




Chris Goodwin wrote:IMO, the time related rules make perfect sense from the standpoint of gamers sitting around playing a game.


BLANDCorporatio wrote:You could patch rules for all those situations, but why do so? Especially since the rules of Erfworld are revealed slowly, my take on them is ignore, and go for similar flavour. Fantasy, pop-culture reference laden, TBS.
Chris Goodwin wrote: If it costs more effort to follow a rule than it's worth, then ignore. In a hex-and-counter game, the talk-talk rules can be ignored pretty safely.

Nihila wrote:Yeah, Chris's evaluation of rule-making:
Chris Goodwin wrote: If it costs more effort to follow a rule than it's worth, then ignore. In a hex-and-counter game, the talk-talk rules can be ignored pretty safely.
looks good.
Er... I've only participated in one Erfworld game so far. So, overall, is there any ruleset which works particularly well or is very comprehensive, so we have some idea of what to work off of?
It was for that reason that the city had been popping only infantry since he became Chief Warlord. Ansom had been wasting its output on Gumps; Father had a hands-off policy where decisions of the Chief Warlord were concerned. But twelve stacks of eight Pikers and eleven stacks of six Stabbers had now popped since Ansom fell. Given present circumstances, that was surely worth more than seven Gumps.

Nihila wrote:Well, I'm not sure that that's the greatest engine for Erfworld. It's hard to describe, but some of the details seem... off.


Nihila wrote:Nitpick: In a three-hex lake (presumably shallow), the dwagons can only be attacked by flying units.
There are no rules for limited casting or leadership.
Edit: Oh, and two more things. I think that Kaed's game has a pretty good rule structure, maybe the rules could be based off of that. Axemen could just be a kind of Stabber, after all. Also, in the comic, "Heavy" is not listed as a special. Perhaps it should describe a unit which has doubled the base HP of a unit template, or added more than 5 HP to a template, or something similar.

Nihila wrote:I meant that no non-water capable units are shown to be able to traverse the lake.
Also, with the heavies, I meant, make it not a special, throw on a bunch of restrictions, and make the units buy the HP-if they want that much health, they take the restrictions.
Is pop points from The Battle for Gobwin Bump?

Users browsing this forum: Swodaems and 0 guests