Ah, avalanches. That makes sense.
Sihoiba wrote:Once we know if that item is there or not, we can then work out plans.
I'm also thinking giving all orders to mists to move to the nearest free hex and if none are in reach move to the furthest square with a mist in and order them to the nearest free hex, that way we can expand the mist wall without having to explicitly organise orders for them each turn. Opinions?
I dunno, this turn for instance I'm planning some kamikaze explorations with Mists- sending them in a few unscouted hexes. Like say those near our camp (I don't recall having Mists at A10 and C10, but maybe I forgot an order or something), and D10, and a bit further down the road where the Golmons went.
Another thing to do with Mists is to reinforce the wall at the road part- two Mists or more- to make it more annoying to pass through.
We should move Mists first, on the off chance that we find something, so as to decide whether we send Kettwey there.
The bulk of our forces should converge on C5. Unless you want us to press forward.
The E5 item is, probably, unclaimable. We could send Kettwey there, but there's a danger from the Golmon stack, for one. We may try and send a more serious expedition, with the understanding that it's dangerous and one of our warlords may croak. I mention this because I'd rather DO something each turn, rather than wait for a bazillion turns until we get confident enough to charge at that wall of Gowems.
PS: or, we could attack GB. Let's see if that makes sense.
The whole point of this is lost if you keep it a secret.