splintermute wrote:DoctorJest wrote:splintermute wrote:Hat messages are not expensive - especially not compared to thinkagrams, considering what the archons were charging - and especially not to JS, since they have their own hat mage and presumably get FREE HAT!
I thought hats were valuable resources. Do you have a source for this?
We haven't had any mention of the price of a hat. Little is known about them beyond the fact that they're magic items, there are at least 2 kinds (dual use and abjuration-only), and some of them are Jetstone property - presumably because they were made by Cubbins.
Yes, hats probably are very valuable on the magic item open market - however, if your side has a hat mage, and your CWL is so profligate with his hats that he can freely lend one to a temporarily allied barbarian mercenary captain (albeit one he's in love with), you can probably assume that Jetstone can afford enough hats to keep a line of communication open between its CWL and its ruler.
Oh, I thought Dr. Seuss had this one covered... hint: his first name is Bartholomew...Additionally, where exactly was it established that Cubbins is a Hat Magician?
DoctorJest wrote:Except that the communication to Tremm from King Slately came via a scroll, not a hat. If hats are so cheap for them, why wouldn't all royals (and warlords) just be issued one standard?
DoctorJest wrote:Additionally, where exactly was it established that Cubbins is a Hat Magician?

Sygerrik wrote:Gotta disagree. There's a lot of Tramennis fanboyism on these forums, which is ok because he's a cool character, but he's a piss-poor general. He may be a smart guys, but Sizemore and Wanda are both pretty smart and neither is a particularly adept field commander.
Tramennis doesn't scout. He seems to care more about appearance than about efficiency. He noted that the Dwagons parked above Spacerock could zing him but, despite the potentially devastating loss that would be to Jetstone, refused to take even rudimentary safety precautions. He does not have backup plans, does not seem willing to utilize effective combined arms tactics (note: blobbing up all of your units and charging an enemy position is not what combined arms means). He's a bit more of a cynic than his brothers but he's still not particularly flexible, and for all his vaunted skill at diplomacy he still hasn't convinced anyone else to do anything they weren't already going to do (couldn't get Haggar to play nice until Charlie did his job for him, couldn't get Jillian to stick around, couldn't get Sammy to plan strategy with him before going in).
I see why his father doesn't like him much. He's cute and snide and quotable and not nearly as competent as either of his brothers.
The Black Hand wrote:So I could see Tramennis using soldiers to keep Parson's attention focused on the military aspect of things while he (Tramennis) slipped spies, saboteurs, and other such units into Parson's cities in an attempt to foment unrest and incite rebellions - sort of the way you could in Civilization.
After all . . . if units have a Loyalty stat, why shouldn't the cities where they're made? And if they do - and you can influence City Loyalty - well, you could get a city to switch sides.
(Don't mind me, I'm just theorizing here.)

ftl wrote:But besides, that was never mentioned as Tramennis strengths. What he said his usual job was was "diplomacy and treachery-prevention." Nothing there about inciting treachery or sabotage. Heck, even "treachery-prevention" seems like it would mean preventing allies from betraying them - nothing about internal politics there, just managing alliances.
The Black Hand wrote:
Treachery prevention is, when you get right down to it, a form of counter-intelligence. You need to know how people think in order to be able to predict how they might betray you, and what steps you should take to keep that from happening.
And if you know how someone thinks when it comes to such acts, you can usually figure out what treacherous strategies they themselves might be vulnerable to.

ftl wrote:The Black Hand wrote:So I could see Tramennis using soldiers to keep Parson's attention focused on the military aspect of things while he (Tramennis) slipped spies, saboteurs, and other such units into Parson's cities in an attempt to foment unrest and incite rebellions - sort of the way you could in Civilization.
After all . . . if units have a Loyalty stat, why shouldn't the cities where they're made? And if they do - and you can influence City Loyalty - well, you could get a city to switch sides.
(Don't mind me, I'm just theorizing here.)
We've had really no indication that that is possible. Cities have never been shown as independent entities - how can a city Turn if it's filled with units? It would be automatically recaptured.
Saboteurs I suppose I can imagine - you slip a veiled unit through the gates, destroy some key building... but, again, would be much more tricky than it seems because any Warlord who looked at the saboteur or spy would instantly see that it's an enemy unit (stats are visible, remember) and kill it.
But besides, that was never mentioned as Tramennis strengths. What he said his usual job was was "diplomacy and treachery-prevention." Nothing there about inciting treachery or sabotage. Heck, even "treachery-prevention" seems like it would mean preventing allies from betraying them - nothing about internal politics there, just managing alliances.
Decorus wrote:Parson could win this battle without ever having to do his ugly idea simply by Parleying with Tram.
Once Tram finds out who Parson is and he is now Chief Warlord Tram being intelligent will be unwilling to fight simply because the last time GK was in a similar untenable situation they annihilated a vastly superior force not on thier turn.
Its not worth the risk when Parson would probably be more then willing to withdraw GK forces from Jetstone and Stanely would throw a shit fit, but next turn is a whole nother proposition.

