Erfworld Empires

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Erfworld Empires

Postby LTDave » Tue Jun 22, 2010 11:55 pm

Hey.

I'm enjoying the "Battle for Gobwin Bump: Book Two", but I'm also looking for something a bit more strategic and ongoing.

Is anyone interested in a game of Erfworld Empires?

We've played two games of it on this forum, though the second one died a little prematurely.

I'm pretty happy with the rules as they stand - check them out at: http://sites.google.com/site/erfworldempires/files

We'd need four players plus me - and the players need to be able to log in every three or four days, be consistent, etc.

Any takers?


{Battle for Gobwin Bump will continue - this is an additional game, not a replacement.}
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Re: Erfworld Empires

Postby Crovius » Thu Jun 24, 2010 10:58 am

Oh hell yeah. No offense but Battle for Gobwin Bump is just kinda less fun than it used to be. Bugger'al forces have been downgraded to supplemental meat shields. Which is fine since that was their purpose but I'm just getting bored with it.
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Re: Erfworld Empires

Postby The Black Hand » Fri Jun 25, 2010 1:46 pm

Sounds like fun to me.
The strength of our future lies in our past.
-VNV Nation

There is no instance of a nation benefiting from prolonged warfare.
-Sun-tzu, The Art of War
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Re: Erfworld Empires

Postby BLANDCorporatio » Fri Jun 25, 2010 3:11 pm

Sounds like fun, and we'll probably be wrapping up TBfGB soon enough. If there are no nasty surprises in them mountains thar!

I will miss the interaction in TBfGB however. Hm. Is there any Erf-themed RPG going on?
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Empires

Postby Twoy » Fri Jun 25, 2010 4:54 pm

Beginning the Game
1. I'll take the last spot.
2. Kingdom of Nawnia, High King Peter, Red.
3. Starting location --Hold
4. Level 3 City--Hold. Level 2 City-- Hold.
5. Pop units: Hold.
Last edited by Twoy on Sat Jun 26, 2010 4:09 am, edited 1 time in total.
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Re: Erfworld Empires

Postby LTDave » Fri Jun 25, 2010 8:19 pm

Cool.

Well, that makes five players.

I wonder if there are any more takers out there?

Let's leave spots open for 48 more hours - We'll see how many players, then I'll make a map to suit.

Let's say a maximum of 9 players though.


As to the bump - there are surprises coming! (Maybe).
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Re: Erfworld Empires

Postby WaterMonkey314 » Sun Jun 27, 2010 12:23 pm

I suppose I'll join in too if there are extra spaces. :D
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Re: Erfworld Empires

Postby LTDave » Mon Jun 28, 2010 3:10 am

Ok, so we'll call it six players.

LTDave
Crovius
The Black Hand
Blandcorporatio
Twoy
WaterMonkey314

I've made a new webpage to hold files, etc. Please make sure you have the latest version of the rules, and spreadsheet.
http://sites.google.com/site/erfworldempires/home/empires-iii


Here's the latest version of the map:
Spoiler: show
Image


Players should:
1. Indicate you want to play via this forum {you've already done this}
2. Choose an Empire Name, Leader Name, Colour, etc.
3. Choose one of the starting locations (1 to 6) on the map for your capital.
4. Choose a location for a level 3 and a level 2 City. They must be within two hexes of at least 1 other city of yours.
5. Choose and deploy six units within your cities.
THIS IS TURN 0.
Cities and Units may not be built, nor cities upgraded this turn.
Unit upkeep must be paid.
Empires start with 0 schmuckers, but will earn 100 schmuckers at the start of the turn.

Players have {at most} 6 days to complete this information before I create my empire, indicating the beginning of the game.

Remember, the more often you check and post, the faster the game goes, and the more fun is had by all.

{Thanks for playing!}
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Re: Erfworld Empires

Postby The Black Hand » Mon Jun 28, 2010 10:00 am

Side Name: ENCOM
Leader: Sark
Color: Orange-red (or cyan, if orange-red doesn't work)
Starting point: 5 (H-3)
City Sites:

H-3 - Mainframe (Capital, Level 5)
G-4 - Uplink (Level 3)
i-4 - Serverfarm (Level 2)

Unit deployment:

1x Infantry at Mainframe

2x Infantry at Uplink

3x Infantry at Serverfarm
The strength of our future lies in our past.
-VNV Nation

There is no instance of a nation benefiting from prolonged warfare.
-Sun-tzu, The Art of War
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Re: Erfworld Empires

Postby Twoy » Mon Jun 28, 2010 12:56 pm

Side. Kingdom of Nawnia.
Leader: High King Peter.
Color: Red.

