homeosapiens wrote:why would Wanda bother picking Webinar?

homeosapiens wrote:Um.. what you couldn't understand?
DoctorJest wrote:"Wolves are like dogs, but dogs are like dogs, so therefore: kittens".



homeosapiens wrote:http://www.erfworld.com/book-1-archive/?px=%2F116.jpg
It is not stated strictly. It is said that undead resemble their orginal strenht closer when you pay more attention. Contrary logic is that they resemble their orginal power less when you pay less attention. So weekest kind of undead is the one that resembles orignal power in the least. That's rather a valid theory, but still theory. It fits more than say, every unit is same strenght when you mass animate it, becouse why would Wanda bother picking Webinar?
Reclaimer wrote:Did you see the look on Ansom's face when he saw who it was? Wanda was rubbing his face in it, just like how she treats Ansom as her personal pet to taunt Jillian while she keeps the rest of the Decrypted more or less at arm's length.
DoctorJest wrote:"Wolves are like dogs, but dogs are like dogs, so therefore: kittens".
DoctorJest wrote:
The poor spelling and grammar did nothing to enhance comprehension, either, so maybe it's just a communications issue, but it really seems like there's alot of really weird logical leaps in your argument that make absolutely no sense.
HandofShadows wrote:WhileWanda's use of Webinar was clearly psyops, I don't think Wanda's treatment of Ansom is. Ansom was the FIRST decrypted and you never forget your first. Also Wanda knows that Ansom is good in a fight. Lastly Jillian has not been around to be taunted by Wanda. In fact Wanda left Ansom behind (A better decision than it first apeared) when she found out Jillian was in the area.
randomstar wrote:In TBFGK Stanley used uncroaked warlords as warlords, so the bonus probably stays on.

Let's get the last sentence out of the way first: Popping them fast doesn't make them powerful, that just makes Charlie powerful.homeosapiens wrote:Why Charlie's archons are this powerfull? Cause they get to fight all the time and they level a lot. And Charlie can pop them really fast.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Not much discussion about this. My take was that is was Jillian's wish to cut Stanley in two, as she does to his face on the banner.Alexei P wrote:Also: "WISH"? Another great sound effect!
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Oberon wrote:Let's get the last sentence out of the way first: Popping them fast doesn't make them powerful, that just makes Charlie powerful.homeosapiens wrote:Why Charlie's archons are this powerfull? Cause they get to fight all the time and they level a lot. And Charlie can pop them really fast.
What makes Archons powerful is that they seem to have any ability needed at the time. At least this was the way they were portrayed in TBfGK. In TBfGK Archons were nigh invincible except against uncroaked volcanoes. In LiaB we have seen one crushing defeat for a small force of Archons, 4 Archons against a Chief Warlord and a hex full of Warlords, archers, and other troops.
In TBfGK, however, Archons demonstrated the following powers:
Flight;
Power Beams of differing types;
Thinkagrams;
The uncanny ability to arrive where they were needed exactly when they were needed (We saw two examples of this: Ansom decides to contract with Charlie, and Archons shown in mountainous terrain are suddenly above Ansom's forces; Charlie asks Parson how many Archons he'd need to take out the GK garrison and the next turn that many fly into GK airspace.)
More than enough potency to blast a Master Class Croakamancer and a stack of flying uncroaked, killing all of the uncroaked and critically wounding the caster. When it's not their turn, by the way;
The ability to see magical compulsions (on Jillian);
The ability to dispel those compulsions via a pep-talk;
The ability to see through veils (on Bogroll);
The ability to grant dance fight capabilities to forces who were described as being incapable of dance fighting;
And they can fetch you your carpet even when they have zero move.
I may have missed some, since the list is so long. But in short, the Archons in TBfGK had the power of plot: They had whatever ability was needed at the time, regardless of whether the readers had been given any inclination that they possessed this capability. They were in essence a flying Deus ex machina, capable of solving any plot issue which needed solving.
The Archons have been less of a spoiler in this Book, which is a very good thing. But then again, Charlie has been trying very hard to operate only through puppets in order to keep his involvement a secret. Now that he has been revealed to both Jetstone and Haggar this may change.


Sonic Screwdriver wrote:Even if it's within the constraints, it's still pretty bad that this unit has as much as they do. You have tough, fast, flying, ranged warlords with dollamancy, foolamancy, shockamancy, and thinkamancy. Archons are pretty much the uber-unit, blowing dwagons out of the water in versatility alone. The raw numerical comparison between them and dwagons (attack/defense/hits) is unknown and only guessed to favor the dwagons; because otherwise the dwagons are Erfworld's Worf
In the first book we didn't know what they could do. So it seemed like they could do anything. In this one we know their ablities, and we also know most of them can't do everything. Archons also don't get all of the six possible ablities. only a few.Oberon wrote:They can fly.In TBfGK, however, Archons demonstrated the following powers:
Flight;Thats there attack there a ranged unit.Power Beams of differing types;A thinkamancy ablityThinkagrams;Large movement and Charlie had them in position. Doomabts could to the same.The uncanny ability to arrive where they were needed exactly when they were needed (We saw two examples of this: Ansom decides to contract with Charlie, and Archons shown in mountainous terrain are suddenly above Ansom's forces; Charlie asks Parson how many Archons he'd need to take out the GK garrison and the next turn that many fly into GK airspace.)They didn't actually hit Wanda, she took falling damage from a head first dive and was probably moving very quickly already. The archons managed to take out three uncroaked fliers, and two of the weakest undead. So with 30 archons thats like nine to a unipegatur and another for each rider. It looks like it takes about 9 archersto croak a dwagon. And since unipegaturs are definitly weaker than dwagons... err... thats not really impressive.More than enough potency to blast a Master Class Croakamancer and a stack of flying uncroaked, killing all of the uncroaked and critically wounding the caster. When it's not their turn, by the way;Its an ablity from thinkamancy. Comes with the thinkagrams.The ability to see magical compulsions (on Jillian);I'm pretty sure anyone could do this no magic required. Well if you know about the spell of course.The ability to dispel those compulsions via a pep-talk;Foolamancy; comes with the viels.The ability to see through veils (on Bogroll);This is a shiny combination of magic, other casters can do this as well.The ability to grant dance fight capabilities to forces who were described as being incapable of dance fighting;This is a function of flying, nothing special at all.And they can fetch you your carpet even when they have zero move.I may have missed some, since the list is so long. But in short, the Archons in TBfGK had the power of plot: They had whatever ability was needed at the time, regardless of whether the readers had been given any inclination that they possessed this capability. They were in essence a flying Deus ex machina, capable of solving any plot issue which needed solving.
The Archons have been less of a spoiler in this Book, which is a very good thing. But then again, Charlie has been trying very hard to operate only through puppets in order to keep his involvement a secret. Now that he has been revealed to both Jetstone and Haggar this may change.
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