Pay no heed to the GM's siren call, we probably need to attack fast now, before those other stacks show up ...
... Or maybe? I'm open to suggestions and calculations about what can happen if we do not attack soon, but instead try to move around (it will be slower in some regards, but negating the defense bonus; somebody run scenarios for that).
In any case, I think
targetting the enemy Commander is a bad idea. It's the Commander that, paradoxically, keeps the stack weak! And a 1.3 (lvl2+CW) bonus is not too large to worry about.
Targetting Lokarat- This is a problem.
Team Bruiser would receive a max of 24 damage from the Commandew stack, which if applied directly to Lokarat would be enough to croak. So some new order of attack is required-
Team Spotter goes for the Gobwins; Team PB A goes for the Commandew stack (and may need one more def-5 unit in there to ensure complete survival, btw)*, Team PB B goes for the Gowem stack (again, one more 5-Def unit would be handy)*, and NOW Team Bruiser goes for the Commandew stack. Which would deal a mere 12 Damage (max), insufficient to croak Lokarat.
*: there is a chance for both of these stacks to survive completely, but they may also get croaked unless the defense average is high enough. Hence the 5-Def units (or 4-Def units, we need to see what we can scrunge up, so that further assaults are not gimped while we do not take too many risks either). Ideas welcome.
EDIT: Wait, some Mathmancy for the Punching Bag stacks.
Commandew stack deals 1.3*(30 + 5 + 5 + 4) = 57.2 Damage sum. Gowem stack does 1.1*(30 + 5 + 5) = 44 Damage sum.
Punching Bag A has 3.(6) average defense, Punching Bag B has 3 average defense.
Meaning, Punching Bag A would receive max. 30 Damage from Commandew stack (and would surely survive attacking the Gowem stack instead),
Punching Bag B would receive max 27 Damage from Gowem stack, and is guaranteed survival.
Suppose Punching Bag A gets an additional 4-Def unit. It's average defense is now 3.75, and it would still receive max 30 damage from the Commandew stack. Same max damage for adding two 4-def units.
Adding a 5-def unit to Punching Bag A instead would raise its average defense to 4, and it would receive 28 damage from the Commandew stack, ensuring survival. The problem however is that we're "out" of 5-Def units. I mean, we still have the Dwaconian, but I'm not sure about sending that strong unit on what is essentially a soak job.
Bottom line, Punching Bag B can safely go after the Gowem stack, however Punching Bag A would need a little Defense increase to be assured complete survival against the Commandew stack.
There is another option, and that is Team Spotter attacking the Commandew stack. Max damage that Commandew stack can inflict to Spotter is 21 (so, Graf would be living a bit dangerously).
The whole point of this is lost if you keep it a secret.