Decorus wrote:Are we sure Stanley and Slately aren't twins seperated at popping?
Tram and Parson will have an interesting conversation.
Parson mentioned a food fight and his notes were about gravity and he needs Wanda alive for it to work.
I'm guessing he plans on dropping rations on the enemy then decrypting the ones who die or crashing his non decrypted dragons into the enemy and decrypting what ever dies from the crash.

Lord Kasavin wrote:I have to admit that Slately does not come out well in this page. But Stanley is in a league all his own. The only other character I've seen with as little regard for others and the consquences of his actions is... Jillian. I cannot blame Slately for fingering her as a traitor, even if she ultimately did provide him the means for victory.


Decorus wrote:Are we sure Stanley and Slately aren't twins seperated at popping?
Tram and Parson will have an interesting conversation.
Lord Kasavin wrote:My guess is the many Hobgobwin Knights will jump from ther Dwagons and role to see if they live, probably onto the tower where the defense is weakest... maybe. If enough Knights survive, they could theoretically take the tower thus zone control would go to GK, meaning the rest of the force could be allowed to cross into the new zone, including Wanda who could now Decrypt the knights that didn't make it.

name lips wrote:The funny thing is...
Since this is Erfworld, and time is completely relative, there is ALWAYS time to stop and think. You could spend hours, days, weeks of time planning out every one of your units moves, sending messages, working diplomacy, calculating odds... before ending your turn. And nobody else would ever notice the delay. Because it's your turn, and you can take as long as you like.
In fact, I get the sneaking suspicion that this is exactly the way Charlie plays. He even has the Arkendish, and I'll go out on a limb and say he never runs out of juice for communications. He has time every single turn to personally talk to each Archon, to answer every call, to call everybody he wants, to issue as many specific orders to individual Archons around Erf as he wants. He can micromanage to his hearts content.
So in this current situation... Trem's point is "why not do diplomacy?" It's not like we're in a rush. The invaders can't go anywhere. He can spend as much "time" as he wants calling people up, trying to figure out the deeper meaning of what's going on, analyzing strategy, making deals. He doesn't have to attack until he's good and ready.
There's no reason not to be careful and micro-manage your plans. Absolutely no reason to rush your turn.
And to sides not in the battlespace, this spent "time" was simply a blip. They never notice it passing.
(excepting, of course, this magic "TIME WARP" spell. That's gotta be ruffling some feathers, since it's never been possible before. Now suddenly there's thought of "rushing" your turn before somebody else ends it without your permission.)
Both what Namelips posted and what you link to, describe what's going on.Magothys wrote:name lips wrote:The funny thing is...
Since this is Erfworld, and time is completely relative, there is ALWAYS time to stop and think. You could spend hours, days, weeks of time planning out every one of your units moves, sending messages, working diplomacy, calculating odds... before ending your turn. And nobody else would ever notice the delay. Because it's your turn, and you can take as long as you like.
In fact, I get the sneaking suspicion that this is exactly the way Charlie plays. He even has the Arkendish, and I'll go out on a limb and say he never runs out of juice for communications. He has time every single turn to personally talk to each Archon, to answer every call, to call everybody he wants, to issue as many specific orders to individual Archons around Erf as he wants. He can micromanage to his hearts content.
So in this current situation... Trem's point is "why not do diplomacy?" It's not like we're in a rush. The invaders can't go anywhere. He can spend as much "time" as he wants calling people up, trying to figure out the deeper meaning of what's going on, analyzing strategy, making deals. He doesn't have to attack until he's good and ready.
There's no reason not to be careful and micro-manage your plans. Absolutely no reason to rush your turn.
And to sides not in the battlespace, this spent "time" was simply a blip. They never notice it passing.
(excepting, of course, this magic "TIME WARP" spell. That's gotta be ruffling some feathers, since it's never been possible before. Now suddenly there's thought of "rushing" your turn before somebody else ends it without your permission.)
This is not the case. I refer you to http://www.erfworld.com/summer-update-2009-archive/?px=%2FE029_JoeZuniga_DrunkTime.jpg. Time does not stop within a given hex, normally (unless the side loses its leader, in which case city units are frozen until another side attacks, as mentioned in http://www.erfworld.com/book-1-archive/?px=%2F098b.jpg).
Since this is Erfworld, and time is completely relative, there is ALWAYS time to stop and think. You could spend hours, days, weeks of time planning out every one of your units moves, sending messages, working diplomacy, calculating odds... before ending your turn.
I think from the example you posted and what I've seen in the comic, action in battlespace IS SPED UP to allow units to take a reasonable amount of time without having to reset the whole world clock.Magothys wrote:Since this is Erfworld, and time is completely relative, there is ALWAYS time to stop and think. You could spend hours, days, weeks of time planning out every one of your units moves, sending messages, working diplomacy, calculating odds... before ending your turn.
I don't dispute that the actions of units outside the hex/battlespace appear faster. But actions for a single unit still need to be done within a day. Units wouldn't have weeks to plan the moves of a single turn.
EDIT: Parson voices his concern of Stanley ending the turn "early" in Book 1. This would imply that there is a time limit to play out one's turn.
BLANDCorporatio wrote:Lord Kasavin wrote:I have to admit that Slately does not come out well in this page. But Stanley is in a league all his own. The only other character I've seen with as little regard for others and the consquences of his actions is... Jillian. I cannot blame Slately for fingering her as a traitor, even if she ultimately did provide him the means for victory.
My sentiments exactly. I'd love to see a character really rip into Jillian's totally callous version of leadership, and said critical character NOT being immediately portrayed as an idiot.
I like Stanley, I like Slately, so apparently I like idiots but come on, surely somebody who's not totally frozen in the noggin can call Jill for what she is, while not being immediately punished with the Idiot Ball.

