Hey now, I still need a name for that city.
Regardless, I've played up to Turn 100, so I want to get up to speed.
Turn: 76
Arghh... Orthus the Barbarian King has just spawned. I don't know if CoE is at peace with him, but I hope so. He is basically an Overpowered Barbarian (6 strength) that can and will take your weakened cities. Whats worse, I know he spawned North of me. I'm going to have to reinforce Orgchart, which has two Warriors right now. He'll sack any city with one defender for sure. 2 defenders is a coin toss. 3.. should be safe. I hope.

Update: We're at Peace!
Turn: 79
Just finished researching Cartography, which means I can sign Open Border agreements with my neighbors. I went ahead and did so while they were willing. I now can move my militaries through their territory. More importantly, my cities may form trade routes with their cities resulting in more money. Don't worry, I can cancel an Open Border agreement at any time (though any units I have in his territory will be immediately kicked out, so no backstabing per se). Think of it as a way to get an early peak inside these guys' borders. My next research goals are Education, Bronze Working, and Warfare. Education is useful for research and the economy, while you guys can guess what Bronze Working and Warfare are useful for.
Turn: 85
No sign of Orthus yes. However, as my Goblins scout further south, I ran into another player, Calabim. They are a nation with a Vampire arisotracy that treats its serfs like human cattle. Not pleasant characters. However, they are led by Decius, who unlike the other two Calabim leaders is Neutral in alignment. I don't know why. Though I will say Vampires suck.

Turn: 97
Just discovered another Civilization, it is the Lanun. They are a nation of, well, Pirates essentially. They have a gazillion and one advantages in naval combat. Fortunately, their cities are on land! Open Border agreement signed.

Turn: 98
And another moment later I discover another one, and its just east of those Kuriotates goody two shoes. The Elohim see themselves as caretakers of the world, and thus are aligned "Good." They have numerous defensive advantages and make an ideal defensive Civ. One of these is their World Spell, Sanctuary. It prevents all hostile units from so much as entering their borders for a large number of turns, and all units already inside their borders are kicked out. Going to War with them is like trying to win a staring contest with a mirror. No matter how much or how little effort you exert, the outcome is always the same.

Now, enjoy these pictures.
Eagle Eye Viewpoint of the Nation

Everyone in a while, the game randomly showcases these rankings. The information is available in the scorecharts, but still its nice to get reminders. However, "wealth" rankings are nearly useless since it measures gold at hand, which can fluctuate wildly as in the early game its far more advantageous to devote commerce to research than building up a bullion reserve, and the ranking measures only the latter:

Here's the Kuriotates Capital. It's bigger than mine! Eh, thats how the Kuriotates operate. Their cities can work a lot more tiles, but they can only build a set number of them depending on map size.

Here's the Calabim Capital. Now they are doing so hot. Good thing they don't get dangerous until they can build Vampire Warriors.

Here's Orthus, he's just chilling out at a Ruin. Destroyer of Civilizations... not so much right now.
