Sihoiba wrote:As Lokarat isn't ranged his attack doesn't count in a ranged assault. While his better commander bonus would help, the 4 points of attack he can bring to a stack might be more useful in one of the ground assaults. Remember only the first 8 units attack counts.
Lokarat is ranged. See bottom of page 1.
If only the first 8 units' attacks count, then my recommendation of stacking 29 units from Kanite, Dwacon and Bugger'al to hit the 8 gobwins won't work as planned. Let me think about it for a bit.
Duke Kettwey will step aside from my suggested first Stack and let Lokarat lead the way instead.
So stack 1:
3 Golman Knights
1 Dwarven Siege Tank
1 Copperhead ACU (mounted on the Huwwicane)
Prince Lokarat (riding the siege tank)
Graf Zepplin (riding the siege tank)
Stats 130 Attack, 92 Hits Av Defence 4.5
However with the defence bonus from the bridge that will only deal 18-36 damage.
Launch a hit and run attack on Stack D targeting the Chief Warlord, and then dealing the remaining 6-24 damage to the other units as normal. Graf Zepplin levels.
Golman Battle Hawk
Stats 7 Attack, 8 Hits, Av Defence 0.5
After bridge defence bonus
Launches hit and run attack on Stack C dealing 0-1 damage, 27% chance of dealing 1 damage... (and Duke Kettwey gaining 1XP)
Alternatively launches a hit and run attack on Stack H dealing 1-3 damage.
Other stack options
Full Nawnia stack, as it could only be more offensive with 1 of the dwaconians in place of a Warlord and I think the Dwaconians are better used as meat shields when hitting the other two stacks (and their 0.5 return damage)
High King Peter
Stats Attack 163 Hits 117 Av Defence 5
Deals 39-79 to the Gobwins overkill of 15-55 points hmmm. Takes 6-12 damage in return.*
Deals 13-26 against either of the other 2 stacks, so might not even kill the Gowem... Takes 7-15* damage in return (before penalties from being hit multiple times so it could be 50% of that)
2 Dwarven Champions
Stats Attack 72 Hits 89 Av Defence 3.125
Deals 17 - 35 to the Gobwins, 63.6% chance of wiping them out, takes 9-19* in return
Deals 5-11 damage to either of the other stacks, takes 12-24 damage in return (before penalties from being hit multiple times so it could be 50% of that)
4 Axe Dwarf
Stats Attack 36 Hits 35 Av Defence 1.625
Deals 8-16 Damage to the gobwins, takes 12-25 damage in return.
Deals 2-5 damage to Stacks C or D, takes 15-31 damage in return (before penalties from being hit multiple times so it could be 50% of that)
This leaves the following units unspent to form unlead stacks:
10 Kanite Militants
3 Axe Dwarfs
1 Steam Fly
*This would be more if the Chief Warlord wasn't dead.
"So considering the mathamancy are rather think we should hit their chief warlord hard first, and see how much collateral damage we do from there, and see on a stack by stack basis where to spend our forces."