Ansan Gotti wrote:This creates an almost EVOLUTIONARY bias against creativity.
OMG! Not EVOLUTIONARY! That's almost as bad as QUANTUM!
BS faddish jargon aside, I think you're wrong. A war is the best time for innovation and discovery in matters related to war, as any cursory reading of Earth's history will tell you.
And that's the thing- on a mental level, Erfworlders are not that deficient against Earthers. Yes, a lot of them just follow orders and are content. Should sound familiar IRL too.
Also, innovation IS extremely rare and unlikely, even here. The catch, if a lot of people, for a lot of time, have been cracking at something, you'll find what there is to find eventually. And certainly you WILL FIND whatever some stranger to your world, who needs to be taught about chamber pots, will figure out.
Oberon wrote:In a world like Erf, where there are a fixed number of caster types and thus also a fixed number of bi- and tri-mancer links, one would expect that the possibilities would have been well explored by now. I've posted this in the past.
And so did I, on that one.
The uncroaking of the volcano requires a very specific piece of terrain, a dormant volcano with a portal (or no one lives to tell about the discovery of the new spell), which we have only seen in one place. {snip} Kingworld appears to also have some specific requirements which make it a conceivable "discovery", as it might not be possible without the Arkendish, and this makes its use by Charlie and the astonishment of all of the observers plausible.
Correct. I do expect innovation to happen, but it should happen in situations that probably have been rarely, if at all, encountered in the past. Another example of that are the attuned Pliers. The Decrypted seem genuinely new, and so all bets are off regarding them. Let's do SCIENCE!
The whole point of this is lost if you keep it a secret.