Size/Type: Medium Humanoid (Reptilian)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 20 ft (4 squares) swim 40 ft (8 squares)
Armor Class: 17 (+0 size, +0 Dex, +6 natural, +1 light steel shield), 10 touch , 17 flat-footed
Base Attack/Grapple: +1/+3
Attack: Short Spear +3 (1d6+2) or Javelin +1 (1d6+2)
Full Attack: Short Spear +3 (1d6+2) or Javelin +1 (1d6+2)
Space/Reach: 5ft/5ft
Special Attacks: -
Special Qualities: Limited Telepathy 40 ft, Low Light Vision, Amphibious, Telekinesis 30 ft, Ancestral Memory
Saves: Fort +3, Ref +0, Will +1
Abilities: Str 15, Dex 11, Con 12, Int 16, Wis 13, Cha 6
Skills: Climb +6, Handle Animal +2, Intimidate +0, Jump +6, (cc)Listen +3, (cc)Spot +3, Swim +12
Feats: Combat Expertise
Environment: Shorelines
Organization:
Challenge Rating: 1
Treasure: Standard
Alignment: Usually True Good
Advancement: By character class
Level Adjustment: +3
Appearance:
Ailoran stand abou 5 to 6 feet tall and usually weigh between 200 and 300 pounds. They are covered in blue-green scales. For natural camouflage when in the water, the scales are darker on their back than their stomachs.They have, instead of arms, fin-like appendages that end in hands. Ailorans also posses a shark-like tail which they flap vertically. Their mouths are lipless and have needle-like back teeth, but normal looking front teeth. Their noses are just slits in their face and their lidless eyes bulge out of their heads. There is little difference between males and females at first glance but a few facial scales on men are black, and women are often slimmer. Every 4 months Ailoran females lay eggs whether fertilized or not, up to 40 at a time. Ailorans can Psionically detect which eggs have children in them and which are vestigial decoys for predators. These "false eggs" contain all of the nutrients required for an embryo but lack the embryo itself and so form a nutritious core for the Ailoran diet. They mature at age 20 and live for some 120 years, becoming elderly at roughly 105.
Ailoran speak Ailoran and Common.
Most ailorans encountered outside their home are warriors; the information in the statistics block is for one of 1st level.
The warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Combat: In the water Ailoran's will surround their foe, often employing nets to entangle the enemy and then move in with spears. On land they continue using nets and thrown spears to great effect, though it is not surprising to see magically gifted Ailoran among the regular warriors.
Ailorans As Characters
Ailoran characters possess the following racial traits.
+2 Strength, +4 Wisdom, +6 Intelligence, -2 Charisma
Medium Size
An ailoran’s base land speed is 20 feet. They have a swim speed of 40 feet. Ailoran's have a +8 racial bonus to swim checks and they can always take 10 on a swim check.
Superior Low Light Vision - Can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination.
Weapon Proficiency: Ailorans are automatically proficient with the shortspear, trident, net, and javelin.
Amphibious - Ailorans can breathe air and water equally.
Ancestral Memory: Ailorans can remember every facet of the lives of their ancestors, reaching back to the first generation. This pool of knowledge is accessed only at will by a mental search system that subconsciously picks out the ancestor that would best help on whatever dilemma the Ailoran may have. It is theorized that these safeguards are in place because any Ailoran who plunges headfirst into the ancestral pool will go insane or die from overwhelming mental stimulation. All Ailorans can access these memories, although females are considerably better at it. This grants an ailoran character a +2 bonus to any attack roll, skill check, or ability check. The bonus is chosen in the morning and cannot be changed until the ailoran has rested for at least 4 hours.
Limited Telepathy: Ailorans can send emotional signs and mental pictures between each others' minds, but it is not sophisticated enough a system to replace verbal conversations. Can be used with non-ailoran's though how the messages are intepreted depends on the target. It takes a full round to communicate through telepathy.
Telekinesis: Ailoran's can spend a full round action to move up to their body weight with their mind. The target of this telekinesis must be within 30ft. They can target themselves in which case they spend a full round action to levitate with a speed of 15 ft. They cannot use their telekinesis for any purpose other than moving objects.
+6 natural armor bonus
Automatic Languages: Ailoran, Common. Bonus Languages:
Favored Class: Wizard