Issues:
1. I can fix the random number thing - I'm inclined to agree that it is too spread.
2. The unit upgrade - yeah, that's complicated. I was thinking something like - "Every unit in the stack gets +1 Defence". But I agree with KISS or Kill it.
I'll think some more.
3. What exactly don't people like about the scout change? I haven't changed it since 2.1. It's mainly to make life easier for the GM. And no, you aren't limited to 1 hex from the unit for scouting - you can inspect adjacent hexes equal to the move. The first inspection will need to be adjacent to the unit, the next just needs to be adkacent to the last one, and so on. Check out the example in the rules.
4. Yes, the cost of ranged units is equal to the Attacks. Special = Attacks
5. What did people think of my pretty map? Pretty snazzy, eh?
6.
Also how does only the first 8 units in a stack count rule combine with the commanders can pick who they hit rule. Say the stack was 8 units with 5 hits and 5 defence and a 9th unit with 1 hit and 1 defence, would they have to deal 43 points of damage to cwoak that 9th unit?
No, only 42, if I understand what you're asking. Only the first 8 units gets their Defence considered (40). To kill a unit that is not in the front row costs double the hits - 2. 42. We don't count the Defence (or Attack) of any unit that isn't listed as being in the first 8.
If it was a Commander with 5 hits as the 2nd (or 23rd unit), then the player would have to do 60 hits total {4x the hits}.
7. turbler wants to see my units? So do I. Just give me a bit to work out the final bugs...
I redraft to 2.3b today, and then we can get under way shortly.