Roleplaying elements in a potential Erfworld game

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Re: Roleplaying elements in a potential Erfworld game

Postby Nihila » Mon Jul 05, 2010 4:36 pm

Endgame chess, but with no movement restrictions, a hex-based map, no pawn promotion equivalent, croaking a Warlord doesn't end the whole side, and individual unit stats?
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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Re: Roleplaying elements in a potential Erfworld game

Postby BLANDCorporatio » Mon Jul 05, 2010 4:42 pm

:lol: Exactly, just like news in Pravda!
The whole point of this is lost if you keep it a secret.
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