Crovius wrote:Indeed. Oh well, it was a lot of fun while it laster, I really enjoyed myself and i'm working on a RL version just to play with my rpg circle. Probably will make it very basic. Onto the other erfgames getting set up!
Twoy wrote:Crovius wrote:Indeed. Oh well, it was a lot of fun while it laster, I really enjoyed myself and i'm working on a RL version just to play with my rpg circle. Probably will make it very basic. Onto the other erfgames getting set up!
I would be interested in that RL version if you don't mind sharing when you are finished. My RPG group probably would not be interested in playing, but I might be able to get a couple of people and have a three-side game.


Crovius wrote:Twoy wrote:Crovius wrote:Indeed. Oh well, it was a lot of fun while it laster, I really enjoyed myself and i'm working on a RL version just to play with my rpg circle. Probably will make it very basic. Onto the other erfgames getting set up!
I would be interested in that RL version if you don't mind sharing when you are finished. My RPG group probably would not be interested in playing, but I might be able to get a couple of people and have a three-side game.
I'll let you know how it turns out. Already explained the basics to some friends and finding a hex-grid map to play on, the guys are coming up with different sides. One guy is making all his guys themed around Mayans and Aztecs, another has an Egyption mythology thing going on, a third wants to do some Norse stuff. It looks pretty cool. Still in the concept phase for tkaing the rules we made here and bringing them to a 3-D board.




Kaed wrote:I had spring break. I'm going to try really hard to actually make you guys some turns now because I've been slipping into hardcore procrastination. >.<
I've decided to change Heir popping to 20 turns.


Dark Arbiter wrote:If I may, what prompted you to shorten Heir popping so much? Just curious for my own game - nobody has tried popping an heir yet, so I have no experience to run on.


BLANDCorporatio wrote:Dark Arbiter wrote:Maybe, turn-turn-over so to speak. There's rarely a turn-a-day development for these games, so if an heir takes 60 turns to pop, that would take (optimistically) at least two months of real time! That, and there's also the production lock-down for the city. Now, you'd want some of that, heirs are important and all, but at 60 turns you're slowing down the game a bit much.




Azgrut wrote:Remember too though that in Erf, sides are not always in total war with each other. Thus you have much less stress for popping army then in this game. Sides exsist for thousends of turns under a single ruler. What is 60 turns if you have some thousands?
Azgrut wrote:Sides exsist for thousends of turns under a single ruler. What is 60 turns if you have some thousands?


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