BLANDCorporatio wrote:Maybe, in Erfworld, the idea of keeping archives and histories is rather alien (seeing as how people pop fully formed); without archives and histories, you cut yourself off from the experiences of others and are forced to reinvent the wheel or stagnate.
Well, we know that the keeping of archives and histories is, at least to some degree, present in Erfworld. Gobwin Knob had a library filled with the records of wars - though, I admit, Parson describes them as more of high scores than precise "Warlord X did Y, Caster A did B, Side Q did R." And seeing as people pop fully formed, it seems like they'd pop with all the basic knowledge of their station..but the definition of "basic knowledge" may be variable. After all, the "average" person in the 20th century (or 2000th turn since the founding of a side) may have a different concept of "normal" than 500 years (or 2000 turns, perhaps) beforehand. Yes, I know this doesn't necessarily fit with the "gamelike" aspects of Erfworld, but many games have something of an evolution in the capabilities of basic units mission-to-mission, if not moment-to-moment. And, of course, Erfworld is not a game, no matter how much it may seem like one.
Plus, if there are no age limits, and your side has lasted for a long time, it's likely that you'd accumulate a lot of knowledge on your side. Similarly, if the world is constant war, then effective new tactics would rapidly be put to use by all sides, since failing to do so would lead to the rapid destruction of all sides not using said tactics.
Maybe some tactics were tried, but until some special circumstance (tame Dwagons, attuned Pliers etc) they just were not viable.
Seems likely. We know that Jetstone, at least, knew something of the whole flier-relay tactic (though I think it's currently unknown if they learned the tactic from GK or if they'd always known). After all, Tramennis uses a relay to meet Ossomer at...Dhrystone I think. He's reprimanded for doing so, because it's not practical in terms of move costs (use the move of several flying mounts to move one non-flyer). So it seems like some of these tactics may have been known, but not practiced due to impracticality - if you're not getting 3-4 new flying mounts (Dwagons, in this case) per turn, it becomes expensive and impractical to use the relay for anything but the greatest of emergencies.
And while tame Dwagons may/may not be a new thing to Erfworld, made possible only by the Hammer, we know that wild Dwagons exist. So it's possible that other cities/sides can pop them - we just know that the Hammer allows the taming of wild Dwagons and the complete control of them. We know that Decrypted are brand new, something only enabled by the Pliers. We know that Archons, Charlie's special unit, are available to other sides, if at a greater cost in time (and possibly schmuckers). So in terms of units, it may just be that spending the time/money to pop large numbers of Dwagons (if possible) or archons is impractical.
Maybe some tactics were tried, and are used, just someplace else (reminiscent of how warfare between similar cultures on Earth tended to get into predictable patterns; then when some new challenger appeared, and the old ways of battle appeared obsolete).
Certainly possible, but since Erf appears to be much more of a continuum than Earth has been (until the last few centuries). There are flyers, there is lookamancy, there is travel via portals. So it's not inconceivable that virtually all sides are known and in communication via a few degrees of separation. Say, Jetstone knows Transylvito who know Jitterati, who know...and so on. So Jetstone may not have ever come into contact with Jitterati, or some side that Jitterati knows, but tactics, (especially effective ones!) battle outcomes, etc. is likely to be passed on one way or another, given sufficient time (especially given the interactions between casters in the MK, which come from all over Erf, and given that there are people like Charlie and sides like FAQ that travel/information gather over enormous areas). So while there are likely predictable patterns, I'd say news of new tactics usually spreads fast, and such tactics are rapidly adapted to become the norm (otherwise, any particularly innovative side would gain such power as to become nigh-invincible). Think about how quickly everyone knew that "some sort of Dirtamancy trap...over multiple hexes" took out the RCC. Think about how fast everyone would learn to watch for, prepare for, and perhaps perform, such actions, if the exact methodology behind it became common knowledge, especially given the rapid transmission of info via Thinkamancy/hats/scouts/etc.