Erfworld mechanics are close to those of most TBS games, and not at all like those of D&D. But they are their own rules, and not, as far as anyone has pointed out, exactly similar to any prior published rules. So knowing in general how TBS games work helps to understand Erf mechanics, but it is no guarantee that every assumption will be correct, even if (or maybe especially if) based upon another game.kaylasdad99 wrote:Regarding the whole "a side can't cast during the enemy's turn" thing, I suppose I should ask some questions regarding turn-based RPGs [...]
After the rules about casting were described to the readers by the characters, mostly Parson while he learned them, many people pointed out the reversal of the "no casting off-turn" rule. The author stepped in and explained the exceptions to this rules, but the rule plus the exceptions still do not cover all cases of off-turn casting. So either the rules were not explained well from the beginning, or a poor job was done of explaining the exceptions, or the rules have changed to meet the needs of the plot. Those are the three possibilities. Given that even Word of God fails to account for all of the cases where we have seen off-turn casting, it appears to me that the rules were changed, even if subtly or for some other cases.
They do. But from a cartoon it would be difficult in some cases to determine exactly when a unit is "in melee." Sizemore cast while face to face with Webinar. Sizemore also cast while running his raid on the RCC forces to disrupt their leadership and shock them. The RCC rank and file were ordered to engage the caster, but we can't know if this was accomplished. And no restriction on casting in melee has been mentioned in any case.kaylasdad99 wrote:Secondly, even with this rule in place, has the rule ever been invoked to prevent a caster from casting defensively during melee? The do use melee in Erfworld, do they not?