gazes_also wrote:How is her version of leadership "totally callous" or any different from any other RULER on Erfworld?


BLANDCorporatio wrote:gazes_also wrote:How is her version of leadership "totally callous" or any different from any other RULER on Erfworld?
What Jillian lacks, and other rulers on Erfworld have, is an ideology. Here's the key to your answer.
Slately, Don, Wanda- all of them servants of Royalty or Toolism. Even Charlie has a similar preoccupation- market forces. Other rulers, like Dickie and the Jitterati, too little information to tell but presumably they've got their own philosophies. Leaving only Jillian and Stanley as the odd ducks out. More on that comparison later.
Ideologies may get a bad rap, what with blinding people to the obvious and such, but they mean that one is aware of and following some transcendent purpose. Something beyond themselves, that they believe is worth it, worth communicating and persuading about, some shared ideal that will go on if/once they get croaked. I'd say this is true even of Wanda.
What this also means is playing by some rules and paying attention to consequences. I expect no ruler to care about the welfare of each piker, or about the welfare of warlords as more than means to an end; Earth rulers are much the same. But good rulers would pause and think before risking even their lowly pikers.
Besides, all the ideology you need is the welfare of your side to be a good ruler. Royalty/Toolism and all others are extensions of that, theories on how to build the fittest Side, or better environment for Sides, in Erfworld. The Magic Kingdom also has several ideas about that, which I'd like to hear more about. Where's Sizemore Titans Damn It?!
In contrast, I suspect Jillian's mind does not reach that far. It is simply not capable of an attention span beyond that of a goldfish. All her actions were either dictated by other parties or, more recently, driven by selfish goals of getting at least one toy back and then getting back at Stanley. She does NOT care about the reputation nor presumably welfare, of her side. I have yet to see evidence of any real character growth on her part. She was reluctant to embrace the role of Queen, and still behaves as if she were a small-time mercenary.

Right, I think that Parson is clearly the ace in GK's game that all sides ignore except Charlie. I'm not even sure that he will be disclosed to the RCCII if he moves when the parley with Ossomer start.Lord Kasavin wrote:[...]Trem will probably want to talk to Ossomer and Wanda, and won't think to ask for a thinkagram to the new CW that no one knows is alive and is very good at his job (other than Charlie).
Yes, Parson will probably achieve a stall, gaining the tower while Slately and Trem hold the garrison and town, forcing GK to retreat on their turn and allowing Charlie to throw more wrenches in Parson's plans.Lord Kasavin wrote:Parson mentioned a food fight and his notes were about gravity and he needs Wanda alive for it to work. My guess is the many Hobgobwin Knights will jump from ther Dwagons and role to see if they live, probably onto the tower where the defense is weakest... maybe. [...] Or, maybe Parson hopes Slately himself will be at the parley and the falling Knights can go for a decapitation strike.[...]That, of course, is the plan. The reality will probably keep Jetstone alive for the many story reasons mentioned earlier. Also, because the side provides some interesting characters that it would be a shame to loose.

