by Crovius » Thu Apr 01, 2010 6:26 pm
Side Name: Wonderland
Ruler/Overlord Name: Alice
Type of starting hex preferred: Forest
Starting Units: Scout(without flying), Special A and Special B
Colors: Red and white
Insignia: A Deck of cards, the top card has an A in the corners and the center picture is a Chessire smile.
RedCard: Stabber Class Infantry, HP 6, Attack 4, defense 2, Move 4, upkeep 30
WhitePawn: Piker Class Infantry, HP 8, Attack 3, Defense 4, Move 3 Pops as garrison unit. Upkeep 20 each, can be promoted to normal unit for 50 Schmuckers, but upkeep raises to 30.
Roses: Archer Class Infantry, (HP 6, Attack 6, Defense 1, Move 3, Special-Archery) Pops as garrison unit. Upkeep 30 each, can be promoted to normal unit for 50 Schmuckers, but upkeep raises to 40.
Dodo: Scout-Class unit, HP 4, Attack 1, Defense 1, Move 6, Special-Scout(8), 30 upkeep
Carpenter: Special-Class A Unit, HP 6, Attack 3, Defense 6, Move 4, Special- Builder, 40-50 upkeep
Walrus: Special-Class B Unit, HP 9, Attack 5, Defense 3, Move 3, Special- Siege, 40-50 upkeep
Caterpillar: Special-Class C Unit, HP 18, Attack 7, Defense 4, Move 4, Special- Heavy and Mount, 70-80 upkeep
Jabberwock: Special-Class D Unit, HP 24, Attack 12, Defense 8, Move 20, Special- Siege, Frightening and Fast, 200-300 Upkeep
Mad Hatter: Knight-Class Unit, HP 13, Attack 10, Defense 13, Move 6, Special- Rider and Fast, 120 Upkeep