Geordy wrote:Additionally I heavily question the mechanic of falling things able to cross hex borders. Because this would be just inconsistent.
They can't cross hex boundaries. Objects will bounce off hex boundaries even when falling. The issue here is that city zones are stacked on top of each other.
The "rulemakers"/Titans (or just the RL authors
) needed to make a judgement call when setting up the city zones. They could have had airspace start from say 10m above the ground. This would mean that falling units would hit the boundary and stop. All the corpses would hover 10m above the ground after being killed until GK's next go and then disappear. This would have allowed some of the Archons to stand on the boundary during the initial battle.
Another option would be to have the boundary flush with the ground but just as solid as the 10m barrier. If a flying unit drops to the ground, it can still walk, but there is an impenetrable barrier between it and any units that are actually on the ground, so it can't attack them.
We clearly saw arrows not able to cross hex borders that were sent after the small force that captured Ossomer at the bridge. The arrows simply stopped midair being held back by some invisible barrier (the hex border). Obviously this has nothing to do with the physics we are all used to.
Yes, but there is no formal ground vs airspace boundary. The hex boundaries are vertical walls, the airspace/ground boundary is potentially a horizontal floor, but kind of morphs in order to take into account any units on the ground.
I wonder if the positions were reversed if there is still shockamancy. For example, if a unit jumped from the walls onto a friendly flying unit, would that count as a forced zone change? Does the unit have to apply an upwards pressure when off the ground in order to transition to the airspace zone. Alternatively, maybe a jumper can force a flying unit into the ground in order to trigger a zone change for the flying unit. If a heavy unit jumped and grabbed a flying unit, it wouldn't be able to keep both in the air. Maybe that would also count as a zone change for the heavy unit (actually two of them).
To sum it up there are two good reasons for the dragon fall theory to not come true: 1) Erfworld physics doesnt allow it. 2) Even if it did by some crazy explanation, Jetstone troops would CERTAINLY know about it. This would be Archery 101, that if you hit something in the air above you watch your head. BTW in a battle not within a city, little archers have to be even more careful about where the battlecrap is coming down for it doesnt have to cross a hex border.
I agree that there are alternative rules, but that isn't what they went with. It seems for a flying unit, toughing the ground counts as a zone change.
In other games, doing something like this could be an instant kill effect. Also, you could have a rule that units cannot do anything intentionally that would cause an airspace to ground zone change.