

Zeal wrote:Interesting.
I wonder if the arrows stuck in a hex boundary continue their on flight at the start of your turn or just drop to the ground.
Sixty wrote:So they can counter attack with dwagon breath attacks across the border if attacked then? I wonder if they have to be hit for it to count as being attacked or just having an enemy arrow/other projectile enter their hex.




Zeal wrote:Interesting.
I wonder if the arrows stuck in a hex boundary continue their on flight at the start of your turn or just drop to the ground.
RusVal wrote:Line up as many archers as you can, and have them fire all their arrows into a hex wall, taking care to group all the "hits" close as you can to leave little space to go between, but far enough apart to cover enough of an area to matter, and boom, a wall of spikes! While it might not be much, it would at least be an option for someone in a jam, say as a delaying action to set up traps (or in some cases, the only way to set traps).
BLANDCorporatio wrote:So, uhm ... breath weapons stop at hex boundaries? Does this mean we may yet see the Flying Poop and Chewing Gum Armour?

Dancing Cthulhu wrote:I wonder if dwagons have a limit on how many times they can use their breath weapons in a turn (like archers eventually run out of arrows). They might not have enough in them to poop/gum up enough of the boundary (I guess the archers can move to a new firing position).


But this is where Jack comes in - given enough *real* battlecrap gumming up the hex boundary, you can hide them in plain sight among lots of *illusory* battlecrap. Presto, instant minefield.Dancing Cthulhu wrote:I wonder if dwagons have a limit on how many times they can use their breath weapons in a turn (like archers eventually run out of arrows). They might not have enough in them to poop/gum up enough of the boundary (I guess the archers can move to a new firing position).
BLANDCorporatio wrote:But of course! If the FPACG Armour were 100% effective it would be too good. It doesn't have to be perfect, it just needs to tilt the odds of Wanda getting croaked firmly into slim territory.
Menlo Marseilles wrote:But this is where Jack comes in - given enough *real* battlecrap gumming up the hex boundary, you can hide them in plain sight among lots of *illusory* battlecrap. Presto, instant minefield.



raphfrk wrote:Anyone else think the cross bow bolt looks like a missile? My initial reaction was Parson was going to bring rocketry to Erfworld and was thinking it was a pretty big spoiler
.

Squishalot wrote:Does anyone else interpret this as "on turn, Archers can fire at units in another hex without fear of retribution"?
That makes archery units hopelessly overpowered in this world, especially if they get leadership bonuses, augmented by dittomancers, ....


So, uhm ... breath weapons stop at hex boundaries? Does this mean we may yet see the Flying Poop and Chewing Gum Armour?

davesnothere wrote:We've seen arrows in the hex boundary during the initial skirmish to capture Ossomer.
Lets see if I can find and edit in a link: Book 2, page 9, last panel.
http://www.erfworld.com/book-2-archive/?px=%2F2009-11-28.jpg
badninja wrote:Although the one I kinda like is that either Parson gets some move because we see him commanding troops on a wall or the battle is going to be brought to GK.

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