While Tram knows that GK annilated a massive force off turn he does now a couple things:Decorus wrote:Parson could win this battle without ever having to do his ugly idea simply by Parleying with Tram.
Once Tram finds out who Parson is and he is now Chief Warlord Tram being intelligent will be unwilling to fight simply because the last time GK was in a similar untenable situation they annihilated a vastly superior force not on thier turn.
Its not worth the risk when Parson would probably be more then willing to withdraw GK forces from Jetstone and Stanely would throw a shit fit, but next turn is a whole nother proposition.
Lamech wrote:
I just realized something: If Jetstone is having to raze a city, they don't have the shmuckers to support their troops. But won't that further weaken their income? If they don't take more cities and soon they will really have to start cutting back. Thats really painful. They need new cities, or they're gonna lose. The Jetstone forces need to get out of Jetstone and take cities. If Stanley has another fleet of dwagons the Jetstone forces will still be needed to defend the capital.
Lamech wrote:I just realized something: If Jetstone is having to raze a city, they don't have the shmuckers to support their troops. But won't that further weaken their income? If they don't take more cities and soon they will really have to start cutting back. Thats really painful. They need new cities, or they're gonna lose. The Jetstone forces need to get out of Jetstone and take cities. If Stanley has another fleet of dwagons the Jetstone forces will still be needed to defend the capital.

Lord Kasavin wrote:I guess it depends on the city, and how much razing a city adds to the treasury versus its per turn income. If its 100:1, then razing cities in preperation for war would be a standard tactic for just out everybody. I'd wager its more like 20:1, with a cost similar (but greater) to the raze amount to rebuild a city. To raze a low level city would give the side a nice income spike to keep the army moving for a small loss in per turn income. Ideally, a side would "bank" money so as to never come to that, but Jetstone is not operating under ideal circumstances.
Lord Kasavin wrote:They probably spent most of their treasury on the first RCC, and then had to spend rapidly to keep Haggar at bay.
Lord Kasavin wrote:Also, keep in mind that managed cities produce extra schmuckers and reduce the upkeep of all units who spend the entire turn within the city. With the enormous concentration of Warlords (40+, I think) stationed outside spacerock, I have a feeling most cities aren't being managed, and obviously all the units (including what must be most of Jetstone's heavy hitters) outside Spacerock are not getting a "managed" discount.
Angband wrote:Emmerson Grant wrote:The only side making beaucoup schmuckers is Charlescomm.
Except that according to Charlie himself, "Look, Your Highness...no Royal side west or south of me will even take my calls, let alone hire me."
So I think it's safe to say Charlie has been making 'beaup' instead of 'beaucoup'.
The Black Hand wrote:Sygerrik wrote:Gotta disagree. There's a lot of Tramennis fanboyism on these forums, which is ok because he's a cool character, but he's a piss-poor general. He may be a smart guys, but Sizemore and Wanda are both pretty smart and neither is a particularly adept field commander.
Tramennis doesn't scout. He seems to care more about appearance than about efficiency. He noted that the Dwagons parked above Spacerock could zing him but, despite the potentially devastating loss that would be to Jetstone, refused to take even rudimentary safety precautions. He does not have backup plans, does not seem willing to utilize effective combined arms tactics (note: blobbing up all of your units and charging an enemy position is not what combined arms means). He's a bit more of a cynic than his brothers but he's still not particularly flexible, and for all his vaunted skill at diplomacy he still hasn't convinced anyone else to do anything they weren't already going to do (couldn't get Haggar to play nice until Charlie did his job for him, couldn't get Jillian to stick around, couldn't get Sammy to plan strategy with him before going in).
I see why his father doesn't like him much. He's cute and snide and quotable and not nearly as competent as either of his brothers.
Y'see, that's exactly why I said Parson would win any armed conflicts between himself and Tramennis, but could still possibly lose the war - at least, if Tramennis did what he was good at.
Remember, Tramennis is a diplomacy and counter-intelligence specialist. Thus, he's good at negotiation and espionage (he'd have to be, in order to be good at counter-intelligence stuff - knowing how an enemy's spies act is key to rendering them useless to that enemy and/or convincing them to work for you, after all).
So I could see Tramennis using soldiers to keep Parson's attention focused on the military aspect of things while he (Tramennis) slipped spies, saboteurs, and other such units into Parson's cities in an attempt to foment unrest and incite rebellions - sort of the way you could in Civilization.
After all . . . if units have a Loyalty stat, why shouldn't the cities where they're made? And if they do - and you can influence City Loyalty - well, you could get a city to switch sides.
(Don't mind me, I'm just theorizing here.)
cdrcjsn wrote:The Black Hand wrote:True. But I suspect we don't know the full story of Stanley's rise to power at Gobwin Knob.
I would not be surprised to discover that Stanley had help - and I don't mean the gobwins and hobgobwins that were his side's natural allies.
I suspect he would have needed significant leverage to get them to attack Saline IV, leverage which Stanley alone might not have been able to provide. And if that's the case . . . who provided the leverage necessary for Stanley to carry out his plans?
There's only one side that we know of for sure that can influence turning natural allies away from their sides (Mountain Giant defection to Jillian). The same guy who can somehow modify the odds to reduce the chances of certain natural allies from popping in areas they would normally pop.
That would be Charlie.
If we further find out that Slately was urged to fight Stanley by Charlie...
Then it would indeed appear that Charlie has been coordinating this whole war effort to increase his personal coffers from the very beginning.
Sygerrik wrote:Tramennis is clever, but he's not a very good diplomat and he's not a very good commander. And we've never had any indication that he actually knows what counter-intelligence is-- not that counter-intelligence would be a particularly valuable specialization in a world with Lookamancers and Thinkamancers.
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