badninja wrote:Oh what is this twisted mind of Jack's thinking? I got a shiver down my spine because if he has learned anything from Parson it is to do something to due with the unexpected. I have a feeling that he as a plan beyond just getting himself decrypted and I feel that he is more then right about the proper actions that need to be taken. Ossmer or what ever brings up a good point his father is blinded by his believed superiority and much like Ansom I feel he is going to fall for one nasty dirty tactic, so who is going to be the new Bogrol? On to the next comic!

kriss wrote:Hmmm, this gives me a nasty idea. He aparently sends up a viel that makes them all look like Wanda and her mount, and when they living fall they get decrypted, second volly goes through and they might have just enough to get the real Wanda they ferreted out. Then the viel and displacement ends on GKs next turn, or if Wanda's body is examined (Decrypted don't leave bodies after all, so if she and her dragon are all that's left 'alive', it makes sense that thier is no corpses). They weren't where the archers/tower thought they were. A defence within a defence.
Reclaimer wrote:Unlimited ammo would equate to infinite attack power; there would have to be a hard limit on ammunition or else you could just post up a few archers and waaait to change the turn until everything in the square's dead.
gameboy1234 wrote:I'm pretty sure Erfworld mechanics don't allow dead things to fly, or float in the air at least. Also I kinda doubt that Erfworld mechanics allow corpses of any sort to give a defensive bonus (i.e., act as a barricade). That'd just be cheesy.
Squishalot wrote:c) Wanda and co's concern isn't necessarily that they're sitting ducks for defensive spells and whatnot, they also have a concern that Jetstone will send flyers and warlords after them. Why would they be thinking about that if archers could just pepper them with arrows without fear of retribution?

HailGreen28 wrote:Great idea. Jetstone will have to spend twice the amount of firepower to croak the living units.
Other tactics might also minimize the damage. How about going to highest possible altitude to penalize Jetstone's shooters? Moving directly over the archers in the field to maybe impose a penalty on the tower defenses, and shoot back at the archers directly below them? Flashing the shooters so they can't target Wanda initially?
Wonder what the best solution will be?

Dancing Cthulu wrote:Plus as I think someone else said - everyone believed Stanley's dwagon was dead when it fell. Plus in the other times we've seen dwagons dying though don't seem to have hung around in the air.
I thought maybe what Wanda was saying in regards to flyers and warlords after Jack said he should be using what little juice he has to veil her - it won't work because Jetstone will use them to get warlords up for veil spotting, not so much that Jetstone plans on sending a few low/mid power flyers to attack 60 or so dwagons.
If Wanda can decrypt units not in the airspace the battle should be short and quick. Some dwagons accidentally get stabbed in the head, and then get decrypted on the tower and roast Slately. Wanda should definitly test that.It'd be interesting to see if decryption is a 'natural ability' or a 'spell' - after all, the Archons could use natural abilities to influence the battle for Gobwin Knob, so...
Lamech wrote:If Wanda could just get to the garrison somehow, she could decrypt a bunch of fallen dwagons and wreck it, or just smack Slately. But she would need move to do that. Jillian has tried to capture and turn Jack right? It occurs that if Wanda looked like Jack she might end up in the space square were she could croak Slately or raise her dwagons.If Wanda can decrypt units not in the airspace the battle should be short and quick. Some dwagons accidentally get stabbed in the head, and then get decrypted on the tower and roast Slately. Wanda should definitly test that.It'd be interesting to see if decryption is a 'natural ability' or a 'spell' - after all, the Archons could use natural abilities to influence the battle for Gobwin Knob, so...

Squishalot wrote:Why are so many people assuming that the dwagons can't fire back?
Consider:
a) The entire city area is still just one hex.
b) The idea that city boundaries are one-directional isn't in keeping with TBS games - if the archers can shoot at the dwagons, then the dwagons should be able to shoot at the archers.
c) Wanda and co's concern isn't necessarily that they're sitting ducks for defensive spells and whatnot, they also have a concern that Jetstone will send flyers and warlords after them. Why would they be thinking about that if archers could just pepper them with arrows without fear of retribution?
...
Anyway, it's my view that Wanda and the dwagons will be able to return fire if attacked from the ground and the tower, but not move from their aerial position, based on the evidence. This means that the dragons will be able to use their breath attacks (limited usage per day/encounter, based on what we've seen in the past) but not melee. This still opens up a wide array of possible defences - blow-popping entrances to parapets and so forth.
BLANDCorporatio wrote:DoctorJest wrote:"Wolves are like dogs, but dogs are like dogs, so therefore: kittens".
DoctorJest, if I weren't referentially married to my sig I'd use that instead.

Squishalot wrote:c) A veil requires something reasonably similar sized and expected to be in the area to be 'hidden' by, they can't just vanish (presumably, unless Jack is back up to full power).


