Topic necro, I don't think that this was covered.
Twoy wrote:Don't get me wrong. I like the concept of playing exactly according to canon.
I just don't understand why Jillian is spending 60 turns to pop a royal heir when she could pop a royal warlord and designate him or her the heir.
(ETA II: This is all my speculation...)
It's not just that. In the comic, it's her capital city's entire output for 60 turns. What I would imagine is that to pop an heir, the side has to pay whatever it would cost to pop the unit being named heir plus whatever it would cost to name the unit heir. What might be the case is that if you were just going to name an existing unit as heir, you have to have the shmuckers in your treasury and pay them all up front. When working on an heir, you can buy it on the installment plan, as it were. So, let's say that if it would cost 5000 to pop a warlord, and 55000 to name someone heir, then it would cost 60000 to pop an heir. If the city's production is 1000 per turn, then it would take 60 turns. You can decide at any time to stop trying to produce the heir, but anything you've already spent on it then goes away (the nascent heir is disbanded).
So, in my scenario, the reason she'd spend the turns is because she doesn't have the money up front.
ETA: Oh, and you can't decide to put only part of the city's production into it. It's all or nothing. And you can't divert other cities' production into it, either.