by BLANDCorporatio » Mon Jul 19, 2010 3:09 pm
Okay, for ease of reference here are the units that interest me most and their locations:
Mists:
A8, A9, B8, B9, D8, D9 (2 of them), D10, B10 (11 of them). I don't see how we have a mist at C9, btw.
Scouts (number in paranthesis is Move/Scoutability):
B5: 2 Spoilers(2), 2 Light Aimursas(4), Graf Zeppellin(Tewescope:1).
C8: 2 Bweeze(5), SpawwowHawk(5), Viper APU(5), Gyroscope(5).
(EDIT: just to make sure that this gets noticed: pop 2 Twains at B10.)
Scout orders:
We have units everywhere, except A10 and C10. Maybe the Golmons abused the rules somehow and are located there, or maybe there's a Foola-stack or something, but we'll remove that possibility by sending two Mists, one for each of those hexes, later on. Similar "exploration" will be performed on E10.
Bweeze at C8: scout B8, A7, B7, A6, B6.
Bweeze at C8: scout D8, E7, D7, E6, F7.
Spawwowhawk at C8: scout D8, E8, F8, G7, H7.
Viper APU at C8: scout D9, E9, F9, G8, H8.
Gyroscope at C8: scout D9, E9, F10, G10, G9.
Spoiler at B5: scout A5, A4.
Spoiler at B5: scout B4, A3.
Light Aimursa at B5: scout C5, D5, D6, E5.
Light Aimursa at B5: scout C4, C3, C2, D3.
Tewescope: scout Gobwin Bump.
End Scout Phase
Last edited by
BLANDCorporatio on Mon Jul 19, 2010 4:29 pm, edited 1 time in total.
The whole point of this is lost if you keep it a secret.