gazes_also wrote:How is her version of leadership "totally callous" or any different from any other RULER on Erfworld?'
Slately is, of course, right to be distrustful of Jillian, but he distrusts her for all the wrong reasons.
He distrusts her because she's a jumped up barbarian mercenary and he expects her to take orders and get croaked as if he'd paid her. She's not, she's a ruler who can make and break alliances as she pleases.
Where his outrage at Dickie, who would have let JS fall if he hadn't had an Archon's finger put to his head? But Dickie is a royal so that conduct is acceptable, heck, Staley would have done the same if the positions were reversed.
Slately's prejudices will be the end of him.
One of the causes of the current situation is that Slately couldn't accept a non-royal ruler in the game of territorial conflict and set out to utterly destroy GK as a message to any other stabber who might get ideas above his station.
He judges people by who they are, not by what they do. Charlie is a toolist because he is attuned. Jillian is a no good barbarian even though she saved his ass. Don is a royal, so it's ok he hasn't committed a single unit of his own to this fight. Dickie is a good chap because he's a proper royal like him, so nearly getting stabbed in the back is part of the game.
He's not an idiot, he's a sad little man who gets littler with each passing turn. The impact of seeing Ossomer could destroy what's left of his pretensions; remember what happened when Queen Bea saw the decrypted that had once been her heir? I feel sorry for him, he's witnessing the end of the world as he knows it.

Lord Kasavin wrote:
Maybe, but my feelings are that Jillian's behavior is going to cost many others their lives. She definitely got Jaclyn killed. You complain about Slately's biases, but Jillian's behavior is more destructive. Despite being in a new relationship with Vinnie (we need to see some more of him), she offers to betray and destroy not only Jetstone, but Transylvito by extension and thus Vinnie himself for a chance to get back in with her ex. Her behavior comes across as that petty...
... I won't call Jillian cowardly, at least, but her offer to Wanda would certainly have gotten a lot of people killed, including Vinnie.

I agree he is a douchbag. But perhaps this is what is needed to be a lasting ruler of a Side. Stanley is a jerk, Slately is a douche, Don King is manipulative and furtive, Dickie thought the height of cleverness was sending a huge army "to help Jetstone" with full intent to rape it at any opportunity, and Charlie is a magnificent bastard. Bea we didn't see much of. Have we seen a single Side ruler of any duration who is likable without caveat?Welf von Ehrwald wrote:Note that he told Trem to not contact Charley, but didn't order him to not do it.
But he's still a douche-bag.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
Charlie knows. He had three Archons there at GK to witness the parley between Jillian and Wanda. And two of them lived through it.joosy wrote:What Charlie probably DOESN'T know or has been holding back, is the true nature of Wanda and Jillian's relationship. Had he known that he would have never expected Jillian to attack Wanda. Or if he DID know, then it would seem even Charlie doesn't understand the mechanics of Love in Erfworld.
It's kind of funny. I don't recall anyone criticizing Parson when his plan was to speak with all the leaders of the coalition, to gather intelligence and to try to look for a wedge in the alliances. But now that Trem is doing the exact same thing, he seems to be getting nothing but flack. It's Jetstone's turn, they have the luxury, barring Kingworld, to set their own pace for the flow of the turn, how to position units, when to attack, and who to engage in parlay with. I really don't understand why anyone would think that looking to collect some intelligence before engaging in a combat that you think you can win hands down would be a bad thing.ftl wrote:Sure, I'll grant you that. Tramennis has good reasons for behaving the way he does.
But, at the end of the day, it's results that matter. If when all his said and done, all his fancy diplomacy does is get him croaked (or, at least, get him into another bad situation), where Slately's straightforward plan wouldn't have - I'd have a hard time agreeing that he's a good chief warlord, because ifs and buts (if only the world played out like he expected) are just excuses.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
build6 wrote:i hadn't expected Tramennis to be so ... forceful w.r.t. Slately, though. Was he always like that, or is it because Tramennis has decided he has nothing to lose at this point?
Oberon wrote:It's kind of funny. I don't recall anyone criticizing Parson when his plan was to speak with all the leaders of the coalition, to gather intelligence and to try to look for a wedge in the alliances. But now that Trem is doing the exact same thing, he seems to be getting nothing but flack. It's Jetstone's turn, they have the luxury, barring Kingworld, to set their own pace for the flow of the turn, how to position units, when to attack, and who to engage in parlay with. I really don't understand why anyone would think that looking to collect some intelligence before engaging in a combat that you think you can win hands down would be a bad thing.ftl wrote:Sure, I'll grant you that. Tramennis has good reasons for behaving the way he does.
But, at the end of the day, it's results that matter. If when all his said and done, all his fancy diplomacy does is get him croaked (or, at least, get him into another bad situation), where Slately's straightforward plan wouldn't have - I'd have a hard time agreeing that he's a good chief warlord, because ifs and buts (if only the world played out like he expected) are just excuses.

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