A
Twain arrives, bearing a letter for Graf Zeppellin:
"Dear Graf Zeppellin,
The Ministry of Warfare and Cartography has heard of your crushing victory against the Dwagons of Gobwin Bump. We hereby send our heartfelt congratulations, and we inform you that the Ministry is now interested in extensive battle testing of the Diwigibles. To this end, they shall return to Vapour-Cassia post haste.
Knowing your zeal in promoting them for the Steam Military, we trust that you find this to be good news. The Ministry has dispatched some forces so that your absence from the coalition will not be felt.
Have a safe voyage, and best regards.
Diesel Watt, Aquisitions Auditor
This is an official letter from the Ministry of Warfare and Cartogrpahy. If you are not the intended recipient of this letter, set your worldly and other-worldly affairs in order."
Graf Zeppellin crumples the paper and throws it in a nearby flame.
He proceeds to verbalize hostility at the content of the letter and its senders, hostility which is rendered family friendly (but rather repetitive) by Erfworld's cuss filters.
Achievement unlocked : Quaint Cussing+++ Hitpoints
+++ Attack
+++ Defense
+++ Move.
"And what am I supposed to do with these units, hmm?"
===
Everyone's favourite scout, the
Gyroscope, is back!
Hits: 1
Attack: 1
Defense: 0
Move: 5
Special: Scout
Cost: 15p
Cheap, fast, gyro-stabilized. The best unit for your scouting needs!
===
The
Wion HunterHits: 5
Attack: 8
Defense: 5
Move: 2
Special: Ranged
Cost: 26p
Varied is the Titans' creation, and the Wion Hunter knows how to best appreciate it all- at a cup of smoked tea, beneath a trophy-filled wall, reminiscing of that one hunt for the Dwagon the size of a city. I swear, it was this big! Clad in the finest boiler plate armour and armed with third rail guns (made with pride by the Navarrone Brothers Inc.), the Wion Hunter is all about (not) giving the quarry a sporting chance.
(Graf Zeppellin is now a Wion-Hunter type unit, and has these stats, for a cost of 46p).
===
TwainHits: 30
Attack: 1
Defense: 1
Move: 4
Special: Range
Cost: 65p
Choo-Choo! All aboard! Need to get your momentum-challenged grunts from Pop to Grinder? The Twain can get them there in a jiffy! For the truly desperate, the Twain can also act as a meat-shield, protecting more fragile or damaged units from the ravages of the opponent's turn.
===
Steam FlyHits: 30
Attack: 1
Defense: 1
Move: 5
Special: Range
Cost: 81p
Let the plebes, pikers and poop-shovellers travel by ground. For People of Class, the Air is the only way to go, and this engineering marvel is the most stylish transport around. Wherever you need to go, there's a Steam Fly line going there!* Book your ticket now, and have a fine trip!
*: offer not valid for war-zones. Travel may be disrupted or suspended by incidents of extreme Dirtamancy. Tickets will not be refunded.
===
Rolling ScorpionHits: 10
Attack: 15
Defense: 5
Move: 3
Cost: 45p
On a rapidly changing battlefield, your slow moving towering Collossi will not always be the best choice. Alrick&Co's Rolling Scorpion, with its mix of agility and power however, will be guaranteed to transform your fighting force into an adaptable and flexible one. Whether to quickly concentrate force where needed, or to avoid traps and chokes, or even, Titans forbid, organised retreats, the Scorpion is the versatile Infantry for You!
===
"I assure my friends of the MCC that I will stay. Alas, the Diwigibles have been recalled," *spits on the ground*, "but I promised to see this through so I will! To victory!".
Initial troop composition:
Graf Zeppellin: 46p
Steam Fly: 81p
Twain: 65p
------------
Total: 192p, with 8 left-over. I'm keeping these, to pop a Gyroscope as soon as possible (let's say that the Gyroscope that survived TBfGB v1 was on a mission in the lower map, and will return in a couple of turns or so).
So yeah, nigh no offensive power in this force, but that's intentional. There will be a time when we'll need those transport units, and I'd rather not pop them later when we'll want to spend large pop-point-sums on offensive units.
The Steam Gentlemen, this time round, will be a mostly utilitarian side. I'll specialize on Scouting, Transport, and Meat-Shielding, unless you would allow me to pop some Scorpions later on too

EDIT: further info:
Zep was a level 3 in the previous game (almost a 4, one XP left!), and had possession of the Tewescope. How much of this stuck?
The whole point of this is lost if you keep it a secret.