by Crovius » Wed Mar 31, 2010 10:45 pm
I'll get to the troll as soon as I can, here are the other people for the Goblins
Goblin (can have up to 16) - MA 6, ST 2, AG 3, AV 7 - Right Stuff(Can be thrown by teammate with Throw Team-Mate skill); Dodge(Auto re-rolls a failed dodge. Only pushed back n "Defender Stumbles" result); Stunty(Ignore negative modifiers for moving through enemy teckle zones. However, more prone to injury
by -1 and have a -1 modifier when attempting a pass action)
Looney (only 1 on a team) - MA 6, ST 2, AG 3, AV 7 - Secret Weapon(At the end of a drive of Half, the player automatically sent off by the referee); No Hands(The player cannot carry the ball); Stunty(Ignore negative modifiers for moving through enemy teckle zones. However, more prone to injury
by -1 and have a -1 modifier when attempting a pass action); Chainsaw(A player may only attack opponents with his chainsaw. But first, there is a 17% of the chainsaw attacking the player! An Armour save roll is made for the player hit by the chainsaw, adding +3 to the roll. Casualties caused by a chainsaw player do not count for SPPs. However, beware! If the chainsaw player is knocked to the ground, then it also suffer the armour penalty)
Pogoer (only 1 on a team) - MA 7, ST 2, AG 3, AV 7 - Secret Weapon(At the end of a drive of Half, the player automatically sent off by the referee); Very Long Legs(+1 to interception and leap. Prevents use of "Safe Throw" skill; Stunty(Ignore negative modifiers for moving through enemy teckle zones. However, more prone to injury by -1 and have a -1 modifier when attempting a pass action); Dodge(Auto re-rolls a failed dodge. Only pushed back n "Defender Stumbles" result);
Dirty Player(A player with this skill has trained long and hard to learn every dirty trick in the book. This skill reduces Armour Value by 1 on the armour roll when fouling); Leap(The player can leap over another player. For the leap to be successful, the player must pass an agility
test without any modifier. If the test is unsuccessful, the player falls to the ground)
Fanatic (only 1 on a team) - MA 2, ST 7, AG 3, AV 7 - Secret Weapon(At the end of a drive of Half, the player automatically sent off by the referee); No Hands(The player cannot carry the ball); Stunty(Ignore negative modifiers for moving through enemy teckle zones. However, more prone to injury by -1 and have a -1 modifier when attempting a pass action); Ball & Chain(This player systematically moves in a random direction without any throw of a Dodge roll. If he moves onto a square occupied by a team mate or an opponent, he will throw a block. A Ball & Chain player must follow up if he pushes back another player. If the player is knocked down, a Stunned reult for an Injury roll will be treated a KO'd. The Grab kill cannot be used.