Another Erf-Game

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Re: Another Erf-Game

Postby thaco4 » Sun Apr 11, 2010 10:07 pm

Could we get a user/side post? So that we know who is who in game?
Indeed
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Re: Another Erf-Game

Postby Dark Arbiter » Sun Apr 11, 2010 11:53 pm

thaco4 wrote:Could we get a user/side post? So that we know who is who in game?


I posted a list of people who are playing, but I'd rather you didn't know who was who until/unless you actually bump into them.
"Well. You know."

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Re: Another Erf-Game

Postby Twoy » Mon Apr 12, 2010 12:23 pm

We're on Turn 47, and I have not met another player. I know there are 8 of you out there. It makes me nervous.
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Re: Another Erf-Game

Postby Azgrut » Mon Apr 12, 2010 12:43 pm

Well, you haven't met us... Maybe we have met you... Muhahahaha!
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Re: Another Erf-Game

Postby Crovius » Mon Apr 12, 2010 3:12 pm

Google wave is not playing nice with me and my aol email got locked down for a bit thanks to a virus. And I haven't eve learned where my side is starting!
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Re: Another Erf-Game

Postby Dark Arbiter » Mon Apr 12, 2010 4:42 pm

Crovius wrote:Google wave is not playing nice with me and my aol email got locked down for a bit thanks to a virus. And I haven't eve learned where my side is starting!


You sent me an email and I responded to it. I invited that email address to Wave, but until today I had not heard from you at all. We can't give you a starting position until we figure out if you can even play. Give me another email address to use, or else let's try and make Wave work for you (maybe try a different browser?), because with the number of people we have playing, it will be fairly difficult to get you playing by email when everyone else is on Wave.

The main point here being that, in order for you to play, we have to get in contact by some means other than these forums - and that means I need a reliable way to get a hold of you.
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"When life gives you crap, make Crap Golems, right?"
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Re: Another Erf-Game

Postby Ehbobo » Mon Apr 12, 2010 5:58 pm

Twoy wrote:We're on Turn 47, and I have not met another player. I know there are 8 of you out there. It makes me nervous.


Really? I've run into scouts from two different sides, and seen a stack of archers and a warlord with one of my scouts.
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Re: Another Erf-Game

Postby Dark Arbiter » Tue Apr 13, 2010 2:06 am

Twoy wrote:We're on Turn 47, and I have not met another player.


I think it's safe to say that this is now a false statement ;)
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Re: Another Erf-Game

Postby Ehbobo » Tue Apr 13, 2010 2:58 pm

BUMBUMBUM
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Re: Another Erf-Game

Postby geekinpinkhat » Tue Apr 13, 2010 6:20 pm

Dark Arbiter wrote:
Twoy wrote:We're on Turn 47, and I have not met another player.


I think it's safe to say that this is now a false statement ;)


I gotta say it's been amusing to watch all the near misses on the map, though.
Oh, scouting orders...what the hell. :lol:
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Re: Another Erf-Game

Postby Dark Arbiter » Wed Apr 14, 2010 6:03 pm

Ehbobo wrote:BUMBUMBUM


God bless turn-based Dramamancy.
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Re: Another Erf-Game

Postby Ehbobo » Wed Apr 14, 2010 6:08 pm

I think it falls under the category of Hat Magic, but I'm not sure.
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Re: Another Erf-Game

Postby bowdagger » Tue Apr 20, 2010 2:49 am

hey dark arbiter i was wondering how you feel about cheap uses of mancys, because i have two cheap combos with the spells you gave. and if you start another game can you pm me so i can join in.
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Re: Another Erf-Game

Postby Dark Arbiter » Tue Apr 20, 2010 12:00 pm

bowdagger wrote:hey dark arbiter i was wondering how you feel about cheap uses of mancys, because i have two cheap combos with the spells you gave. and if you start another game can you pm me so i can join in.


Hey - we're still accepting players, although at the moment we're just coming off a few days' break. PM me your email and I'll get you in touch with the other GM of the game.
"Well. You know."

"When life gives you crap, make Crap Golems, right?"
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Re: Another Erf-Game

Postby turbler » Tue Apr 20, 2010 6:51 pm

Note to everyone: ummm. . .Google wave is being difficult, so if I don't get back to you that's probably why.
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Re: Another Erf-Game

Postby Dark Arbiter » Tue Apr 20, 2010 7:13 pm

Not to worry Turbler. Amelie and I are readjusting to the turn-a-day pace, so turn 52 really isn't even starting until tomorrow. (4/21)

In other news, has anyone heard from or spotted Lefish anywhere? He hasn't submitted orders in about a week (since turn 47) and I'm concerned.
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"When life gives you crap, make Crap Golems, right?"
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Re: Another Erf-Game

Postby koga305 » Fri Apr 23, 2010 4:48 pm

I would like to join the game. Here's my side:


Name: Tropicana
Overlord name: Lord Anosi
Type of starting hex preferred: Coast
Starts with A/B special and scout
Infantry, Stabber-Class: Tribal Raiders
Infantry, Piker-Class: Tribal Defenders
Scout-Class: Pawwot
o Flight, Natural Thinkamancy (6)
Infantry, Knight-Class: Beastwiders
o 120 upkeep
o HP: 13 Attack: 7 Defense: 7 Move: 5
o Rider, Dance-Fighting
Infantry, Archer-Class: Tribal Slingers
A: Gowilla
o 45 upkeep
o HP: 9 Attack: 4 Defense: 4 Move: 3
o Forest-Capable
B: Scowpion
o 45 upkeep
o HP: 6 Attack: 5 Defense: 3 Move: 5
o Mount
C: Shawk
o 3 turns
o 70 upkeep
o HP: 12 Attack: 9 Defense: 4 Move: 11
o Heavy, Aquatic (Only usable on water, so this shouldn't cost points), Mount, Fast
D: Tewwapin
o 300 upkeep
o HP: 24 Attack: 14 Defense: 16 Move: 12
o Heavy, Water-Capable, Breath Weapon (Steam, functions as Fire or Lightning), Siege
Naval Vessel 1: Cawavel
o HP: 9 Attack: 2 Defense: 3 Move: 6
o Vessel (3 stacks)
Naval Vessel 2: Dwomon
o HP: 15 Attack: 1 Defense: 2 Move: 4
o Vessel (5 stacks), Siege

I will PM you the need Wave information if I get accepted (I already have a Wave account).
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Re: Another Erf-Game

Postby Twoy » Fri May 14, 2010 6:53 pm

I cannot get into the wave at all now. I guess the game has ended.

May I be allowed to brag a bit?

On Turn 62 I expected to have 7 level 5 cities and around 8 warlords and two casters.
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Re: Another Erf-Game

Postby Nihila » Mon Aug 23, 2010 9:05 pm

I'm not sure if this is the right place for this, but I have a few recommendations for Dark Arbiter's game. If they are really bad, feel free to tell me.
A) Instead of Siege Towers being available to all, have them as a replacement for D-class units. (In the comic, it looked like only Hobbittm units were in the Towers)
B) Have the option of having a very weak unit (1-1-1-12) instead of a D-class unit, with 10 points to use, which can be mass produced. (In the comic, Doombats)
C) Have the popping speed of C-class units be reduced to x2 per turn for level 5 cities. (maintains the 2:1 ratio better)
D) Have different Ship units, to represent the levels.
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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