Menlo Marseilles wrote:The Shadow wrote:Jack wrote:Habitually, he sought out the lines and dots of the scenery, the little hooks that other minds used to build their idea of the world around them.
Perhaps I'm reading too much into this, but it almost sounds like Jack sees the world in a totally different way - well, of course, but I mean beyond his bizarre, semi-sane individual outlook.Are foolamancers like Neo, seeing the code behind the world?
I think this was discussed in Jack's previous "viewpoint" Text Update. Basically, Foolamancy involves looking at the world as objectively as possible - without assigning any meaning to it or trying to create any narrative out of it - and then, at the same time, being able to look at it from another person's viewpoint, the way they would see it. (The vast differences that become apparent with this approach is cited as one reason why so many Foolamancers seem a bit off their rockers to others.)


trotsky wrote:P.S.
I notice that Jack refers to Parson as "his Lord" (emphasis added). I also notice that there have been no conspiracy theories based solely on this statement. The decrypted are loyal to Wanda, the living are loyal to Parson, and Stanley is loyal to himself.


kriss wrote:New Foolamancer trick, dealing with firing arcs. As you know, arrows arc in flight, which can be used for a nast trick or two. Let's set up a hypothetical grid...
T 1 2
T
T W
T 3 4 W
T is the tower, 1-4 represent airial quadrents, and W is the wall. Now then, a displacement would be useful if it looked like it was in an unlinked quadrant. 2 is the only one they can arc shots through, and from thier it's either to 4 if they aim high and 3 if they aim mid to low. A simple trick would send a displacement to area 4, but have it look like a genuine move. A smart comander wiuld arc the fire through 2 to hit 4, esentialy clearing two quadrents at once, revealing it's a displacement but also eliminating an area they could be hidden without taking the risk that it was a double bluff and they really were in 4. For his next volly he'd arc to 3 through 2 to cover the widest area of 3 possible. If they still don't hit, the enemy would be in 1 and so you target there. Or so he'd think. To quote a joke about a similar setup with a villain, the 4th one was fake, resulting in the villain taunting 'What, you didn't think I'd move?" The trick is to have the units be in 3 to begin with. Once they first volley is over, move to where your proven illusionary doubls are and that space is going to be ignored for the next couple of vollies. The trick is then to move back and forth in the air-hex between zones 3 and 4 as needed. Arc vollies will still probably be used to cut down on hidding area giving the GK units some time to book it, but a direct volly would blow the trick. An alternative to moving between 3 and 4 constantly is to throw 1 in there on occassion to really mess with them. I'm not sure if air-defences could be fooled, and if they can Jetstone would probably just fill the full airspace with blasts to finally flush them out. However, they'd have to waste a lot of shots to do that, though with radiating defence shots 3 would be an ideal hiding place to minimize radiant exposure from the top of the tower. In the case of arking shots, 3 is still ideal as it enables you to dodge all but the short shots, and if the defense is spread thin enough you might even be able to dodge some of the shots.
BLANDCorporatio wrote:DoctorJest wrote:"Wolves are like dogs, but dogs are like dogs, so therefore: kittens".
DoctorJest, if I weren't referentially married to my sig I'd use that instead.

This cost no move, but its only effect was to determine which archers could hit them. And on whose heads their corpses would fall, Jack supposed. But of course, Decrypted leave no corpses. Hm.
effataigus wrote:
{clarified} whether is Sylvia source of ideas or just bonuses and intense glares.
*eye-daggers*
Wh-, huh? Pff! Fine, but one of these days GK will have to win a staring competition, and even Jack may need some help. And then we'll see, I tell ya!


Archers are going into same zone as enemy to shoot at them, so GK's side can both ranged and melee attack back.
The city is one hex
SteveMB wrote:The question is getting Wanda to honor the offer. They could keep going back and forth: offer, honor, offer, honor....
Sorry*.
*no I'm not
effataigus wrote:Super-Jack theory: Jack dies, is decrypted with full juice, fakes his own second death (giving a spectacle of having a bunch of fake illusions vanish as his decrypted body turns to ash) then fakes Wanda's death (giving a good spectacle of decrypted turning to dust). No bodies to inspect... then they just have to survive a bunch of warlord's eyes, Charlescomm's turn, and Stanley's wrath over the decrypted dwagons.
Squishalot wrote:Anyway, it's my view that Wanda and the dwagons will be able to return fire if attacked from the ground and the tower, but not move from their aerial position, based on the evidence. This means that the dragons will be able to use their breath attacks (limited usage per day/encounter, based on what we've seen in the past) but not melee. This still opens up a wide array of possible defences - blow-popping entrances to parapets and so forth.
It'd be interesting to see if decryption is a 'natural ability' or a 'spell' - after all, the Archons could use natural abilities to influence the battle for Gobwin Knob, so...
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