Size/Type: Small Monstrous Humanoid
Hit Dice: 2d8+2 (11 hp)
Speed: 20 feet (4 squares), Climb 20 feet
Armor Class: 14 (+1 size, +0 Dex, +3 natural), 11 touch , 14 flat-footed
Base Attack/Grapple: +2/-3
Attack: Quarter Staff +1 (1d4-1) or Light Crossbow +2 (1d6)
Full Attack: Quarter Staff +1 (1d4-1) or -3/-7 (1d4-1/1d4-1) or Light Crossbow +2 (1d6)
Special Attacks: -
Special Qualities: Darkvision 60 ft, Light Sensitivity, Spell-like abilities
Saves: Fort +1, Ref +3, Will +3
Abilities: Str 9, Dex 11, Con 13, Int 12, Wis 10, Cha 8
Skills: Balance +4, Climb +4, Jump +3, Listen +4, Move Silently +4, Spot +4
Feats: Improved Initiative
Challenge Rating: 2
Treasure: 1/2 Standard
Alignment: Usually Lawful Neutral
Advancement: By character class
Level Adjustment: +1
Appearance: Ants appear as oversized insects with some humanoid features. Ants stand about 2 feet tall and usually weigh between 10 and 30 pounds. They have two pairs of large black eyes. Most have a chitenous exoskeleton colored red, black, or brown. Ants reach adulthood within 2 years and can reproduce after 5 but do not generally live beyond 50. This short lifespan tends to instill within them that everything they should do needs to be important and they must not waste their time.
Ants speak Antian and Common.
Ants As Characters
Ant characters possess the following racial traits.
-2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma
Darvision 60 ft
Light Sensitivity - Guilded ants are dazed when in bright light, such as sunlight or a Daylight spell.
An Ant’s base land speed is 20 feet. They have a Climb speed of 20 feet.
Racial Hit Dice: As ant begins with 2 levels of monstrous humanoid, which provides 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
Racial Skills: An ant’s monstrous humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are Balance, Climb, Jump, Listen, Move Silently, and Spot
Racial Feats: An ant’s monstrous humanoid levels give it one feat.
Weapon Proficiency: Guilded ants are proficient with all weapons the Monk class is proficient with.
+3 natural armor bonus
+4 racial bonus on Climb and Balance checks.
+2 racial bonus on Move Silently checks.
+2 save versus spells adn spell like abilities.
Spell-like Abilities: 1/day a guilded ant can cast Spider Climb, Soften Earth and Stone, and Warp Wood; Caster level is equal to effective character level. DC is Intelligence based.
Automatic Languages: Common, Antian.
Favored Class: Monk
Level Adjustment: +1