will stop attacking, even if they can, because they don't want more Dwagons rampaging around.
6. If Wanda can counter attack, then that just makes this more effective. Wanda's max stack can counter attack (with Archon's ranged magic and Dwagon breath), which'll make dead units on the ground right away. Leave those dead at first though, you want one big attack, not a small one that's easily wiped out before the next wave. When dwagons mounts that the counter-attackers are using get low on hits, swap them out and use them to screen. The screening Dwagons will die, but that's ok. Keep that up until there are enough dead Jetstone units and dead Dwagons to make a counter attack.
And the kicker? Sylvia will come up with the idea to decrypt dead dwagons on the ground.
Anyway, we'll see what really happens. I haven't put Jack into play here, and I'm sure he'll be important, but I think the Pliers are going to be the important plot point here.