City Sites:
Starting location: 6, named Caer Paravel (L4).
Level 3 City--White Witch's Castle (L2).
Level 2 City, Beaversdam (N3).

Pop Units:
Caer Paravel (L4): 1 Infantry.
White Witch's Castle (L2): 3 Infantry.
Beaversdam (N3): 2 Infantry.
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Re: Erfworld Empires

Postby BLANDCorporatio » Mon Jun 28, 2010 4:28 pm

Side Info:

Side: The Womans
Leader: Empewow Newo
Colour: Gold

Cities:
Capital (Level 5): Wome at location 1 (B7)
Level 3: Wottewdam at B5
Level 2: Bwistol at D7

Units:
1 Infantry at Wome
2 Infantry at Wottewdam
3 Infantry at Bwistol
The whole point of this is lost if you keep it a secret.
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Re: Erfworld Empires

Postby WaterMonkey314 » Mon Jun 28, 2010 10:45 pm

Side Name: The Commonwealth of Escotia
Leader: The Lord Protector (I'll think of a name later :P )
Color: Teal, or dark blue if that's not possible

Starting point: 3

City Sites:

K-7 - Auria (Capital, Level 5)
K-9 - Argenta (Level 3)
I-7 - Feria (Level 2)

Unit deployment:

1x Infantry at Auria
1x Infantry at Argenta
4x Infantry at Natria

By the way, the map seems to have a problem - "A1" is 4 hexes away from "A5" - should that top row be 0s instead of 1s?
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Re: Erfworld Empires

Postby LTDave » Tue Jun 29, 2010 2:39 am

D'Oh!

Well spotted, WaterMonkey. I'll fix the map.

Oh, and I laughed at The Womans.
Very nice.

Just waiting on Crovius, then I'll post, then we'll get into turn 1.
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Re: Erfworld Empires

Postby Crovius » Tue Jun 29, 2010 10:46 am

Side Name: Blastoise
Leader: Jim Leeder
Color: Dark Blue
Starting point: 4
City Sites:

C-3 - Azure (Capital, Level 5)
A-2 - Cerulean (Level 3)
D-2 - Indigo (Level 2)

Unit deployment:

C-3 x3 Infantry
A-2 x1 Infantry
D-2 x2 Infantry
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Re: Erfworld Empires

Postby LTDave » Wed Jun 30, 2010 1:42 am

Starting Location: 2

Side Name: The Suddewmen

Leader: Fwosty the Impewatow

Cities: Orlan (Lv 5) G8
Sudside (Lv 2) G10
Wessud (Lv 3) E10

3 Infantry - Orlan
1 Infantry - Sudside
2 Infantry - Wessud

Turn 0 is over. Turn 1 has begun. By my reckoning, everyone should have 82 Schmuckers as starting cash.

The Black Hand moves first, followed by Twoy, Bland, Watermonkey, Crovius, then me.
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Re: Erfworld Empires

Postby LTDave » Wed Jun 30, 2010 1:46 am

And map:

{It isn't very nice looking. I'll try to fix that in future versions.}

Spoiler: show
Image
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Re: Erfworld Empires

Postby Twoy » Wed Jun 30, 2010 12:07 pm

I just want to verify: Is Beaver's Dam (N3) adjacent to Cerulean (A2)?
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Re: Erfworld Empires

Postby WaterMonkey314 » Wed Jun 30, 2010 12:15 pm

Twoy wrote:I just want to verify: Is Beaver's Dam (N3) adjacent to Cerulean (A2)?


I was just about to ask this as well - according to my own map, they are (going off the rules saying the world is a cylinder):

Spoiler: show
Image
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Re: Erfworld Empires

Postby The Black Hand » Wed Jun 30, 2010 12:24 pm

. . . That's odd. That's very odd. Wouldn't you say that's odd?

-----

Also, ENCOM orders (for after this city situation is resolved):

1) Upgrade Serverfarm to level 3 (-30 Schmuckers, 152 remaining)
2) Pop 1x Infantry at Uplink, pop 2x Infantry at Mainframe
3) Upkeep on 9x Infantry: 27 Schmuckers (125 remaining)

END TURN - SIDE: ENCOM
Last edited by The Black Hand on Sat Jul 03, 2010 12:42 pm, edited 1 time in total.
The strength of our future lies in our past.
-VNV Nation

There is no instance of a nation benefiting from prolonged warfare.
-Sun-tzu, The Art of War
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Re: Erfworld Empires

Postby Crovius » Wed Jun 30, 2010 2:44 pm

I thought it was cylindrical top and bottom...
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